Interactions between capabilities and concurrency guards

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Jonathan S. Shapiro

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May 24, 2026, 1:46:38 PM (11 days ago) May 24
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In the course of a design "chat" with an LLM today, a potentially interesting "how should these interact" question emerged. Still working through it, but I want to sketch it here in case it sparks adjacent useful thoughts. In this note, I'm talking in the PL context, not the OS context, though I'll pull some explanations from the Coyotos kernel.

I don't recall that we've talked much about capabilities in the context of concurrency guards. It seems to me that this has some of the flavor of split capabilities as follows:
  • "Opening" a capability establishes [selected] access to the region guarded by the capability.
  • "Opening" a mutex establishes me non-interference over the region guarded by the mutex.
  • The intersection of these regions is where permission and concurrency safety is assured.
  • Up to a point, a compiler can check this intersection and enforce the two safety requirements.
So three questions here:

First, is our framing of capabilities as (permission, object) correct? Would it be more accurate to characterize a capability as (permission, region), where (at the byte level) the reachable region may have a complex shape governed by various forms of guard-like concepts, further governed by guard lifetimes, and still further governed by temporary immutability requirements on any data structure contents used to derive the relation between a guard structure and its dominated region [see below]?

Second, it seems a little interesting (though I think this is probably an artifact of our particular use cases) that many mutex regions are not scoped by a single object. For example., when objects are on an internally threaded list, the list mutex region involves all of the member pointers across all of the participating objects (or a subset of these, e.g. hash table chain pointers).

Third: correct mutex management is almost always scoped by hierarchical control flow, because this guarantees release ordering and prevents dangling held mutexes. Because of this, it is usually true that AcquiredRegion variables can be "lifted" to effect variables and passed implicitly (i.e. as compiler-introduced effect variables). In capability terms, does this make them ambient, or does it merely open up a new way of expressing the thing that a capability structure captures? From a practical programming perspective, carrying acquired regions around explicitly can rapidly have you carrying 40 or 50 bookkeeping variables that entirely obscure the program's meaning.

I am explicitly suggesting that regions are a lot richer than our most common shorthand understanding of objects, and that this is useful.

To understand what I mean by guard/region relation, consider an object hash table. In low-level systems, the link pointers often want to reside in the objects, so you end up with a relation that might look like:

guard obhash_guard(key: ObKey)
struct ObjectHeader {
    kei oid: OID;
    key ty: ObType;
    region hash guarded_by obhash_guard(ObKey(ty, oid)) {
        next: *ObjectHeader;
    }
}

where obhash_guard() is a pure, deterministic function of its arguments. In a stateful language, the values of ty and oid must remain stable while the hash region remains acquired.


There is a further interesting outcome given the Coyotos transaction and mutex auto-release discipline, which is that the effects associated with auto-released mutexes are monotonic. That is: the regions opened only increase as the transaction proceeds and are all instantaneously whacked by end-of-transaction. We need to partition these from the few manually managed regions, but that doesn't seem difficult.


I had been reaching for a way to express this kind of thing in BitC for many years. I find myself of two minds here:
  1. This looks like a useful starting point, and the introduction of guard relation functions feels like 80% of what I couldn't pin down. I wish I'd known about the Java guarded_by work much sooner!
  2. This is syntactically too cumbersome for general purpose programs, though it feels syntactically as if it can be simplified a bunch for the common use cases (as, e.g., Rust does).
  3. Nonetheless, the place to start for investigation is with a syntax that is more explicit rather than less.
  4. Purity and init-only are powerful here, because init-once immutable objects obviously don't need guards at all.
  5. There are some entertaining implications for library design here.

Jonathan


Alan Karp

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May 24, 2026, 2:51:08 PM (11 days ago) May 24
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A capability to a region seems to rhyme with a certificate delegation to a set of objects, such as *.mp3.  That certificate is not a capability because it does not designate a resource.  (There's no "object" that is the set.)  You must create a capability (a delegation to a specific object) before you can invoke that object.

Is that what you're talking about?

--------------
Alan Karp


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Rob Meijer

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May 24, 2026, 3:05:12 PM (11 days ago) May 24
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It's not a direct fit, but I think it might be sufficiently related to mention it.

In one of my spare time projects (a DSL named Merg-E that is still in early incubator stage), instead of locks and mutexes I use a concept I name a "semantic lock".

The semantic lock names the shared mutable or shared resources it needs exclusive access to, and this list becomes a scheduling primitive.

