Re: Quest Hunter-CODEX

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Rivka Licklider

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Jul 9, 2024, 10:35:20 AM7/9/24
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Garmond and Zaza are two NPCs first revealed in the Hollow Knight: Silksong announcement trailer. They are on a quest to find a new home. Garmond appears to be the rider, while Zaza appears to be mount.

Quest Hunter-CODEX


Download https://gohhs.com/2yXDtp



They were later revealed in a blog post, which states that the two are on a quest to find a new home. Garmond is described as being rambunctious and chatty, while Zaza is noted to possibly be "the brains" of the two.

Ellina's story and adventure canonically occur at the same time as the events of Hollow Knight; the Knight's quest would have been currently in progress during the time Ellina was writing her journal. Evidence of this includes an account of Bretta first encountered by Ellina stuck in the Fungal Wastes, but later on noted to be in Dirtmouth: implying that Bretta was saved by the Knight as it occurs in the game.

Fans finally got their first taste of Diablo 4 this past weekend thanks to an Early Access beta, giving those who have preordered a chance to jump into the world of Sanctuary. However, the gates will truly open in a few days on March 24 as Diablo 4 enters into an Open Beta, giving all players access and a chance to experience everything new within the game. In just a few short days, fans have already discovered plenty of new features within the game, though with this being a brand-new entry, there are always many questions on how certain things can be achieved.

Working with aspects fully unlocks at level 15 as a specific quest will suddenly appear for players. At this point, players should visit an Occultist which are located in numerous places and can be found on maps indicated by an upside down triangle with three circles on the corners. The first one that players will come across is located in the city of Kyovashad after finishing the prologue.

The Archivists' Codex is unlocked after completing Chapter 2 of the Chains ofDomination Campaign called Maw Walkers which also unlocks thezone of Korthia. After unlockingKorthia, you can visit Scholar Roh Suir in the Seeker's Quorum to startyour first questline with Archivists' Codex. Once you have completed it, you canstart turning in Relic Fragments obtained from the sources listedfurther below in this guide.

Chapter 1 of the Chains of Domination Campaign consists of 7 quests, endingwithReport to Oribos. Chapter 2 of the campaign consists of 9 quests, endingwith In Need of Assistance.

This guide has been written by Azortharion, a Hunter Theorycrafter and Guidewriter since2014, and considered one of the best Hunters in the world. He is anaccomplished playerwith dozen of top parses for all specs throughout the game's history. He isalso the Founder/Owner/Head Admin of TrueshotLodge, the Hunter Class Discord. You can find him on his stream on Twitch and his channel on YouTube. He also hashis own personal Discord server where you can freely ask him any Hunter questions you may have!

There are currently 169 souls to capture. Capturing 110 souls completes The History of Slayer achievement which is a requirement for the master quest cape, and capturing all 169 completes the To Be a Master achievement which is a requirement for the trimmed completionist cape. Upon release there were 146 creatures. Since then, 23 new Slayer creatures were released and have been added to the Slayer Codex.

In order to fill the entire Codex, it is required to have level 117 Slayer (boostable) and level 115 Dungeoneering (which cannot be boosted). This does not include other requirements, such as quests and tasks. Players do not need to be on a Slayer task to collect souls unless this is required to kill the monster.

From the Quests tab you can check the requirements & rewards of all the quests you've encountered. Quests are listed in order by World, then NPC Name (alphabetically), the in the order you received quests from that NPC. Quests with a green circle icon are from World 1 (Blunder Hills), quests with a yellow triangle icon are from World 2 (Yum-Yum Desert), and quests with a blue square icon are from World 3 (Frostbite Tundra).

Uncover the secret of Gazarath. (Various notes and books found around the world can help The Warden complete quests or give clues to hidden treasure.)These codex entries are (with one accidental exception) related to quests that can be completed by the Warden. In some cases, the codex entry can be found before the quest appears on the "Current Quests" tab of the journal and a further event, or update to the codex entry, must occur before the quest can be started.

Note that numbering of quest-related codex entries will depend on the DLC installed. The initial numbers given here are those when only the original campaign is installed, along with modifiers to numbers when The Stone Prisoner and Warden's Keep and Return to Ostagar and Feast Day Gifts are installed.

Codex entryThe Crosscut DriftersNumber289 (+4TSP, +10WK, +4RtO, +2FDG/P)LocationCaridin's CrossUpdatesFour additional excerpts can be added; see side quest the Drifter's CacheAppearancesDragon Age: Origins

Codex entryThe Gangue ShadeNumber290 (+4TSP, +10WK, +4RtO, +2FDG/P)LocationUnlocked on killing a gangue shade summoned in the Dead Trenches; see side quest the Gangue ShadeAppearancesDragon Age: Origins

Codex entryThe Shaper's LifeNumber292 (+4TSP, +10WK, +4RtO, +2FDG/P)LocationObtained in Orzammar's Shaperate, from the Wall of MemoriesUpdatesSee unmarked sidequest the Shaper's Life for detailsAppearancesDragon Age: Origins

Should you be willing, please find letters in this box and others like it all over the land, and carry out the request therein. For this matter, consider requests from my son as if they came from myself.

Codex entryFarewell Letter to JogbyNumber300 (+4TSP, +10WK, +4RtO, +2FDG/P)LocationObtained from a chest located in the Korcari Wilds (as indicated by the Letter to Jogby); see side quest the MissionaryAppearancesDragon Age: Origins

These mages, along with a number of hedge wizards who work their arts outside the Chantry's influence, have formed a shadow-guild of sorts, a mages' collective, wherein members can submit requests and have them seen to without judgement. This collective manages to work in relative secrecy, their members discreet and their clients anonymous. As of yet, this collective has seen no sanction from the templars, and there has been no sign that its members are practicing magic of which the Maker would not approve.

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