I do not know the webpage rendering lifecycle - so in the example below I have two hearts - one is animated by js and another one in CSS. When I block an event loop with an alert message, CSS heart remains animated.
I'm pretty sure it is due to the fact that CSS animation is being handled outside of javascript event loop, but I'm not sure if my assumption is correct. The closest article that explains internals is this - Rendering Performance. However, it does not go deep enough. I will appreciate if someone explains this or points me to some digestible material to read/watch before I go hardcore and start looking for specs. Thanks in advance
Pausing is highly detrimental to the user experience, especially in scenarios where a single event loop is shared among multiple documents. User agents are encouraged to experiment with alternatives to pausing, such as spinning the event loop or even simply proceeding without any kind of suspended execution at all, insofar as it is possible to do so while preserving compatibility with existing content. This specification will happily change if a less-drastic alternative is discovered to be web-compatible.
For your specific use case though, AudioPlayHead::PositionInfo has a getLoopPoints method. I suppose you could take the current getPpqPosition, convert the block length to PPQ[1] and add it to that, if the ppqEnd in the loop points is less than calculated block end then you have to handle a loop within that process block.
So when I test code without the block thunkable does not crash, as soon as I put it back in thunkable freezes and I must close and reopen everything. I do not know if it just because it is in live testing or what but it will complete freeze. I tested this one if statement at a time with a label so I know it will run through each statement, but I need it to stop the loop when it returns the first true statement, not the whole list.
If you register your code you would realise that you are only executing the inner loop at the end of the outer loop which means you can taker the inner loop outside and make it execute immediately after the first loop to get the break out of loop to work properly.
Sonic Pi is a multi-threaded system, just like a band. What does this mean? Well, just like a band has multiple members that are capable of doing things at the same time (one band member plays the guitar, another the drums, etc) threads are also capable of running at the same time. In Sonic Pi you can create threads in a variety of ways - in_thread being the basic way, at for scheduling a thread for the future and live_loop for creating a looping thread that you can live code.
If you wish to have different live loops synced with different threads, and also for the requirement to sync one thread not affect the update rate of others (as happened above) then the solution is to place the sync within the live loops:
So, how do we allow live loops to be instantly updated (i.e. not block the main thread), loop at the correct rate (i.e. not have to wait for external syncs) yet also start in phase? For this we need the sync: opt.
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A pacing model was designed that stimulated "endless loop tachycardia," a complication found in the new generation of DDD (atrioventricular [AV] universal) pacemakers. The functional characteristics of the train of ventricular impulses simulating endless loop tachycardia were studied during both AV sequential pacing and basic ventricular drive. AV sequential pacing, by causing a decrease in ventriculoatrial (VA) conduction time of the first beat of the endless loop tachycardia, was associated with a decrease in the cycle length at which VA block occurred in 9 of 12 patients. The site of block was the His-Purkinje system in 4 of these 12 patients and the AV node in the remaining 8. At a cycle length with 1:1 VA conduction, a steady state VA conduction time was achieved in 2 to 4 beats (VA conduction time accommodation). The pattern of such accommodation depended on the site (His-Purkinje system versus AV node) of the maximal conduction delay. The steady state VA conduction time itself was altered with AV sequential pacing in patients showing His-Purkinje system delay, but not in patients with AV nodal delay. The results suggest that in most patients, the cycle length of VA block and the longest steady state VA conduction time will depend on the retrograde conduction time of the first beat of the tachycardia. In addition, pharmacologic measures to prevent or terminate endless loop tachycardia will have to take into account the fact that both the His-Purkinje system and the AV node can be the site of initial block.
Many producers, both amateur and professional, use loops. You should definitely do the same. Loops can be particularly helpful if you're a beginner in music production or are suffering from beat block.
Essentially, loops are a shortcut to including an aspect of music you're not confident in doing yourself. For example, if you're confident in your ability to sequence rhythm-based instruments, you can program the rhythm aspect of a track and find a melodic loop to build it with.
Job done! You should now have your loop on FL Studio and be able to start making music with it. FL Studio makes it easy to add in third-party sounds, plugins, and more; adding sample packs into FL Studio is extremely simple just like adding loops.
Loops are created by other musical creatives, meaning human errors and mistakes can happen. Occasionally, you may find that a loop is not quite smooth enough when you download it and put it into FL Studio.
If your loop isn't quite looping correctly, or there's too much dead sound at the end or beginning of the loop that doesn't add anything to it, you'll want to tidy it up, and FL Studio makes this easy to do. There are two easy ways to tidy up loops that might be a bit tedious, but relatively simple.
You could cut an 8-bar loop at around the 7th bar, then move the 8th bar section of the loop either backward or forwards until it loops properly with the next 8-bar loop. You can use the Time Stretch feature to make sure that the loop matches with the rest of the project.
Whenever you're tidying up a loop, copy that specific loop and paste it into any other sections you want to use it in. This means you avoid having to repeat the same steps constantly with each loop and simply have to do it once, speeding up your workflow and allowing you to focus on other aspects of the track.
Getting the most out of loops depends on many factors, what works for improving one loop may not work for another. As with many things in music production, getting the most out of loops is about trial and error, experimentation, and your own judgment.
Firstly, you want to ensure that the loop complements the other elements of the track it's in. Using advanced search filters on sample and loop sites is a great way to narrow down your search and find loops with more information about them; such as the BPM, key, and genre.
Once you've found a loop, you want to match its BPM to your FL Studio project's BPM. You'll also want to use sounds and instruments that complement the key of the loop. For instance, if you're using a loop in C major, using instruments and sounds in A minor would complement the loop while providing enough variation to prevent the track from sounding dull.
Secondly, creating a counter-melody to a loop you've found is a great way to ensure your track has some variation, preventing the loop from getting stale to the listener. There are lots of resources online to help you create a counter-melody.
Lastly, manipulating the loop at certain points in the song can help keep it feeling "fresh" in different sections of the track and improve how it sounds to the listener. Things like adding effects, time-stretching, or even changing the pitch of the loop, can all help you get the most out of a loop and keep your track sounding varied.
Since music production is a complex endeavor with near-infinite possibilities, this is barely scratching the surface of ways you can get the most out of your loops. There are some great YouTube channels for learning FL Studio where you'll find many videos about loops.
If you're a beginner producer or are more experienced but experiencing a beat block, you'll definitely benefit from using loops as a shortcut or creativity jump-starter to get you back to producing tracks that you're proud of.
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The BEAT BUILDING BLOCKS Starter Kit is a set of fully customizable musical tools that are perfect for starting a new musical idea, finishing off a stubborn beat or creating an entire production from scratch quickly and easily.
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