I hate the dungeon-punk art direction that 3rd Edition had. Now 4th
Edition artwork is less dungeon-punk and reminds me more of fantasy
flavored super heroes. Beautiful artwork on both accounts, but not my
cup of tea. IMO the First Edition AD&D Players Handbook captured the
feel of D&D perfectly. Dark and gritty, with the demonic idol in the
background to bring a sense of weirdness and dread to the scene. The
men in the picture are busy looting treasure and bandaging themselves
up, while a few are mapping the area and planning their next move. It
perfectly conveys to the viewer what they can expect from the game.
Jeff Easley did great work for the covers of the 2nd Edition books as
well, but there is something about that 1st Edition Players book that
gets me every time I look at it.
As mentioned before, I feel C&C is a big part of the Old School
Revival, and the products Troll Lords has published are great examples
of what I think is the right direction to take when putting out old
school gaming products. They have used a great art design that is very
distinctive. The layout and "feel" of their products utilize modern
graphic design techniques, but still hearken back to the old days. I
can see their game appealing to both grognards and newbies alike. I
think they have struck a perfect balance.
The Goodman Games DCC modules are great examples of what I think is
the wrong art direction to take with old school products. I don't need
a module to look exactly like the TSR modules to tell me it is meant
to be an old school product. Why use graphic art techniques from
almost 30 years ago when designing a new product? I realize nostalgia
plays a big role in this, but that could also be counter productive in
the end. Whether we want to admit it or not the artwork on the cover
of a book helps sell the product. In that regard, why alienate a
potential client base with a product that doesn't have some modern
appeal to it?
Of course this is all opinion and conjecture...
Great work on the houserules you put together Chris. I read through
them a long while back, and felt you had come up with some great
material. Obviously it was a labor of love... with an emphasis on
labor! :-)
On Jul 28, 7:51 am, Chris Perkins <
csperkins1...@gmail.com> wrote:
> To clarify my position:
>
> I don't like the direction that modern versions of D&D have taken, where
> armor and weapons are unrealistic and all characters look like superheroes
> and supermodels.
>
> The thing I like about old-school products is the fact that, while the art
> is crude at times, the combat scenes are more realistic (no wuxia-inspired
> leaping fighters with greatswords that are impossibly huge) and characters
> seem like real people turned adventurers. I've always liked the idea of
> adventurers being commoners that rise to extraordinary levels through grit
> and determination, rather than born heroes who are leaps and bounds beyond
> common folk from the get-go. Blech!
>
>
>
> On Mon, Jul 27, 2009 at 11:47 PM, Mangus <
psman...@gmail.com> wrote:
>
> >
http://4.bp.blogspot.com/_DSs2bX13hVc/SmsgDGXmKiI/AAAAAAAABMw/y6PYZVH...