I don't know the exact issues with some of the S3 chips, but unfortunately there seems to always be problems with their drivers in DirectX (and possibly OpenGL). I don't know if you'll be able to find a better driver.
The latest one I can find is dated August 16, 2002 (though that may not be the actual release date). You can download it from the S3 Graphics division. Get the one that is 4.4Mb in size since it has 'utilities' (and possibly uses Installshield). It's version 13.93.53, though that isn't a standard, Microsoft-approved numbering scheme (what you see with your current drivers may show a different numbering scheme).
The thing that is getting me I have a AMD XP chip. The chipset showing up is the Intel version. I should be running a AMD set of drivers, I think, like the VIA8365. My Windows XP won't seem to allow me to install the VIA8365 driver, the process starts, then is halted.
The 'S3 P4M266' is the correct video chip designation for your setup. The S3 chip is built into the 'northbridge' of your motherboard chipset and it uses a 'shared memory' (UMA) scheme for its video memory. These solutions are unfortunately low performers and in the case of the S3 video logic core - they sometime have mediocre video drivers.
VIA now owns S3 and they've been using the video logic cores in their motherboard chipsets lately. They've also started to update the drivers (at least the latest chips) a little more frequently. However I think a lot of problems still exist with most of the S3 drivers.
I don't know if the Voodoo 2's will support CMBB. I'm not sure if they completely work under WinXP either (I don't think that they do). It might be possible with 3rd Party drivers (check VoodooFiles.com), but it may involve a bit of work finding all of the correct files (which may not be included in one download). I'm also not sure of which is the better 3D performer - the S3 or the Voodoo 2's. If it wasn't for the UMA architecture, I would say the S3 would be. However the other problem is driver quality, which you're seeing here.
You're reading the wrong column on the VIA page. The KM133 (VT8365) has the ProSavage4, while the KM266 (VT8375) has the ProSavage 8 built in. I doubt that you would find much of a difference in the drivers however. Most of the code base is probably very similar between these two chips and they would most likely have the same graphic problems.
If none of the DirectX settings for the driver offers anything different (and you may want to experiment with different combinations too), then I'd suggest trying out the PowerStrip utility I mentioned earlier. However it is very likely that it won't offer anything beyond what the video drivers already do.
The next step would be to uninstall your current video drivers and install an older version. Sometimes an older version may not be as buggy as something that is newer (though most driver updates are actually geared towards fixing bugs rather than improving performance). Here are the drivers that ECS has posted for the L7VMM. The XP driver is v. 13.93.18.
Typically increasing the speed by lowering teh values will most likely result in more video noise rather than less. But experimenting with the settings in these two submenus may be a start. Again, my bet is that the video driver is lacking. It might be possible to overcome this with registry tweaks that would most likely sacrifice performance for video quality (if such registry settings are available to be changed or added).
Yes, I know about the wrong column. The only reason I looked at it, the 2nd column, was the CD the seller gave me for the MB has a folder with that chipset on it. the others are the VIAP4M266 and P4M266 folders. I changed drivers to that one, and my XP took them. No change to the flashing unit bases.
Windows 98 might improve the graphics quality, but that is strictly a guess. It depends on how different S3/VIA has done their driver development for each version of Windows. Supposedly the ProSavage 8 was made 'expressly for Windows XP' according to VIA's product documentation (which really means nothing - you always want your hardware to appear to be optimized for the latest and greatest software from a marketing standpoint).
I'd guess however that even the Voodoo3 2000 would be faster than the ProSavage 8 under any version of Windows. Driver quality is what killed the last generation of S3 and Diamond video cards/chips (based on the Savage4/Savage 2000 series). They just couldn't support all of the features and the drivers were often buggy, had poor performance or suffered graphical glitches. The ProSavage line has recently been managed by S3 under VIA's ownership, but some problems likely remain.
I wouldn't say that your upgrade has been useless, but built-in video typically has all sorts of performance compromises or driver quality issues. An AGP card should work fine and improve the situation quite a bit (though there probably isn't much of a difference between a Voodoo PCI card and the AGP version from what I've read about 3dfx products).
