Capturememories effortlessly with Camp Snap! Our screen-free digital cameras are perfect for your adventures. Stores high-quality images on the pre-installed memory card. Eco-friendly, cost-effective, and distraction-free for making lasting memories.
Ensure memories are safe with Camp Snap's secure memory card -- The memory card can only be removed by using a screwdriver to ensure kids will not accidentally remove it while at summer camp or on an adventure. Simple for all ages, featuring just a shutter button and flash selector switch.
Works the same as in it works properly without brain on/off hack.
With the framing transposer, it works fine if the Screen Y is near the center of the screen. It also works fine if I set a large enough soft zone (or unlimited). It starts to break down when I move the Screen Y closer to the edge of the screen, with a small finite soft zone. The follow point falls off screen and then sometimes the camera frantically tries to find the follow point again. If I move the Screen Y back to center, it will find the follow point and focus on it.
Here you go. Put this in an empty scene and run it, and you should see the behaviour.
If you set ScreenY to 0.5 or increase the soft zone height, behaviour reverts back to normal.
The exact same prefab with 2.2.8 also has normal behaviour.
Interesting use-case. Normally, when the framing transposer is used, we assume that there is no LookAt target - the Follow target does the job of both. However, you are using it differently, and the result is very nice.
Instead of doing the hack suggested by @Iolun, I set a counter to increment every frame. As soon as the counter hits 3, it frees the Update() function to perform the rest of the code and track the character.
So you might probably ask: Why these two frames matter so much? The answer is: Its because I have a FogOfWar effect that draws a ray from the VC to the character on Update() and the opens up the FOW OnCollide(). If I do not se the buffer, these two frames will draw two random Rays and open up a random holes in my FOW, before the camera snaps to the correct location.
Well, a camera is kind of a 'cycling adjacent' item here, since as you all know, I take a lot of images and post many here on this blog. That said, I must post a disclaimer here: I am in no way a "photographer", nor do I know anything much about photography.
So, any persons reading this that are well versed in photography may want to tune out here. I'm probably not going to impart the information you want, nor will I speak to this Camp Snap camera in photographer jargon. So I'll likely offend those who hold those tenants of photography religiously. If you are a 'photographer' and dare to read on, that's on you.
I am a cyclist that happens to carry a camera and I take a bunch of images. I like simplicity and the Camp Snap Camera promised that. Turn it on. Point the lens at a subject. Press button. Done. My kind of device there. Especially since a lot of my imagery is taken while riding. I don't have time for settings, tweaking, or what have you.
Out of the box you will notice that this camera is very lightweight. No wonder, as it is all plastic construction. The Camp Snap Camera only weighs 93 grams, so it definitely won't weigh your pocket down. The size of the device is 11.5cm long X 6cm high X 2.5cm deep, not including the "lens protrusion". It's roughly the same size as my Olympus Tough TG-5.
Camp Snap developed this camera for kids to take on vacations and the like. So, it is super-simple. It also feels like a toy. If you want a "real camera feel", you will be highly disappointed.
That said, Camp Snap claims this camera is rough and tumble ready since it has zero moving parts inside and only two buttons. The shutter/on/off button up top and a slider button that controls the LED flash. You will also note that on the back there is an LED read out for the number of images taken and a "viewfinder" window. Four small Phillips head screws hold the back on.
On the bottom of the camera there is a door for access to a Micro-SD card which is held in place by a 'micro-Phillips' screw. The USB C port is also here covered by a rubber cap tethered to the surround for the opening. There is also a perforated circular shaped section where the speaker resides inside the camera housing.
Annnnnd......that's about it! You long-press the shutter button to hear a double beep from the speaker to activate the camera. One short press will activate a "shutter sound" which indicates that an image has been grabbed. The LED will read out "001" and count upward as more images are taken. One long-press again, one beep, and the camera shuts down. Or you can simply set the device down and it self-shuts down after ten minutes.
Recharging the device is done via the USB-C port. The cable provided has double USB-C ends, so you'll need an adapter to hook up to your computer, or you can sub in another cable, as I did, to hook the camera up to a computer's USB outlet.
The camera arrived partially charged, but it only took about half an hour to bring it up to a full charge. There is a 4GB Micro-SD card installed which can hold up to a claimed 2000 images. Images can be downloaded to a computer via USB, or directly off the card using a card reader.
I thought the Camp Snap construction was a bit of a letdown, to be honest. It feels cheap, and it definitely does not seem robust enough to hold up to even a child's rough handling. For instance, the colorful faux-leather panel is glued directly on top of the plastic housing and the edges of that panel are exposed which could catch and end up pulling off the casing. We will see in the future. But that and the cheesy "beep" emanating from the inside of the camera, the "shutter" sound, and the 1990's era LED panel emanate a feeling of a carnival prize, in my opinion. But hey! It's 65 bucks, right?
So the camera is pretty low-tech and it shows. This is not "character" in that the images are not cheesy-fun. The images are just not very good. But we'll see how things go once I get out in the country and start shooting from the saddle of the bike like I usually do.
Now on to my experience downloading the images. I am a card reader kind of guy. I don't like other camera's native software and I usually eschew any such complexities. Give me the card, I slap that puppy in a card reader, hook up to my computer, and boom! I get to work. It's just been my process over the years.
The Camp Snap files can be searched and sent to your favorite processing "in the box" program or to wherever you want. But I figured I'd pull that Micro-SD card out and just get to work as usual. But wait! That door held on by that tiny screw? Yeah....
Generally, in my limited experiences with SD card slots, the opening is almost impossible to miss or over-shoot when replacing the card. However; there is a "Micro-SD" sized space above the card slot in the Camp Snap that I inadvertently slid the card into and.... There went the card into the internals of the camera!
I tried shaking it out but the card migrated further into the bowels of the camera. I could hear it rattling around in there, and I figured that was not a good thing. So, in desperation, I went in where "no user serviceable parts" are found. I removed the four screws holding the two halves of the Camp Snap together and gently tried prying those halves apart.
That was stymied when I found that the back didn't want to separate and I could only get one end to open about a centimeter. But that was enough to shake out the SD card and get everything back where it belonged. And the camera still works!
I'm sure you've got your reasons, but for simple point & shoot, why not just use your phone's camera (assuming it has that / is functional)? Don't like the quality, not real user-friendly on the go, or worried about maybe dropping/damaging it?
@Ben - You answered some of it, but the main reason is how you take an image with a phone. Try riding one handed and wielding an iPhone to take an image. I've tried it and I do not feel comfortable or capable of doing that on gravel.
True - Not many people insist on riding while photographing, but that is how I do things.
Using a smart phone also goes against the philosophy of simplicity and eschewing technology in favor of being more engaged. That is kind of where devices like the Camp Snap camera are trying to fit in - The places where people are trying to break free of screens. In light of that, the Camp Snap is spot on with its design.
There is no way to control the flash on the Snap, as you can on other instant cameras. It appears to be an auto flash, turning on when the camera perceives the lighting conditions are dark and not firing when the lighting is bright. I would prefer to have control over the flash. The flash also seemed to be too powerful and totally washed out my subjects in the images, at least on the prints. The highlights are not as hot on the digital versions.
As previously mentioned, the ability to store a digital copy of the images taken with the Snap is what makes it stand out from other instant print cameras. It was easy to load the images onto my computer via the included USB cable and I loved being able to share them online quickly without having to scan them. The digital images are 3680 pixels wide, which is plenty large for sharing online and making small prints. Great job Polaroid!
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