Hey Andrew,
We are working right now to cleanup, speedup, and document the Torque library. We should have a much more user-friendly library in the next couple of weeks. Of course, you can watch the changes on the dev branch once we have a solid internet connection :|
If you have a specific question and want to get running on the old library, I'm happy to answer them. Resolution relates to the actual X,Y dimensions that data will collapse to coming from the server and drawing to pixels. Cell size has to do with buffered trim around it (as in the ships example). There are a number of blendmodes, but I'm not sure actually how many are actually useful in Torque, they are
"lighter",
"source-over",
"copy",
"destination-atop",
"destination-in",
"destination-out",
"destination-over",
"source-atop",
"source-in",
"source-out",
"xor"
And deal with how a pixel is drawn giving new information and existing information (already drawn) on the map.
Like I said though, we are trying to clean this up pretty quickly!
Cheers,
Andrew