If the driver listed is not the right version or operating system, search our driver archive for the correct version. Enter S3 Graphics ProSavageDDR into the search box above and then submit. In the results, choose the best match for your PC and operating system.
Once you have downloaded your new driver, you'll need to install it. In Windows, use a built-in utility called Device Manager, which allows you to see all of the devices recognized by your system, and the drivers associated with them.
S3 ProSavageDDR is a very old graphics processor integrated in VIA motherboard chipsets. Savage was a product-line of computer graphics chipset designed by S3. But after being sold to VIA, Savage hardware became integrated motherboard graphics for VIA.
If you download ProSavageDDR driver for Windows XP and try to install it on Windows 7, you will know it cannot be installed on Windows 7. So, where can you get the driver for Windows 7? Actually the driver needed for Windows 7 is the ProSavageDDR driver for Windows XP.
ProSavageDDR driver for Windows XP can be easily found and downloaded from the Internet. But if you have not get it you can download it from here. I got the driver from the Internet, tested and removed some unnecessary files.
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Unfortunately for S3, deliveries of the Savage3D were hampered by poor manufacturing yields. Only one major board-vendor, Hercules, made any real effort to ship a Savage3D product. S3's yield problems forced Hercules to hand pick usable chips from the silicon wafers. Combined with poor drivers and the chip's lack of multitexturing support, the Savage3D failed in the market.
Savage4 was an evolution of Savage 3D technology in many ways. S3 refined the chip, fixing hardware bugs and streamlining the chip for both cost reduction and performance. They added single-pass multi-texturing, meaning the board could sample 2 textures per pixel in one pass (not one clock cycle) through the rendering engine instead of halving its texture fillrate in dual-textured games like Savage 3D. Savage4 supported the then-new AGP 4X although at the older 3.3 voltage specification. It was manufactured on a 250 nm process, like Savage 3D. The graphics core was clocked at 125 MHz, with the board's SDRAM clocked at either 125 MHz or 143 MHz (Savage4 Pro). They could be equipped with 8-32 MiB memory. And while an integrated TV encoder was dropped, the DVD acceleration was commendable, and the chip supported an early version of the DVI interface for LCDs.
The Savage4 gained numerous design-wins with board-vendors, including Diamond Multimedia (Stealth III S540) and Creative Labs. The Savage4 series' single cycle trilinear filtering and S3TC texture compression created a 3D card with exceptional image quality. However, by continuing with a bandwidth-constraining 64-bit memory bus, S3 guaranteed this graphics card would never be a performance part under 32-bit color. Drivers were again an issue with S3's product; holding back overall performance and causing compatibility issues with software and hardware.
S3 designed these chips for notebooks, but they were also sold as budget AGP graphics cards. The MX had many similarities to Savage4 but had reduced clocks and added an integrated TV out function with optional Macrovision. The Savage IX was very similar to the MX, but had 8MB SDRAM directly integrated into the chip to make it even more compact.
The GPU consisted of roughly 12 million transistors, approximately half the number of transistors of the NVIDIA GeForce 256. Despite this low level of complexity, it was marketed as being similar to NVIDIA's GeForce 256 series. Savage 2000 supported S3's S3TC texture compression, a hardware transform and lighting engine named "S3TL", and was equipped with a "QuadTexture Engine" capable of a single quad-textured pixel per clock or 2 dual-textured pixels per clock. The 3D engine had texture fill-rate potentially equivalent to GeForce 256 at the same clock speed. At the end of 1999, the Savage 2000 and the GeForce 256 were the only computer game oriented cards with hardware T&L. S3 engineers claimed that the S3TL engine had feature parity with GeForce 256, and that it could render 2.5 million lit and clipped triangles/second.[1] However, S3TL shipped completely non-functional, primarily because initial drivers were Direct3D 6-based (Direct3D 7 was the first release with HW T&L support). Savage 2000 was an AGP 2X/4X card and had an internal 350 MHz RAMDAC. The Diamond Viper II Z200 had 32 MB SDR SDRAM.
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