The lock scope is fundamentally asynchronous and can either be used in a fire and forget way, or it's completion can be awaited. 

I'm still working on the design of the scheduling tree-like data structure, and the scheduler, but so far it seems that treating locks as semantic scheduling primitive rather than using real mutexes very much simplifies the language runtime design.

I hope this concept is helpful in your explorations. I know it's not suitable for any language design and I'm not sure if it would translate well to OS space, but if the language runtime is schedular/worker-pool based like my project aims to be, it can be a good alternative to mutexes.



Mark S. Miller

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May 24, 2026, 5:25:03 PM (11 days ago) May 24
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On Sun, May 24, 2026 at 10:46 AM Jonathan S. Shapiro <jonathan....@gmail.com> wrote:
In the course of a design "chat" with an LLM today, a potentially interesting "how should these interact" question emerged. Still working through it, but I want to sketch it here in case it sparks adjacent useful thoughts. In this note, I'm talking in the PL context, not the OS context, though I'll pull some explanations from the Coyotos kernel.

I don't recall that we've talked much about capabilities in the context of concurrency guards. It seems to me that this has some of the flavor of split capabilities as follows:
  • "Opening" a capability establishes [selected] access to the region guarded by the capability.
  • "Opening" a mutex establishes me non-interference over the region guarded by the mutex.
  • The intersection of these regions is where permission and concurrency safety is assured.
  • Up to a point, a compiler can check this intersection and enforce the two safety requirements.
1) What's the relationship with split capabilities? I don't see it.

2) This seems very close to reference capabilities. There is no one canonical reference capability system, rather it is a family, including both Pony and Rust. Pony also has ocaps. Do the rules you have in mind fall within the reference capability framing?

3) Just btw, E represents a different but related cross over. After all, the subtitle of my dissertation is "Towards a Unified Approach to Access Control and Concurrency Control". This starts with the assumption that mutable objects are stably partitioned into vats. If you assume a shared TCB (which E does not assume) you could combine this with reference caps to move ownership of mutable objects between vats. I think you assume a shared tcb in the relevant sense.

 
So three questions here:

First, is our framing of capabilities as (permission, object) correct? Would it be more accurate to characterize a capability as (permission, region), where (at the byte level) the reachable region may have a complex shape governed by various forms of guard-like concepts, further governed by guard lifetimes, and still further governed by temporary immutability requirements on any data structure contents used to derive the relation between a guard structure and its dominated region [see below]?

They are both correct. For most purposes, the framing as (permission, object) is the more important one. 

Second, it seems a little interesting (though I think this is probably an artifact of our particular use cases) that many mutex regions are not scoped by a single object. For example., when objects are on an internally threaded list, the list mutex region involves all of the member pointers across all of the participating objects (or a subset of these, e.g. hash table chain pointers).

Reference capabilities effective do this, by transitive type properties. Vats explicitly do this: vats are disjoint regions.
 

Third: correct mutex management is almost always scoped by hierarchical control flow, because this guarantees release ordering and prevents dangling held mutexes. Because of this, it is usually true that AcquiredRegion variables can be "lifted" to effect variables and passed implicitly (i.e. as compiler-introduced effect variables). In capability terms, does this make them ambient, or does it merely open up a new way of expressing the thing that a capability structure captures? From a practical programming perspective, carrying acquired regions around explicitly can rapidly have you carrying 40 or 50 bookkeeping variables that entirely obscure the program's meaning.

That's one of many reasons that traditional mutexes are a bad idea. E is naturally deadlock-free for other reasons.
 
I am explicitly suggesting that regions are a lot richer than our most common shorthand understanding of objects, and that this is useful.

Objects in vats.
 

To understand what I mean by guard/region relation, consider an object hash table. In low-level systems, the link pointers often want to reside in the objects, so you end up with a relation that might look like:

guard obhash_guard(key: ObKey)
struct ObjectHeader {
    kei oid: OID;
    key ty: ObType;
    region hash guarded_by obhash_guard(ObKey(ty, oid)) {
        next: *ObjectHeader;
    }
}

where obhash_guard() is a pure, deterministic function of its arguments. In a stateful language, the values of ty and oid must remain stable while the hash region remains acquired.


There is a further interesting outcome given the Coyotos transaction and mutex auto-release discipline, which is that the effects associated with auto-released mutexes are monotonic. That is: the regions opened only increase as the transaction proceeds and are all instantaneously whacked by end-of-transaction. We need to partition these from the few manually managed regions, but that doesn't seem difficult.


