In the popular puzzle game Tricky Doors, players find themselves in a different location for each level/chapter. The aim of the game is to escape the room by completing different mini-puzzles and finding objects in the rooms to help you.
There are new levels that are still being released and we will do our best to create the walkthroughs/guides to help you complete the sections you may be stuck on as quickly as possible. This article will show you how to complete the tenth level of the game, which is called Train.
Tricky Doors have names for the different levels to give you an indication of the location and the tenth one is called Train. Once you have clicked to play this level, you will see the following information:
Despite the charm of the landscapes sweeping outside the window, carved glass holders, and the smell of oil, you do not want to wait for this train to stop. Your path may be forever interrupted at the end station. There is no way to get off the moving train safely. You should figure out how to stop the train.
This chip can be found by using the cornice on the lamp in the middle of the train. Now you have both of the chips, you can click on the panel on the left and add the chips to it so you can start the mini-game.
If you go back into the hallway, you can now use the spoon on the V stone, where you will find a key in the hole. Retrieve this key and head back to the carriage, where you can use the key on the locked cabinet below the desk.
This will unlock a mini-game where the aim of the game is to place the coloured circles in a row next to the buttons with the same colour to open the lock. The placement of the gems will be different for each player, but you can see how we completed it in the video below:
If you go back to the hallway and click on the end door, you can use the curtain and add the white rum to it, which will add the alcohol-coated curtain to your inventory. This item can now be used on the coal dirt to reveal an image of a train. The handle you also have in your inventory can be used on the hole at the bottom and if you click on it, it will reveal a train on the left as well.
You will then need to go back to the hallway, where you need to click on the railing on the right and click on the screwdriver to unscrew it from the wall. If you go into the carriage, you can use your knife to get the green button from the seat.
This will open the doors to the furnace and you can use the candle on it so you have a burning candle in your inventory. Now you will need to go back to the carriage and place the candle back on the candlestick.
There is a piece of paper on the desk on the right of the candle and you will need to click on it to put it on top of the candle. This will reveal a code, which should be the same for everyone, which is 931.
This code can now be used on the briefcase on the seat and you need to click the bottom black button to open the case. From here, you will find a button on the right and a four-way wheel brace on the left.
The four-way wheel brace can be used on the door on the floor in the hallway to open it up. You can get a shovel blade from the left side. The handrail can be added to the shovel blade to make a shovel.
If you go back to the engine room, you can now use this shovel on the pile of coal to get the last button. These buttons can now be added to the lock on the left side of the compartment, which will unlock another mini-game. The aim of the game is to place the chips by pressing the buttons so that they fit in the holes at the same time.
The starting positions of the buttons may not be the same as yours, but here is the solution to our one. This was the first time looking at the puzzle so the video is a bit long before I realised how to solve it:
This is a model that I've been working on for a while but have only just got to the point of near completion. It was one of those projects that started quickly only to hit a wall and then sit idle for several months before coming back to again later, but I'm now at the point of asking for comments and feedback on some of the design choices I've made.
The model is of the brand new Class 777 EMU that is currently undergoing testing before entering service on the Merseyrail network. Built by Stadler in Switzerland and based on the Stadler Metro platform, these trains will replace the existing fleet which has clocked up around 40 years of service. These trains will run on the existing 750V DC third rail electrification system but have the capability to be modified to run either on battery power away from the electrified network or on the 25kV AC overhead electrification, making new services possible.
The design is as good as finished, but I'm wondering if there are better ways to convey some details. The one I'm struggling with most is what looks like handrails along the lower bodyside but which are my attempts to replicate what I have been calling the Toblerones along the flanks of the real train (I presume that their function is to help prevent passengers falling between the train and the platform). They are an obvious detail that I don't think I could omit but they are not huge structures. I'm just not sure if I've gone about them in the right way. Also, the livery is a bit complex around the cabs and has required the use of some illegal building techniques in order to complete it as shown here. The primary component in this section is PN:92946, but some will require cutting down to 1x1 in order for the livery to work.
My first thought RE "Toblerones" would be a line of 1x2 cheeseslopes \ - but that wouldn't integrate nicely with the quite pronounced curve of the real thing's bodysides, so I'm not so sure. The other thing I've noticed is your fantastic livery work somewhat disguises the cab door - if it could be set back a tiny amount it might help, but I would expect the cab is a bit full of SNoT to get it to work?
That is a deceptively difficult prototype you've chosen, it looks pretty square at first, but no, just about everything has a small curve to it. You've done an impressive job so far with that challenge.
The one I'm struggling with most is what looks like handrails along the lower bodyside but which are my attempts to replicate what I have been calling the Toblerones along the flanks of the real train (I presume that their function is to help prevent passengers falling between the train and the platform). They are an obvious detail that I don't think I could omit but they are not huge structures. I'm just not sure if I've gone about them in the right way.
Your current solution looks like it would be a great detail on a steam engine, but if I see it correctly on the prototype, it is a bump-out of the side rather than something attached to it, no? If so, what about "studs out" nx2 curved slope above a plate or tile that is "studs down" above a cheese brick that is "studs out"?
The other thing I've noticed is your fantastic livery work somewhat disguises the cab door - if it could be set back a tiny amount it might help, but I would expect the cab is a bit full of SNoT to get it to work?
There is a fair bit of SNOT in there which would make indenting the cab door tricky. In any case, the doors on the real train are flush and, apart from the droplight window and the door seals, the cab door is pretty well hidden. My intention will be to pick it out in much the same way as on the real thing, by outlining it with some thin black tape to replicate the door seals, and the same on the passenger doors too.
I know my existing solution looks like a handrail or the piping down the side of a steam loco, and that's why I'm not very happy with it. I like your suggestion and can see how that would work, but it would mess somewhat with the proportions and require a fairly hefty redesign. I'll have a tinker later and see if I can make it work somehow.
One tweak that I did come up with was to use flex hose. Unfortunately the rigid stuff doesn't come in dark bley and any rod longer than 4L has a molded collar that would prevent it from fitting. At least flex hose would mean that I could reduce the number of clips I'm using which might help to clean up the appearance a little.
To my eyes, the flex hose version still looks like a handrail or pipe, but it does allow the use of curved slopes on the lower bodyside. Both the other versions look squarer because the curve cannot be used except where the "toblerone" is not fitted. The middle version is likely to be unbuildable anyway due to the part not being available in yellow.
While I'm about it, here's a small update to the build. The model will ride on #4 size wheels rather than the standard #5 in order to get the correct ride height. If my maths is correct I think I've got the spacing right in this render.
You are one for a real challenge, aren't you? (grin) Looking at this picture, I see another possible variant, but it is far from perfect. What about: windows, then a row of nx2 curved slopes studs out (as before) but then a row of tiles on a 45 (or really 135) slant so that the Toblerone is the side of the tiles and the top of the tiles is the "side of the car" below it.
Finally, if this is going to just be a display piece, maybe making it a little bigger would be okay if it gets the features in a lot better. Without tossing what you've done, you could separately moc up a 4-8 stud long section of the wall to see if a larger size has any promise and if so, do you like it enough to pursue.
Another thought, what about: windows, then a row of 2x2 curved slopes studs out (as before), with headlight bricks behind (top) studs down, then 1x2 cheese bricks studs down. The break from the vertical edge of the cheese bricks might give the feel of the Toblerone even though the angle isn't perfect.
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