World Conqueror 1

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Harriet Wehrenberg

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Jul 12, 2024, 7:50:53 PM7/12/24
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Take on the role of commander in World Conquest! In this Risk-like strategy war game, it's up to you to defeat your enemies, conquer all the territories and win! Each turn, you decide where you want to place your troops and which areas you want to attack. The more areas you control, the more troops you will receive to fight with. At the end of your turn, you can get a card. If you get the right combination, you can use these cards to summon a lot of extra troops! If you capture all of your enemies territories, they will lose the game. But beware! If you lose all your territories its game over for you. There are three difficulty levels to choose from and three different maps to play. Real strategic masterminds can try their hand at Risiko mode. The odds are stacked against you in this mode and winning will not be easy. Can you conquer the world?

world conqueror 1


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One thing I've noticed working at startups over the past two decades is that the job applications of college students have changed: they've gotten much, much better. A summer coding internship before your senior year of college was once a mark of distinction, but now we see students with a royal flush, three internships from companies like Palantir, Dropbox, Facebook and Google, one following each year of college.

These dreary experiences may have taught us something about ourselves, but mostly they taught us about others, people trying to scrape by, doing hard, nasty work and raising children. Many software companies just starting out today have nothing to do with those folks because the founders of those companies have, for so long, had nothing to do with those folks.

The greatest challenge faced by Silicon Valley and its outposts in Seattle and Boston is to create products not just for ourselves, but for the mass market. Eventually, the most-exclusive of services reach the broadest of audiences: Uber began by offering fancy town-cars but now has made all private transport more affordable. The question is how many teams have Uber's common touch.

That touch is important when building software. A generation earlier, Tom Wolfe argued that a different kind of creator, the novelist, had an obligation not simply to focus inward on his own craft, but to go out into the world to learn how people live and what they do. Wolfe admiringly cited a 19th-century French writer who discovered that the horses working in the mines of that age were brought down the shaft as foals, never again to see the light of the day. This kind of real-world understanding, he said, was the proper subject of the novel.

Code for America helps technical folks in the private sector get temporary government gigs building applications for local governments, so citizens can adopt a fire hydrant to shovel out in a snowstorm, or find government food and housing programs for their area, or communicate with city officials via text messages.

This type of cultural exchange could go beyond city and federal governments to bring more computing power to schools, hospitals, research labs and many other parts of our society. At the same time, it could spawn hundreds of new business ideas.

Throughout the course of the game, you go from living in your abandoned warehouse, to owning a Moonbase, multiple evil businesses, hordes of Mooks, and a council of advisors and patsies, along with a specialist bodyguard, using stolen funds, kidnapping, and pretty much whatever you can, as long as it's evil, to conquer the world.