I had been reaching for a way to express this kind of thing in BitC for many years. I find myself of two minds here:
  1. This looks like a useful starting point, and the introduction of guard relation functions feels like 80% of what I couldn't pin down. I wish I'd known about the Java guarded_by work much sooner!
  2. This is syntactically too cumbersome for general purpose programs, though it feels syntactically as if it can be simplified a bunch for the common use cases (as, e.g., Rust does).
  3. Nonetheless, the place to start for investigation is with a syntax that is more explicit rather than less.
  4. Purity and init-only are powerful here, because init-once immutable objects obviously don't need guards at all.
  5. There are some entertaining implications for library design here.

Jonathan

This leaves me curious: Does CHERI say anything at all about concurrency?
 


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Matt Rice

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May 24, 2026, 5:25:24 PM (11 days ago) May 24
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On Sun, May 24, 2026 at 10:46 AM Jonathan S. Shapiro
<jonathan....@gmail.com> wrote:
>
> In the course of a design "chat" with an LLM today, a potentially interesting "how should these interact" question emerged. Still working through it, but I want to sketch it here in case it sparks adjacent useful thoughts. In this note, I'm talking in the PL context, not the OS context, though I'll pull some explanations from the Coyotos kernel.
>
> I don't recall that we've talked much about capabilities in the context of concurrency guards. It seems to me that this has some of the flavor of split capabilities as follows:
>
> "Opening" a capability establishes [selected] access to the region guarded by the capability.
> "Opening" a mutex establishes me non-interference over the region guarded by the mutex.
> The intersection of these regions is where permission and concurrency safety is assured.
> Up to a point, a compiler can check this intersection and enforce the two safety requirements.
>
> So three questions here:
>
> First, is our framing of capabilities as (permission, object) correct? Would it be more accurate to characterize a capability as (permission, region), where (at the byte level) the reachable region may have a complex shape governed by various forms of guard-like concepts, further governed by guard lifetimes, and still further governed by temporary immutability requirements on any data structure contents used to derive the relation between a guard structure and its dominated region [see below]?
>

I would argue our framing of capabilities is still correct, that while
these are some subset, or generalization of capabilities, they only
matter if the capability system supports them.

I know of one direct real world analogy (I'll try to resist explaining
in full, and veering off), there are separate crafts which only differ
by the order in which things are "opened" and "closed",
one craft they are done in sequence "open 1", "close 1", "open 2",
"close 2". In the other they are done like a stack, "open 1", "open
2", "close 2", "close 1". In that craft at least the practitioners of
the second consider it to be a superset of the first, and the first
group typically don't know the second exists. Part of that difference
is this is a physical thing with space constraints. Each open/close
takes space and having multiple open things takes more physical space
so they actually require different/larger tools to have multiple
"open", but the larger tool can still perform all the same things in
sequence.

I view these different tools as likely to be analogous to the
capability system, it's likely many capability system kernels do not
have these concurrency guard style capabilities, in that case
(permission, object) continues to be correct.
I suppose I might try to describe the difference in a similar way to
this open/closing so people can see capabilities and these concurrency
guards described using the same terminology.

Something like normal cap on invocation:
Open (or initialization phase)
Invoke
Close

Concurrency cap:
Open
Sequence of one or more invocation
Close

The opening and closing of a normal capability happens implicitly on
invocation. If we look at it from a "system call" level it feels like
we'd need to add some system calls...
Anyhow... I'd argue that the one is a generalization, and since one
very real benefit of capabilities is their simplicity. It feels better
to try and explain the relationship between
these two as some sort of generalization of a capability with distinct
initialization and invocation phases.






