Most of the barbarian armies are not as good compared to the civilized, disciplined legions of Rome. True, the barbarians field powerful early-game and late-game units such as Berserkers, Foresters and British Chariots, but with the right strategy, combined with the hardy Roman troops, a beginner can deal with these problems. The barbarians themselves cannot make siege equipment (although there may be a mod (is there?), which, when enabled, will allow barbarians to recruit ballistae and onagers from captured artillery ranges). Besides, once you gain the upper hand, barbarians flee like the uncivilized savages they are. Another perk is that your starting army contains a unit of Roman archers and Triarii! How handy!
The barbarian cities are relatively poor and weak. Developing these cities will take some time. Not to mention, they won;t have very big populations, either, making unit recruitment HARD. If the player so chooses, they can blitzkrieg through the barbarian lands. One problem with this is that the dark forests beyond Roman lands can provide perfect platforms for ambushes and the like. Extreme caution is required (use spies and assassins). Another problem is that, to pacify captured regions, the player will have to garrison their armies in the city, where they can be retrained, but they would not see much action. This would mean the pointless upkeep of armies that need to be out in the field.
Northern Africa is a desert environment, a harsh place that Romans are not used to. They could tire easily when wearing armour, especially when fighting under the cruel Sahara sun. Another problem is that Carthage is the only city in Africa that is REALLY worth the effort. Given time and resources, a player could develop the myriad of modestly profitable African settlements (Thapsus is not as wealthy as Carthage but shows a lot of potential) but, like the Julii, that would take a long time. If the Scipii sweep Carthage out of the way, Numidia will most likely have been conquered or simply be ignored. That means that the player can then make a move to seize the rich heartlands of Egypt, which would take the Egyptians by surprise, but the Nile is a long distance from Sicilia.
While the Roman troops are adequately armed to deal with the Hellenic way of war, the Greek/Macedonian/Pontic/Seleucid/Egyptian troops are, on average, better than the uncouth barbarians, so even an experienced player has to be careful with his/her troops, whatever quality they are. The Brutii have to face the toughest combination of troops; in the Greek stage, tough hoplites, pikemen and decent cavalry, in the Anatolian/Levantine stage; chariots and powerful cavalry. If the player chooses to fight Dacia or Britain (who will probably have rampaged and conquered Germania), they will face weaker troops and poor fortifications, but the barbarian lands are atrociously poor. Another bummer is that Macedon will probably attack you, which stretches your forces even further. Be careful, as they may attempt an assault on Thermon.
Congrats! This next bit is really only for people who have unlocked the other factions by winning as one of the Romans. Personally, I prefer unlocking the other factions over modding the game, because playing as the Romans gives you experience (on how to play), but if you have modded the game because you wanted to play a non-Roman faction, then this bit will come in handy for you as well.
Long campaign goals: Hold 50 provinces including Rome
Short campaign goals: Hold 15 provinces and outlast or destroy Armenia and the Seleucid Empire
They start out with:
Arsakia (capital)
Susa
Campus Sakae
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The Scipii are the third great Roman family, and their main duty is to wipe the Liby-Phoenician scum that is Carthage off the map. They are somewhat different from the other factions, appreciating the old-world elements of Greece. The Scipii start with a small hold in Italia, but have the power to expand outward to the sea.
The Senatus Populusque Romanus, safeguarded by its highly disciplined military, controlled the entire Mediterranean, and beyond, at its height. The Latin culture left such an impression on Europe, Asia and Northern Africa that the legends surrounding it still echo today. The foundations of modern, Western democracy are Roman foundations; the foundations of modern language are frequently from the mother tongue spoken by the citizens of Rome.
Armenia, a land in the Middle East, also starts in a prime position, though one may feel as if he is crushed by factions on all sides. A difficult civlization to master, but one that can provide many benefits, Armenia is ready to become the center of a massive empire.