  • And Then What?: Once the Mastermind is alone in space after blowing up the world, he realizes he forgot to plan further than that.
  • Bad Boss: The Mastermind enjoys killing off his own men more than he really should.
  • Bald of Evil: The Mastermind.
  • The Baroness: Several examples, including a "Generic Baroness" that can be hired as a early-game Patsy.
  • Big "NO!": You've achieved your lifelong goal of blowing up the Earth, but you forgot your Cheesy Snacks!
  • Blood Knight: Some of your mooks will express great joy over shooting down attackers.
  • Boob-Based Gag: Dark Ophelia's description notes that she makes a great cupholder. If you're not familiar with the original Mastermind flash series, you'll find out that she literally is a walking pair of massive breasts with legs.
  • Boom in the Hand: If your minions fail to blow up a facility, you are shown how. It turns out one of them took the bomb with them when they bailed.
  • The Cameo: Pain/Betty is literally one of the Patsies!
  • Contemplative Boss: If you attach a patsy to a mission, the ending cutscene will have a Minion report to the patsy looking out the window.
  • Doomsday Device:
  • The "Blow Up" missions allow you to wipe out cities with the Doomlaser.
  • The Genesis Program allows you to wipe out the entire world.
  • The Dragon: The Henchmen that you can hire to help guard your base.
  • Diabolical Mastermind: The main character himself.
  • Earth-Shattering Kaboom: The Genesis Program.
  • Evil Laugh: The Mastermind. Of course.
  • Evil Gloating: The only thing you can do at the end, up to flipping off the remains of the earth.
  • Face Framed in Shadow: The Mastermind.
  • For the Evulz: The only thing that really motivates The Mastermind.
  • Faceless Goons: The mooks are identically masked (the only difference is in cutscenes where they have different voices).
  • Gory Discretion Shot: In kill missions.
  • Happiness Is Mandatory: Minions in propaganda missions have had their faces and vocal chords surgically altered to always appear cheerful and happy, which they are very unhappy about.
  • Hey, You!: When assigning generic henchmen and baronesses to jobs, the Mastermind doesn't bother remembering their names.
  • Hold the Line: The endgame has you defending your base while you proceed with the Genesis Program.
  • Jack of All Stats: Patsies usually have a mission specialty, giving bonuses only to certain kinds of mission, but the Generic Lieutenant patsy gives a small success bonus to any across the board. Some later, costlier patsies also have this ability, with beefier bonuses.
  • Mad Libs Dialogue: In most cutscenes, the lines of dialogue are randomly selected from lists. When assigning a patsy to a mission, the dialogue changes depending on the patsy, the type of mission, and whether or not another patsy gets executed.
  • Mike Nelson, Destroyer of Worlds: The Mastermind himself in the ending.The Mastermind:Go! Raze the land! Boil the seas! Scorch the skies and the wind! Bring civilization crumbling to the broken ground, and destroy this puny planet once and for all!Mook #1: Whoa, did you say "destroy the planet"? Because I thought we were conquering it.The Mastermind: Destroying IS Conquering. It's true, I looked it up!Mook #1: Sir, it has truly been an honor to...The Mastermind: OK, time to f**k off to space. Thanks, guys, I owe ya one!Mook #2: (As The Mastermind blasts off into space) "WHAT AN ASS***!
  • Mooks: Your most important resource. They can be assigned to missions, control rooms, and base defense, and more can be hired at any time.
  • Myopic Conqueror: The Mastermind not only doesn't have a plan for what to do after conquering the Earth, it turns out he thinks conquering the Earth and blowing it up are the same thing. As a result, the ending is the Mastermind escaping to space, blowing up the Earth, and then realizing he didn't bring any snacks.
  • Psychotic Smirk: The diversion mook in the kill missions looks a bit too happy about the blood splattering on his mask.
  • Shout-Out:
  • Various to several different Newgrounds work, as well as the Newgrounds tank itself.
  • Master Pain (or "Payne", rather) is one of the many patsies you can hire.
  • Supervillain Lair: Several Examples. You start off in a warehouse in Philadelphia. You can eventually steal science that allows you to buy an Island Base, a Gaelic Castle and a Moon Base, among a few others.
  • Stupid Evil: See Take Over the World.
  • Take Over the World: The Mastermind thinks that an Earth-Shattering Kaboom is the exact same thing.
  • They Called Me Mad!: As the Mastermind puts it in the ending,"They told me I would never destroy the earth! They told me I was mad! And now they can all go f**k themselves!"
  • They Wasted a Perfectly Good Sandwich: On the ending menu, clicking 'Furious' on the action panel will make Mastermind say this:Mastermind: Wait a minute... Where are my cheesy snacks? NOOOOO!!!
  • Villain Protagonist: Naturally, for a strategy game all about managing your resources to take over the world.
  • We Have Reserves: It is eventually possible to create a random number of mooks to defend your base that don't count towards the limit.
  • You Have Failed Me: A given and actually necessary considering that you can only hire three patsies at once. It also encourages your surviving patsies to work harder. It usually goes like this:"Does anyone know why I called this meeting?"(Patsy answers question)"Actually, it's because I'm going to kill you now!" (presses trap door button)
  • Zerg Rush: Clicking on an enemy causes all of your minions to attack it.

Adept Conqueror is one of 4 obtainable ranks in World Conquest, being added in early June of 2021 as a replacement for both the "Trained" and "Imperialist" conqueror roles. This is apart of the "June 1st Incident", in which many Elite Conqueror's were demoted and the ranks were reformed.

Adept Conqueror as of September 7th, 2021, has 1,525 players, many of which were transferred from Imperialist or Trained during the June 1st Incident. Adept Conqueror's are expected to be significantly more active compared to Initiate Conqueror's and is also the minimum expected roleplay level for staff members. At this level, users are expected to:

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