> Second, it seems a little interesting (though I think this is probably an artifact of our particular use cases) that many mutex regions are not scoped by a single object. For example., when objects are on an internally threaded list, the list mutex region involves all of the member pointers across all of the participating objects (or a subset of these, e.g. hash table chain pointers).
>
> Third: correct mutex management is almost always scoped by hierarchical control flow, because this guarantees release ordering and prevents dangling held mutexes. Because of this, it is usually true that AcquiredRegion variables can be "lifted" to effect variables and passed implicitly (i.e. as compiler-introduced effect variables). In capability terms, does this make them ambient, or does it merely open up a new way of expressing the thing that a capability structure captures? From a practical programming perspective, carrying acquired regions around explicitly can rapidly have you carrying 40 or 50 bookkeeping variables that entirely obscure the program's meaning.
>
> I am explicitly suggesting that regions are a lot richer than our most common shorthand understanding of objects, and that this is useful.
>
> To understand what I mean by guard/region relation, consider an object hash table. In low-level systems, the link pointers often want to reside in the objects, so you end up with a relation that might look like:
>
> guard obhash_guard(key: ObKey)
> struct ObjectHeader {
> kei oid: OID;
> key ty: ObType;
> region hash guarded_by obhash_guard(ObKey(ty, oid)) {
> next: *ObjectHeader;
> }
> }
>
>
> where obhash_guard() is a pure, deterministic function of its arguments. In a stateful language, the values of ty and oid must remain stable while the hash region remains acquired.
>
>
> There is a further interesting outcome given the Coyotos transaction and mutex auto-release discipline, which is that the effects associated with auto-released mutexes are monotonic. That is: the regions opened only increase as the transaction proceeds and are all instantaneously whacked by end-of-transaction. We need to partition these from the few manually managed regions, but that doesn't seem difficult.
>
>
> I had been reaching for a way to express this kind of thing in BitC for many years. I find myself of two minds here:
>
> This looks like a useful starting point, and the introduction of guard relation functions feels like 80% of what I couldn't pin down. I wish I'd known about the Java guarded_by work much sooner!
> This is syntactically too cumbersome for general purpose programs, though it feels syntactically as if it can be simplified a bunch for the common use cases (as, e.g., Rust does).
> Nonetheless, the place to start for investigation is with a syntax that is more explicit rather than less.
> Purity and init-only are powerful here, because init-once immutable objects obviously don't need guards at all.
> There are some entertaining implications for library design here.
>
>
> Jonathan
>
>

Jonathan S. Shapiro

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May 25, 2026, 9:00:58 PM (9 days ago) May 25
to cap-...@googlegroups.com
On Sun, May 24, 2026 at 11:51 AM Alan Karp <alan...@gmail.com> wrote:
A capability to a region seems to rhyme with a certificate delegation to a set of objects, such as *.mp3.  That certificate is not a capability because it does not designate a resource.  (There's no "object" that is the set.)  You must create a capability (a delegation to a specific object) before you can invoke that object.

Is that what you're talking about?

I don't believe so. A region describes a [set of] (base, bound) pairs for bytes in memory. A capability to a region conveys authority to access or mutate (or perhaps execute) the bytes that fall within the region.

Jonathan S. Shapiro

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May 25, 2026, 9:12:17 PM (9 days ago) May 25
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On Sun, May 24, 2026 at 2:25 PM Mark S. Miller <eri...@gmail.com> wrote:
On Sun, May 24, 2026 at 10:46 AM Jonathan S. Shapiro <jonathan....@gmail.com> wrote:
In the course of a design "chat" with an LLM today, a potentially interesting "how should these interact" question emerged. Still working through it, but I want to sketch it here in case it sparks adjacent useful thoughts. In this note, I'm talking in the PL context, not the OS context, though I'll pull some explanations from the Coyotos kernel.

I don't recall that we've talked much about capabilities in the context of concurrency guards. It seems to me that this has some of the flavor of split capabilities as follows:
  • "Opening" a capability establishes [selected] access to the region guarded by the capability.
  • "Opening" a mutex establishes me non-interference over the region guarded by the mutex.
  • The intersection of these regions is where permission and concurrency safety is assured.
  • Up to a point, a compiler can check this intersection and enforce the two safety requirements.
1) What's the relationship with split capabilities? I don't see it.

To manipulate a region in the presence of concurrency, one must have both a capability authorizing the access to the region and a mutex to some region establishing temporal non-interference across CPUs. The two, taken together, convey a guarantee of safe concurrent access to the intersection of the respectively governed regions.

It's the intersection part that feels a little like my (now vague) memory of split capabilities. Well, that and the fact that two authorities are being combined that don't necessarily designate the same thing.

2) This seems very close to reference capabilities. There is no one canonical reference capability system, rather it is a family, including both Pony and Rust. Pony also has ocaps. Do the rules you have in mind fall within the reference capability framing?

I suppose I'll have to go look and find out. :-) Thanks.
 
