With a curated collection of over 400 female models, we celebrate the beauty of differences in ethnicity, age, and body shapes, offering the ultimate Academic Pose Reference and Pinup Pose Reference resource for artists.
Here you can find your desired model by name, ensuring you have easy access to the perfect reference. Choose from a variety of sitting, kneeling, laying, or standing poses, allowing you to capture the essence of your artistic vision.
Our gallery serves as a wellspring of inspiration, offering a wide spectrum of subjects for artists and creators alike. From Pinup Art References to Academic Figure Drawing, you'll find the perfect reference to bring your creative visions to life. We take pride in providing a comprehensive resource, including Anatomical Reference Images and Artistic Anatomy Stock Photos, that empowers artists to explore a world of artistic possibilities.
Our diverse models reflect the tapestry of human experiences, ensuring that your art resonates with authenticity and inclusivity. Whether you seek unique character references or simply wish to embrace the richness of diversity in your work, our gallery offers a treasure trove of choices. Explore the stories waiting to be told through the diverse faces and forms in our collection, including Female Body Reference Images and Creative Pose References. Your artistic journey begins here, where over 400 female models await your creative touch.
Legal Protection is our priority, and we offer Exclusive Content to ensure the integrity of your artistic projects. Join our vibrant community of artists and creators dedicated to perfecting their craft with Detailed Female Anatomy Images, Figure Drawing Models, and Anatomical Study Reference materials. Let our gallery be your go-to Art Reference Library for unleashing your creative potential.
Explore our extensive collection of 3D and 2D references at 3D.sk, where quality meets creativity and diversity. From detailed body scans in various poses to professional grade head scans, our assets are perfect for enhancing any CG, VFX or clasic art project. Dive into a world where every scan from human figures to animals and weapons is crafted with precision to cater to the demanding needs of artists, game developers, and filmmakers. Whether creating a video game, a movie, or a virtual exhibition, our high-resolution assets ensure your projects impress and engage.
3D References for a comprehensive array of scans including apose, hands, bodies, fashion items, and over 700 detailed head scans. From everyday poses to specific professional gear like military equipment, our scans cater to the needs of 3D modelling, VFX and CGI projects across industries. This category offers raw, cleaned and retopologized scans, perfect for bringing your creative visions to life with hyperrealism feelings.
Discover over 1 milion images from 2004- anatomy references with detailed photo sets of both male and female models in 8K resolution. Our collection spans body parts, references of knees, elbows, eye, ears, hands. Professional attire from various fields like healthcare, firefighting, and more, plus specialized content like animal references and diverse facial expressions. Ideal for artists and game developers needing high-quality images for realistic character creation.
I'm a newbie. I've gone through a number of tutorials and want to get some actual experience with modeling. But, I don't know where to go to get good reference images for modeling with front/sides views.
My first choice is usually the internet. A Google image search on the keyword phrase "medieval weapons" brings up a large number of internet images of pikes, bow, battle axes, and others. While these are not plans or dimensioned drawings for the most part, a valuable skill for a modeler is the ability to determine reasonable dimensions from the image. So, for example, if you're modeling this battle axe,
a reasonable assumption is that the handle is about an inch and a half in diameter, and if the handle is an inch and a half in diameter, then the head is 10 to 12 inches across from one edge to the other, and about six inches in the dimension parallel to the length of the handle. Small shields will be somewhat bigger than the length of the forearm, so about 18 inches or larger. The exact size of a particular shield was probably keyed to some extent to the size of the warrior carrying it. A small person probably carried a smaller shield than a large one.
If you are interested in modeling weapons from a particular area, for example, the island of Malta, do an online search for a museum or art museum in that area using search parameters like weapons medieval Malta museum. Wikimedia commons is a good place to look, too, Whether or not an internet search yields useful results, one can also try the Google books site. Many older books, including (I expect) those on military history are uploaded in full, and can be freely downloaded. Some of these might have useful images.
Dead Tree books and magazines on the your subject are also a good source. I know I've seen books on military history that I'm sure contain images that you would find useful. In the US, even if you live in a small town, and your local library does not have much that is useful in its collection, I expect that there is likely facility to allow you to borrow books (and magazines) from the State Library, or from the libraries of some of the larger cities in the state, or the libraries from the State Universities through inter-library loan, though these days this might cost a nominal fee.
Don't overlook fine arts books, either. I have a copy of a book on the art of Heironymous Bosch, a Fifteenth century painter, many of whose surviving paintings are in Spanish museums, and I recall that his paintings include paintings of weapons, which even though they're small, show proportions of the weapon to the size of the person wielding it. But I've also seen books containing images of swords and other medieval weapons, from which you could get at least one view. And military subjects--battles and warriors--are commonly the basis for paintings and sculptures, so these can be sources of material for modeling.