Britannia is a faction with great strategic potential. They have a natural moat between their homelands and Gaul, which is a priceless defensive asset; ruling the waves will be important in their national defence. Their units are specifically created to strike fear into enemy hearts and many of them do this very effectively.
Their people were engaged in war with the Roman Republic for years, inspiring epic tales of their confrontations. A hardy and tough people that originated from Africa, the Carthaginians were at odds with their Mediterranean neighbors for years. The Carthaginian Navy was envied by even Rome. Their ships brought them to modern-day Spain and allowed them to make war with their arch Roman enemies. Their balanced military, accentuated by powerful Carthaginian elephants, is surely enough to challenge anyone in Rome: Total War.
While certainly an advanced civilization, Roman expansion impedes their manifest destiny. The people of Carthage expect nothing less than the sacking of Rome. They are more than a match for the great residents of Italy. When these two foes meet, blood is sure to flow freely throughout the battlefield.
The Dacians coalesced into a nation in the boondocks of Europa, far from the Germans, Romans, Greeks who could have destroyed the fledgling barbarian nation. Their only really close neighbors were the Thracians and the Bastarnae. Dacia grew inside the curves of the Carpathian Mountains and expanded along the Danube River where they grew rich and strong.
Dacia has a well-rounded roster, though of limited variety, which makes them a good choice for a full development. Their starting position gives them the time to grow, which they need, as their two initial cities are dirt poor. In all, a challenge to play
In early history, the people of Egypt overcame great hardships and built one of the most advanced kingdoms ever established on the face of the earth Not since the times of old have pharaohs reigned supreme.
Fortunately, according to the faith in their gods, the people of Egypt believe the world is reborn amidst chaos and great risk each night, and so shall the new Egyptians overcome all obstacles to achieve power not even rivaled by the Romans.
Gaul is mainly an infantry faction. Their infantry lack the Hoplons and Xistons of the Greeks or the Gladii and Pila of Rome, but they have a strong melee attack and good morale. Their cavalry is limited but effective and their Forrester Warbands can be upgraded to the best archers in the game.
These people were the bane of civilized nations for ages. Living in their dark forests, they were poor but hardy, awaiting their chance to grow and develop. Ironworking was little known, so the Germani used those weapons natural to the forests- spears, axes, and bows. They had little to begin with, but contact with outside cultures enabled them to learn other ways and learn them fast. The Germans were always a clever people, and soon became masters of metalworking themselves. They also soldiered for Rome, and the veterans returning to the tribes taught those ways to their kinsmen. They eventually conquered all of western Europe- including Rome, using the skills they learned.
While certainly not an advanced civilization, the Germans have much to offer. They have a well-balanced roster of recruitable units, and among them such feared units as the Berserkers and Gothic Cavalry. They lack artillery, but what need do the Men of the Wild have for those dishonorable engines? They have great cavalry, excellent archers, and the toughest infantry in the world.
The Greeks have had a huge influence on the world around them and many of the great western civilisations are strongly influenced by greek culture. Although now in decline, the Greeks were once the strongest power in the eastern Mediterranean. Can they regain this position and even more?
Greek military tradition rules that Hoplites reign supreme. Cavalry and skirmish units are merely supporting ones while the Hoplites are the main fighters. This old-fashioned system is nevertheless still very powerful if used correctly, allowing the Greeks to reign supreme throughout the world.
Originally a state of two tribes and then later a Roman province, the region of Numidia lied to the west of Carthage. During the Punic Wars, half of Numidia split to aid the Romans, while the other tribe supported Carthage. After Roman colonization, Numidia was made a Roman colony and slowly slipped through the sands of time toward their extinction.
A refreshingly different faction, Pontus are similar in some ways to the Seleucids, but mainly they are unique. With a large amount of missile cavalry, chariots chariot archers, Cappadocian Lancers and Pikemen, they have a different balance to most factions, while not severely lacking in any department except heavy infantry.
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