3) Just btw, E represents a different but related cross over. After all, the subtitle of my dissertation is "Towards a Unified Approach to Access Control and Concurrency Control". This starts with the assumption that mutable objects are stably partitioned into vats. If you assume a shared TCB (which E does not assume) you could combine this with reference caps to move ownership of mutable objects between vats. I think you assume a shared tcb in the relevant sense.

Worse, I'm assuming shared-memory mutable concurrency. The threads are running mutually trusted identical code, but there is still a need to deal with access control and concurrency safety. This is relevant in the context of things like a kernel rather than a high-level distributed system.
 
So three questions here:

First, is our framing of capabilities as (permission, object) correct? Would it be more accurate to characterize a capability as (permission, region), where (at the byte level) the reachable region may have a complex shape governed by various forms of guard-like concepts, further governed by guard lifetimes, and still further governed by temporary immutability requirements on any data structure contents used to derive the relation between a guard structure and its dominated region [see below]?

They are both correct. For most purposes, the framing as (permission, object) is the more important one.

Informally, I'd agree. From a more rigorous perspective, I am contemplating whether suitably typed regions subsume objects.
 
Third: correct mutex management is almost always scoped by hierarchical control flow, because this guarantees release ordering and prevents dangling held mutexes. Because of this, it is usually true that AcquiredRegion variables can be "lifted" to effect variables and passed implicitly (i.e. as compiler-introduced effect variables). In capability terms, does this make them ambient, or does it merely open up a new way of expressing the thing that a capability structure captures? From a practical programming perspective, carrying acquired regions around explicitly can rapidly have you carrying 40 or 50 bookkeeping variables that entirely obscure the program's meaning.

That's one of many reasons that traditional mutexes are a bad idea. E is naturally deadlock-free for other reasons.

Some shared concurrent things in the world are stateful. :-) E.g. is it possible to build a high-performance E runtime successfully in E?

Mark S. Miller

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May 25, 2026, 11:48:34 PM (9 days ago) May 25
to cap-...@googlegroups.com
On Mon, May 25, 2026 at 6:12 PM Jonathan S. Shapiro <jonathan....@gmail.com> wrote:


On Sun, May 24, 2026 at 2:25 PM Mark S. Miller <eri...@gmail.com> wrote:
On Sun, May 24, 2026 at 10:46 AM Jonathan S. Shapiro <jonathan....@gmail.com> wrote:
In the course of a design "chat" with an LLM today, a potentially interesting "how should these interact" question emerged. Still working through it, but I want to sketch it here in case it sparks adjacent useful thoughts. In this note, I'm talking in the PL context, not the OS context, though I'll pull some explanations from the Coyotos kernel.

I don't recall that we've talked much about capabilities in the context of concurrency guards. It seems to me that this has some of the flavor of split capabilities as follows:
  • "Opening" a capability establishes [selected] access to the region guarded by the capability.
  • "Opening" a mutex establishes me non-interference over the region guarded by the mutex.
  • The intersection of these regions is where permission and concurrency safety is assured.
  • Up to a point, a compiler can check this intersection and enforce the two safety requirements.
1) What's the relationship with split capabilities? I don't see it.

To manipulate a region in the presence of concurrency, one must have both a capability authorizing the access to the region and a mutex to some region establishing temporal non-interference across CPUs. The two, taken together, convey a guarantee of safe concurrent access to the intersection of the respectively governed regions.

It's the intersection part that feels a little like my (now vague) memory of split capabilities. Well, that and the fact that two authorities are being combined that don't necessarily designate the same thing.

Sounds to me like normal ocap rights amplification. But now that you point that out, I don't remember enough about split capabilities to comment further. I'll leave that to Alan. Alan?
 

2) This seems very close to reference capabilities. There is no one canonical reference capability system, rather it is a family, including both Pony and Rust. Pony also has ocaps. Do the rules you have in mind fall within the reference capability framing?

I suppose I'll have to go look and find out. :-) Thanks.
 
3) Just btw, E represents a different but related cross over. After all, the subtitle of my dissertation is "Towards a Unified Approach to Access Control and Concurrency Control". This starts with the assumption that mutable objects are stably partitioned into vats. If you assume a shared TCB (which E does not assume) you could combine this with reference caps to move ownership of mutable objects between vats. I think you assume a shared tcb in the relevant sense.

Worse, I'm assuming shared-memory mutable concurrency. The threads are running mutually trusted identical code, but there is still a need to deal with access control and concurrency safety. This is relevant in the context of things like a kernel rather than a high-level distributed system.
 