As far as reference images for for other types of modeling, again, the internet is your friend. There are a number of digital photo archives available on line that do not seem to be referenced by Google, or other data aggregators. Most every state, and many regional library associations have such archives. Also individual university libraries will often have significant collections of photographs that can be used, if not for reference, at least for inspiration. Wikimedia commons may be worth consulting, too, although I generally find that this is generally included in data aggregator data.
Hi there. The images in the original post are no longer being displayed. Somebody please advise how I can access them. Im in the same struggle to understand how to render the female body into polygons more accurately.Thank you very much.
In the attached picture I have used FillLayer to place a reference image in the document. I have then placed my model tool into the scene. The issue is that I cannot move the model in front of the reference image. I also can only move the model around by clicking OUTSIDE of the reference image, I cannot move the model by clicking anywhere on the reference image, however, this is how you would normally accomplish this task because it is the normal document window area.
I am a little confused how my model tool relates to the Layers panel and if that is where I need to fix this issue. Also, how might I hide/show the reference image easily when I just want to concentrate on sculpting.
I realize you can project a texture to an image plane, but I like how the image in this case stays put, and I can rotate the model how I want. I have some other reference images with 3/4 views and it will be great to rotate the model while the background stays flat when I want.
The other issue is that I must click and drag OUTSIDE of the document to pan my model around. Otherwise, clicking inside the document area (but not on the model) makes my pointer snap to the outside of the model. This does not follow the normal behavior of paning, where you just have to click outside of the model, but still inside the document window to rotate the model around. Does this make sense? I am having to click entirely outside of the doc window to do anything other than sculpt. It seems that adding the background texture is causing this.
The Image Plane plugin, available from the Downloads Center, will make setting up an image for sculpting easy. With a model in Edit mode the plugin will automatically place the image behind the model.
thanks, this all helped. When I CropFill using the texture I have Flat Color material selected, but my model still turns quite dark when I had the background reference image regardless of what material I use, how can I restore the true colors?
Yes, If the model is under Royalty Free license , you can use it as long as it is incorporated into the product and as long as the 3rd party cannot retrieve it on its own in both digital and physical form.
Licenses marked with the "no AI" designation do not grant permission for utilizing the product in tasks related to machine learning or the training of neural network models, including generative AI models.
These conditions terms specified by Vyusur for the Female reference images. Read more
The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.
In this study, a comprehensive electron dosimetry model of the adult male skeletal tissues is presented. The model is constructed using the University of Florida adult male hybrid phantom of Lee et al (2010 Phys. Med. Biol. 55 339-63) and the EGSnrc-based Paired Image Radiation Transport code of Shah et al (2005 J. Nucl. Med. 46 344-53). Target tissues include the active bone marrow, associated with radiogenic leukemia, and total shallow marrow, associated with radiogenic bone cancer. Monoenergetic electron emissions are considered over the energy range 1 keV to 10 MeV for the following sources: bone marrow (active and inactive), trabecular bone (surfaces and volumes), and cortical bone (surfaces and volumes). Specific absorbed fractions are computed according to the MIRD schema, and are given as skeletal-averaged values in the paper with site-specific values reported in both tabular and graphical format in an electronic annex available from -9155/56/2309/mmedia. The distribution of cortical bone and spongiosa at the macroscopic dimensions of the phantom, as well as the distribution of trabecular bone and marrow tissues at the microscopic dimensions of the phantom, is imposed through detailed analyses of whole-body ex vivo CT images (1 mm resolution) and spongiosa-specific ex vivo microCT images (30 m resolution), respectively, taken from a 40 year male cadaver. The method utilized in this work includes: (1) explicit accounting for changes in marrow self-dose with variations in marrow cellularity, (2) explicit accounting for electron escape from spongiosa, (3) explicit consideration of spongiosa cross-fire from cortical bone, and (4) explicit consideration of the ICRP's change in the surrogate tissue region defining the location of the osteoprogenitor cells (from a 10 m endosteal layer covering the trabecular and cortical surfaces to a 50 m shallow marrow layer covering trabecular and medullary cavity surfaces). Skeletal-averaged values of absorbed fraction in the present model are noted to be very compatible with those weighted by the skeletal tissue distributions found in the ICRP Publication 110 adult male and female voxel phantoms, but are in many cases incompatible with values used in current and widely implemented internal dosimetry software.
4a15465005