I wish there were a way to write a positive two-star review. Harmony Korine's "Mister Lonely" is an odd, desperate film, lost in its own audacity, and yet there are passages of surreal beauty and preposterous invention that I have to admire. The film doesn't work, and indeed seems to have no clear idea of what its job is, and yet (sigh) there is the temptation to forgive its trespasses simply because it is utterly, if pointlessly, original.
All of the characters except for a priest played by Werner Herzog and some nuns live as celebrity impersonators. We can accept this from the Michael Jackson clone (Diego Luna), and we can even understand why when, in Paris, he meets a Marilyn Monroe impersonator (Samantha Morton), they would want to have drink together in a sidewalk cafe. It's when she takes him home with her that the puzzlements begin.
She lives in a house with the pretensions of a castle, in the Highlands of Scotland. It is inhabited by an extended family of celebrity impersonators, and they portray, to get this part out of the way, Charlie Chaplin (Denis Lavant), the Pope (James Fox), the Queen (Anita Pallenberg), Shirley Temple (Esme Creed-Miles), Abraham Lincoln (Richard Strange), Buckwheat, Sammy Davis Jr. and of course the Three Stooges. Now consider. How much of a market is there in the remote Highlands for one, let alone a houseful, of celebrity impersonators? How many pounds and pence can the inhabitants of the small nearby village be expected to toss into their hats? How would it feel to walk down the high street and be greeted by such a receiving line? What are the living expenses?
But such are logical questions, and you can check credibility at the door. This family is not only extended but dysfunctional, starting with Marilyn and Charlie, who are a couple, although she says she thinks of Hitler when she looks at him, and he leaves her out in the sun to burn. Lincoln is foul-mouthed and critical of everyone, Buckwheat thinks of himself as foster parent of a chicken, and the Pope proposes a toast: They should all get drunk in honor of the deaths of their sheep.
Perhaps that's how they support themselves: raising sheep. However there seem scarcely two dozen sheep, which have go be destroyed after an outbreak of one of those diseases sheep are always being destroyed for. They're shot-gunned by the Three Stooges. Or maybe there are chickens around somewhere that we don't see. The chickens would probably be in the movie in homage to Werner Herzog, who famously hates chickens.
Now you are remembering that I mentioned Herzog and some nuns. No, they do not live on the estate. They apparently live in South America, where they drop sacks of rice on hungry villages from an altitude of about 2,000 feet. Rinse well. When one of the nuns survives a fall from their airplane, she calls on all of the nuns to jump, to prove their faith in God. I would not dream of telling you if they do. Herzog feels a bond with Korine, who was still a teenager when he wrote the screenplay for Larry Clark's great "Kids" (1995). Korine is visionary and surrealistic enough to generate admiration from Herzog who also starred in his "julien donkey-boy" (he plays a schizophrenic's father, who listens to bluegrass while wearing gas mask). In addition to the chickens, "Mister Lonely" has another homage to Herzog, a shot of an airplane taking off, which you will have to be very, very familiar with the director's work to footnote.
Various melodramatic scenarios burrow to the surface. Marilyn is fraught with everything a girl can be fraught with. Lincoln has anger management problems. The Pope insists he is not dead. Everyone works on the construction of a theater, in which they will present their show, expecting folks to come all way the from town to -- what? Stand in a spotlight and do tiny bits evoking their celebrities? Then fulsome music swells, and the underlying tragedy of human existence is evoked, and the movie is more fascinating than it has any right to be, especially considering how fascinating it is that it was made at all.
Things move quickly once a new set is out. Pick orders start getting sorted, people figure out what is working and what isn't. Mediocre cards are weeded out in favor of stronger ones. Eventually, things hit a certain stride, and once they do, we can use this to our advantage.
In Constructed Magic, people often refer to the "metagame" as the collection of popular decks that one would expect to play against in a given tournament. This exists in Limited, too, even if it isn't quite as set in stone as you'd find in sixty-card decks.
Some of the best Draft archetypes feel almost mandated by our friends in R&D. White-Blue Heroic and Red-White Aggro are fairly straightforward in how they are built, even if playing them took a little getting used to. Black-Green Control took longer to figure out. But the overall metagame came into focus eventually, then we started branching out a bit. Then Born of the Gods came out and shook up everything. Now it's been out for long enough for the metagame to settle, and for us to start branching out again.