So three questions here:

First, is our framing of capabilities as (permission, object) correct? Would it be more accurate to characterize a capability as (permission, region), where (at the byte level) the reachable region may have a complex shape governed by various forms of guard-like concepts, further governed by guard lifetimes, and still further governed by temporary immutability requirements on any data structure contents used to derive the relation between a guard structure and its dominated region [see below]?

They are both correct. For most purposes, the framing as (permission, object) is the more important one.

Informally, I'd agree. From a more rigorous perspective, I am contemplating whether suitably typed regions subsume objects.

How do suitably typed regions account for context switching on a call from one encapsulated object to another? If invocation is not part of your model, then it is neither ocaps nor split caps. I refer to such things as "memory capabilities". For example, Tahoe-LAFS is about memory-capabilities. Whether your particular memory-capabilities are a subset of ocap, caps-as-keys, caps-as-rows, or something else depends.
 
 
Third: correct mutex management is almost always scoped by hierarchical control flow, because this guarantees release ordering and prevents dangling held mutexes. Because of this, it is usually true that AcquiredRegion variables can be "lifted" to effect variables and passed implicitly (i.e. as compiler-introduced effect variables). In capability terms, does this make them ambient, or does it merely open up a new way of expressing the thing that a capability structure captures? From a practical programming perspective, carrying acquired regions around explicitly can rapidly have you carrying 40 or 50 bookkeeping variables that entirely obscure the program's meaning.

That's one of many reasons that traditional mutexes are a bad idea. E is naturally deadlock-free for other reasons.

Some shared concurrent things in the world are stateful. :-) E.g. is it possible to build a high-performance E runtime successfully in E? 

No. But it is in reference capability systems. It might even be in E combined with reference capabilities to enable ownership transfer between vats. Some similar academic experiments seem to be successful. (Before you ask, I would have a hard time finding these experiments.)
 
OTOH, it is impossible to build a high performance distributed invocation system without promise pipelining.

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Jonathan S. Shapiro

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May 26, 2026, 1:11:39 PM (9 days ago) May 26
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On Mon, May 25, 2026 at 8:48 PM Mark S. Miller <eri...@gmail.com> wrote:
Sounds to me like normal ocap rights amplification. But now that you point that out, I don't remember enough about split capabilities to comment further. I'll leave that to Alan. Alan?

Except that, as you note, I'm talking about memory caps rather than ocaps.
 
How do suitably typed regions account for context switching on a call from one encapsulated object to another? If invocation is not part of your model, then it is neither ocaps nor split caps. I refer to such things as "memory capabilities". For example, Tahoe-LAFS is about memory-capabilities. Whether your particular memory-capabilities are a subset of ocap, caps-as-keys, caps-as-rows, or something else depends.

In the same way that any other capability system would do so. The capabilities designate regions of the address space. Both are part of the context of the operating thread. For the moment, I'm thinking about memory capabilities, though the extension to invocation is straightforward.

Actually, I'm not. I'm thinking about this in a PL locking context, where the regions describe the bytes dominated by a lock. When I started digging in to that, it occurred to me that the same model might be interesting for memory caps. One of the shortcomings of our collective many years of discussions on capabilities is that we haven't given much thought to how capabilities (whether memcaps or ocaps) interact with concurrency-related "permissions". I was hoping to spark a conversation about that.
 
 
Some shared concurrent things in the world are stateful. :-) E.g. is it possible to build a high-performance E runtime successfully in E? 

No. But it is in reference capability systems. It might even be in E combined with reference capabilities to enable ownership transfer between vats. Some similar academic experiments seem to be successful. (Before you ask, I would have a hard time finding these experiments.)
 
OTOH, it is impossible to build a high performance distributed invocation system without promise pipelining.

s/invocation/messaging/

I'm a big fan of promise pipelining, but "impossible" is far too strong a claim here. It depends greatly on the nature of the messages being sent, the dynamic dependency structure of the messages, and the promise lifespans required. There's also a question of context for the statement. As good as both are, I'm not aware of any practical realization of promise pipelining in non-GC'd languages, and I'm not aware of any that address denial-of-heap attacks (though I see that throttling is possible). I've regretted that I can't adapt Cap'N Proto for Coyotos.

