Hi Mentors,
I am Irene Li, a graduate student from Taiwan studying in the United States. I am passionate about graphics, 3D rendering technologies, and game engines, and I also have a strong interest in marine life. I am particularly interested in working on the project "AI-Generated 3D Models from Marine Animals" and would like to gain a deeper understanding of its scope.
Here are some questions that came to mind:
1. What is the size of the dataset we will be working with? Are we starting with a specific set of marine species, or are we planning for a broad dataset from the beginning?
2. When users "program" the simulated marine animals, what adjustable parameters will be implemented? (e.g., age, activity, etc.) Or will these adaptations be entirely dynamic based on depth, temperature, and biodiversity?
3. Does this project include texturing, rigging, and animations for real-time interaction, or are those aspects covered under the AR-Based Interactive Marine Ecosystem Simulation project?
4. Based on the project descriptions, I assume these AI-generated models will be used in both the AR simulation and the demo game project. Please let me know if this is correct, and if there are any additional applications for these models.
I believe answers to these questions will help me draft a more practical and well-suited proposal for the project. I am extremely excited about this topic and look forward to hearing back!
Best regards,
Irene Li