The biggest change was the rise of red, as key commons like Fall of the Hammer and Bolt of Keranos push people down a red path early in Born of the Gods. Things can get awkward in the two Theros boosters, however, as red isn't a particularly strong color and will often have multiple drafters at the table fighting over it.
One of the key attractions to a deck like this is that you get to pick cards that other people don't want. We will be going over them individually in the next section, but cards like Odunos River Trawler, Griffin Dreamfinder, Servant of Tymaret, Scholar of Athreos, and Sentry of the Underworld are often passed over in favor of other cards. You can pick these up later in the pack while still taking the premium removal and creatures in these colors.
You play a creature, say a lowly Setessan Battle Priest on turn two. Your opponent is playing green-white heroic, and is setting up the board with a Setessan Oathsworn and a Staunch-Hearted Warrior. On your fifth turn, you bestow a Baleful Eidolon onto your Battle Priest.
I'll let you work out how this goes for the opponent, but let me put a cherry on top of this sundae and tell you that you have an Odunos River Trawler in your hand. There aren't a lot of ways this ends poorly for you, as you can block with your deathtouch creature, block again with the Eidolon if the original creature dies, rebuy it with River Trawler, rebestow it, block, block again, and then rebuy it again with the same River Trawler, rebestow it, block, and finally block one last time.
Phew. That's a lot of work for our old friend Baleful Eidolon! All of those blocks are with a deathtouch creature that can withstand many of the combat tricks in the format, and even if it were to die, who cares? We get to recast the thing so many times, it hardly matters. No number of Nessian Asps or Nemesis of Mortals is getting through that barrier.
Similar to the River Trawler, this card can provide some nice late-game card advantage, and also serves as a blocker for pesky flying creatures. It's not as potent as the River Trawler, because it's more expensive and only works once, but it can get back any enchantment (not just enchantment creatures), so it offers a bit of versatility as well.
Baleful Eidolon is a big deal in this deck, especially if you have an Odunos River Trawler or two floating around. Even if you don't, though, Baleful Eidolon still puts in as much work as it ever has, and it's a card you want for the deck every time. It's not your only creature that puts up a good ground defense, but it's probably the best one.
The most interesting thing about Scholar of Athreos at this point is how highly to take it. It may very well be the best card in the deck, and passing one is a risky proposition. That said, it's not a high pick for any other archetype, and you can often wheel it. I have been too scared and have been taking them highly, but it's not uncommon to see them go quite late in the draft.
I wouldn't call Servant of Tymaret an all-star in this deck, but it certainly fits right into the theme. Another tough card to get through on the ground, the Servant can also attack into just about anything and offer up a late-game win condition as well. Again, this isn't a priority for the deck, but it's a nice addition and you can pick it up quite late.
Sentry of the Underworld is a powerful card that you can get very late. Since most decks won't want to splash for a Sentry, you are usually the only person taking them. This means you get every single one that is opened in the draft a lot of the time. That is a powerful position to be in.
The biggest answer is fliers or evasive threats. Since our ground game is so well taken care of, we rarely lose to big ground threats. It's the Akroan Skyguards and Vaporkins that pose the biggest problem for this deck.
Both Sip of Hemlock and Divine Verdict are quite good in this deck. Sip of Hemlock is a nice catchall removal spell for that one annoying threat that sticks on the battlefield. The knock on Sip is that it's expensive. But since this deck is designed to go well into the long game, we will usually be able to survive long enough to cast it. Divine Verdict plays nicely into our strategy since an evasive creature beating us down is our biggest weakness. This requires attacks, of course, which gives us the opportunity to use our Verdict.
Other removal is still good, too. Lash of the Whip kills many of the things we care about and seems to be a bit underrated currently. Pharika's Cure is still good at keeping the ultra-aggressive decks at bay.
The key thing to keep in mind during the draft is that you need to find ways to kill evasive threats. Don't let the whole draft go by without a way to take down a Wingsteed Rider or an Agent of Horizons.
I've focused on the newer and less-often-played cards here, but don't forget that we still get access to all the best stuff from black and white. Gray Merchant of Asphodel isn't as important as it used to be, but it's still very strong and worth a high pick. Keepsake Gorgon is one of the best cards in Theros, and remains so in this archetype. Hopeful Eidolon is a great card in this deck, as you can buy it back with Odunos River Trawler or Griffin Dreamfinder, and use it to recover from early aggressive starts from your opponents. Read the Bones is good for hitting land drops and finding the right answers, and we can usually gain the life back at some point as well.
c80f0f1006