Alan Karp

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May 26, 2026, 1:22:55 PM (9 days ago) May 26
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Split capabilities were something different.  You needed a "handle" to be able to reference an object and a "key" to unlock one or more permissions of that object.  The same key could unlock different permissions of many different resources.  For example, one key could unlock the read permission of all files accessible to a particular group.  You can probably model that case with rights amplification, but the handle/key separation made such policies easier to manage.

--------------
Alan Karp


martin odersky

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May 26, 2026, 2:22:22 PM (9 days ago) May 26
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Scala 3 has separation checking which prevents aliasing of certain capabilities and thereby prevents race conditions in concurrency scenarios. A simple example:is the signature of an imperative matrix multiplication method:

    def mul(x: Matrix[T], y: Matrix[T], out: Matrix[T]^): Unit

Here, `mul` can read matrices `x` and `y` and can write to `out`. Separation checking enforces that the actual arguments passed to `x` and `y` don't overlap with the argument passed to `out`. The core construct here is the `^` after the final parameter. It conveys permission to write, and also keeps track of every capability flowing into it. We enforce that nothing that flows into a `^` can also be referenced directly. So if you write

mul(a, b, a)

this is rejected since `a` flows into the `^` of the `out` parameter but is also passed separately in the same call.

Mark S. Miller

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May 26, 2026, 9:28:57 PM (8 days ago) May 26
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Cap'N Proto's design center is for non-gc, intentional freeing, and non-gc-language endpoints. If this is what held you back, please take another look.
 

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William ML Leslie

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May 26, 2026, 10:46:29 PM (8 days ago) May 26
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On Wed, 27 May 2026 at 03:11, Jonathan S. Shapiro <jonathan....@gmail.com> wrote:
I've regretted that I can't adapt Cap'N Proto for Coyotos.

I started moving my kernel IDL generation to a misuse of capnproto recently.  I'm not using it yet, but I'm pretty confident it's where I'm going.


Some quick answers:

- only supports contiguous messages
- only some method signatures are supported (parameters can be indirect but top-level must fit into IPC registers).
- it's not rpc.capnp; asynchronous calls are going to use kernel features I've been describing
- not sure what to do about exceptional return yet
- got lots of anger for python to talk about at some point, even though it's still probably the right answer here.  similar thoughts about javascript for my mkimage replacement, and for monte, in which I have partially implemented both.

I've been AFK for a while, but last I remember I was trying to get the missing pieces of CapIDL all sorted out.  I've got some server headers generated and looking good.

I have some of the coyotos idl files translated to capnp (not included - I can add them, though).

Always intended to talk more about this soon, but just wanted to say that afaict it's more possible than I thought.

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William ML Leslie
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William ML Leslie

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May 26, 2026, 11:02:13 PM (8 days ago) May 26
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On Wed, 27 May 2026 at 12:46, William ML Leslie <william.l...@gmail.com> wrote:
I have some of the coyotos idl files translated to capnp (not included - I can add them, though).

Ugh, I added a few of the Memory ones.  Here's one possible way to declare exceptions as values: making them into groups.  Still not quite there.

The trick here would be to unbox struct return values and to replace the actual discriminator with the default value of the first field, which must be a u64 (capnproto discriminants are 16 bits).


It feels like straying a little too far.

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Matt Rice

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May 27, 2026, 3:38:30 PM (8 days ago) May 27
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On Tue, May 26, 2026 at 10:11 AM Jonathan S. Shapiro
<jonathan....@gmail.com> wrote:
>
> On Mon, May 25, 2026 at 8:48 PM Mark S. Miller <eri...@gmail.com> wrote:
>>
>> Sounds to me like normal ocap rights amplification. But now that you point that out, I don't remember enough about split capabilities to comment further. I'll leave that to Alan. Alan?
>
>
> Except that, as you note, I'm talking about memory caps rather than ocaps.
>
>>
>> How do suitably typed regions account for context switching on a call from one encapsulated object to another? If invocation is not part of your model, then it is neither ocaps nor split caps. I refer to such things as "memory capabilities". For example, Tahoe-LAFS is about memory-capabilities. Whether your particular memory-capabilities are a subset of ocap, caps-as-keys, caps-as-rows, or something else depends.
>
>
> In the same way that any other capability system would do so. The capabilities designate regions of the address space. Both are part of the context of the operating thread. For the moment, I'm thinking about memory capabilities, though the extension to invocation is straightforward.
>
> Actually, I'm not. I'm thinking about this in a PL locking context, where the regions describe the bytes dominated by a lock. When I started digging in to that, it occurred to me that the same model might be interesting for memory caps. One of the shortcomings of our collective many years of discussions on capabilities is that we haven't given much thought to how capabilities (whether memcaps or ocaps) interact with concurrency-related "permissions". I was hoping to spark a conversation about that.
>

One system I had experimented with but never fully built was very
similar to what you are describing (memory caps with a base, bounds
that allow invocation by executing the bytes)...
I suppose the interesting wrinkle in it was it didn't really store a
bounds, bounds were encoded in types, and bounds were limited to
powers of two.

