World War 3 Single Player

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Stephaine Zitzow

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Aug 4, 2024, 11:57:09 PM8/4/24
to casoloras
Goodday, I've browsed around trying to find out how to upload my single player world to the GPortal server and have yet to find anything to really answer my questions. I've posted on the GPortal forum, but haven't heard anything on it yet. Also, I wasn't sure if this was the right forum area to post this, but I wanted to give it a shot. Let me know if I need to move this topic to a better location.

1-How does on upload their single player world so that it can be used as the base world generation to play with others? I've watched some tutorials on other servers such as Minecraft, as there are none yet for Vintage Story. I'm currently using filezilla for the mods that we are currently using for the world that was created. And with VS, unlike Minecraft, a seed doesn't give you a "known product". So I have been trying to figure out how to upload my single player world like I have seen others doing, but I'm not too great at in-depth workings of computers :(.


2-Will there ever be more generation options available for VS similar to MC and other games? On VS server creation, there are maybe a dozen options, whereas for MC there are dozens. This question was mainly for the gportal people, but if anyone knows I'd be glad to have the info ;).


3-How does one take a server back to zero and start fresh? There is a big update coming and I think I will want to start a new world to incorporate the changes rather then trying to update the current world generation.


Even with MC using the same seed doesn't necessary mean there is no difference, going forward that will increase as MC just started using methods of blending biomes and terrain into each other (before 1.18 it was only visually and several blended biomes had to be used and biomes were only 2d). Using the same seed in VS should give you nearly identical maps too (terrain and which rocks/soils to find where should be identical). Though i think treasures, ores and similar things are generated when opening them/generating the chunk leading to different outcomes (in MC those are generated when generating the world) similarly translocators pairing only happens when using one, etc.


uploading the world should be as simple as uploading mods... locate the data folder both on the server installation and on your drive, copy the contents of the subfolders maps, playerdata and saves onto the server (in case anything goes wrong make backups of the files on the server) or just copy the whole data folder, that should be everything.


There are several options more that you can change via commands, but I think the 43 visible customizable options when creating the world are way more than what comes with MC... Of course if you are speaking about Spigot, Bukkit, etc. those are modded versions of MC, unofficial forks of the game, often messing with even core mechanics. If You mean those options, that's as if you would ask why aren't different versions of VS similar to bedrock and java MC available?


How does one take a server back to zero and start fresh? There is a big update coming and I think I will want to start a new world to incorporate the changes rather then trying to update the current world generation.


I really appreciate the info Hal! I don't really post on forums that much, as I can usually find the answers searching through other peoples questions thankfully. And this is the first time I found a game that I could convince my family to give it a shot as well. As far as the second part of the post you replied to, I was referring to the options on GPortal, not on the VS Client side, I apologize for not being a bit more descriptive on that portion. But yeah, I like how many options there are for sure. I'll play around a bit more and see if I can put your info to good use. I'm normally a PS4 guy and don't do too many games on PC, so still learning, even at 40 ;).


sorry no idea, but i don't think it's a problem, only that it would grant you better results, in my experience people rather look in questions (or similar parts of a forum) if they are able to help with some problem, than actively looking through other parts of forums and multiplayer affine persons will most likely be found looking in the multiplayer related sub forum. Eventually there will be help with (or at least somewhat helpful comments on) any problem anywhere.


I think then it's easy to answer: MC has millions of players, VS only thousands, hence MC is more profitable for them and has a more diverse player base they need to cater to. I'd say there are no kindergarden children playing VS, nor are there huge competitions with live broadcasting...


wdym with that? Back in the days, when I went to school, we were taught something about learning never ends. just kidding there may still be a few more years until I reach the 40s. Though that lifelong learning thing always seemed to be a lie looking at some of my teachers and how outdated materials and information were often times (heck sometimes materials were several decades behind, mentioning countries that ceased to exist years ago, scientific data far from up-to-date and cold war tech as being new), but with how people again started following right wing propaganda everywhere obviously learning isn't humanities strong suit...


So very true all the way around!!!!! Little nuggets of truth right there. I wish there were more people playing this great game....as long as it didn't lose it's creative core and development. I like minecraft and all, but this game is so much better for me personally. It's simpler and more complex at the same time, if that makes sense. More adult, in a good way


I'm switching to single player modded because my friends have lost interest; I've already tried moving the server's "world" folder into the single player's "world" folder, but it seems the way single player handles player data is different than multiplayer, because my inventory is the same however there are no player created houses.


There is a small chance that you will lose your items in the singleplayer world, but i recommend crafting a temporary chest on the server and putting all of your items in there first, just to be safe. You'll never know when something might break ;)


You have 3 save slots, but only one cloud save, so you can have up to 3 different singleplayer games. I have a medium and brutal singleplayer savegame but be aware, if you change your device, you can only have the game which is saved in the cloud.


I want to generate a map with lots of towns & cities, server client gives no way to adjust these values. How do I generate a single player map with world preview tool and move that world to the server client?


You need a tool like filezilla or similar. There you connect with the server, all the data you need for that should be easily found in the command center of your Server (at least its easily found when using G-Portal, no clue about others) then its simply drag and drop from your folder into the servers world folder.


Each in-game night, I retire to my safehouse to sleep. I wake up the next morning, eat my breakfast, drink my tea, and prepare for another day of foraging in garbage cans and dodging Bobbies. That simple routine does so much to root you in the world.


But most any game falls apart when you examine it too closely. The important thing is to create a convincing illusion the player wants to believe, and I think We Happy Few succeeds at that quite well.


I've been playing on this world for sometime and now when I try to open the single-player save, it gets stuck at "Loading World." I've increased the memory but no luck. If anyone is able to help me that would be great!


Jack, I fixed it by removing the mod that the crash report was saying crashed my game which was Dimensional Doors. If you need help on figuring out how to remove the mod, you can find a tutorial on youtube but that's how i got mine to work. Good Luck!


Sorry i cant renember if i got this crash before or because of this. If anyone can help please do.... i cant play big dig until i find out what mod is crashing it and delete it.... but i dont know what mod is causing it.


i had a similar idea but it would be based off of the game. i always thought this game had a fantastic story ruined by the fact that the questing structure makes it absolutely incomprehensible unless your a lore hyper nerd. if you need to watch a bunch of lore videos afterwards to understand the game you just played then your game sucks. to me the natural solution is to take the story and put it into a story driven rpg.


I would pay for a TES style Warcraft game with full modability and racial choice (high elves, forest trolls, fel even murlocs). Bonus points for keeping the pet system and having access to stuff you got in the mmo.


Single player WoW is my dream game. I play WoW as a single player game or at most 2 players. Being able to run dungeons and raids with ai or solo with scaled enemies would be wonderful. I fell in love with WoW for the rpg part, not the mmo part. Sadly the devs focus way more on the mmo then they do the rpg part these days.


In the last patch the world bosses got a huge boost. Unfortunately, even with Foeshatter, (and -14% penetration) I could not even hurt a scorpion boss, I was hitting it but that health bar did not even move. Others I could hurt it would take hours just to bring down.

Maybe a great idea for multi- player, but they really need to be toned down, in single player so they are a challenge but not over whelming.


If you do not like the challenge of soloing a world boss, there are a few mods that will reduce world boss stats to something more single player manageable. Though while the game is still being balanced, such mods may need to wait until actual release before the final tweaks can be added. But be assured, there are mods that can address that issue for you.

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