It didn't get so far as to having shared memory concurrency, but it
did have splitting powers of two into smaller powers of to and passing
those sub-regions to concurrently running processes...
But it was maintaining exclusive ownership of the subregions
(transferring ownership of the subregion to the receiving process).
Anyhow by constraining to power of two bounds it was pretty easy to
constrain an arbitrary pointer by masking the region.

I can say it was not the typical memory safety properties, e.g. there
was no `free` so no use after free, and your arbitrary pointer arith
could clobber whatever within your region so a little bit weird.
Programs could kind of fill out an arbitrary power of two (like a
space filling curve), but could target a minimum power of two space
requirement...

Your latest descriptions at least bring that experiment to mind...

>>
>>
>>>
>>> Some shared concurrent things in the world are stateful. :-) E.g. is it possible to build a high-performance E runtime successfully in E?
>>
>>
>> No. But it is in reference capability systems. It might even be in E combined with reference capabilities to enable ownership transfer between vats. Some similar academic experiments seem to be successful. (Before you ask, I would have a hard time finding these experiments.)
>>
>> OTOH, it is impossible to build a high performance distributed invocation system without promise pipelining.
>
>
> s/invocation/messaging/
>
> I'm a big fan of promise pipelining, but "impossible" is far too strong a claim here. It depends greatly on the nature of the messages being sent, the dynamic dependency structure of the messages, and the promise lifespans required. There's also a question of context for the statement. As good as both are, I'm not aware of any practical realization of promise pipelining in non-GC'd languages, and I'm not aware of any that address denial-of-heap attacks (though I see that throttling is possible). I've regretted that I can't adapt Cap'N Proto for Coyotos.
>
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Raoul Duke

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May 27, 2026, 4:23:39 PM (8 days ago) May 27
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data vs. code

just view memory access as operations, and put them in an ocap. 

Matt Rice

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May 27, 2026, 5:19:07 PM (8 days ago) May 27
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On Wed, May 27, 2026 at 1:23 PM Raoul Duke <rao...@gmail.com> wrote:
>
> data vs. code
>
> just view memory access as operations, and put them in an ocap.
>

In my case, what I was investigating was doing diverse double
compilation where you don't really trust the compilers.
So just throwing a pretty dumb memory model capable of confinement to
arbitrary untrusted compilers which are not really
written to run on ocap systems... Instead of emulating unix at the
system call level it just did IO after the fact by post mortem
analysis of the memory region... The goal was to be a bootstrap system
for a capability system.

Doing it this way it could have fewer than the already minute number
of system calls that systems like keykos/eros/capros/coyotos/sel4
have.
That is to say that there are a subset of processes (particularly
those that are as I believe Mark S. Miller calls them transformational
dealing with input and output, but not necessarily invoking external
processes)
I was curious if we could apply a similar confinement model to that of
keykos to something similar to a batch processing style of operating
system and end up with a simpler system.
Because bootstrapping doesn't really involve all the collaborative
invocation. It seemed like there was a sub-ocap system there that
might be interesting...

William ML Leslie

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May 27, 2026, 11:48:30 PM (7 days ago) May 27
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On Wed, 27 May 2026 at 03:11, Jonathan S. Shapiro <jonathan....@gmail.com> wrote:
I'm a big fan of promise pipelining, but "impossible" is far too strong a claim here. It depends greatly on the nature of the messages being sent, the dynamic dependency structure of the messages, and the promise lifespans required. There's also a question of context for the statement. As good as both are, I'm not aware of any practical realization of promise pipelining in non-GC'd languages, and I'm not aware of any that address denial-of-heap attacks (though I see that throttling is possible). I've regretted that I can't adapt Cap'N Proto for Coyotos.

Also: I have just been enjoying this session.  I understand you arrived at Xanadu quite a bit later, but I take it you had some interaction with the promise pipelining there? Was that in C++?


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