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Kerby Kolpack

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Aug 3, 2024, 1:35:40 AM8/3/24
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Hello there. After 1.31 patch. Game not playble anymore. After launch, game very slow to work. I have poor HD4000 videocard, but before 1.31 game well. Sorry for my English.
Can i fix it? Some flags, or anymore?

What is new in Warcraft 3 Patch 1.31?Warcraft 3 Patch 1.31 has been deployed on April 24, 2019 and includes balance changes, adds 1 completely new item, map changes and unit changes! Furthermore it is the next step into the direction of Warcraft 3 Reforged by setting up graphical and technical background! Speaking about the direct impact, we get tremendous adjustments for the competitive play in the Battle.net and pro scene!

Meanwhile Blizzard has released a fixing patch that is called Warcraft 3 Patch 1.31.1.
Many stuff of the current changes have been reviewed and can now be fixed. Now the Blizzard team can mostly take care of developing Warcraft 3 Reforged!

PTR stands for Public Test Realm and gives users the possibility to test the new changes and give feedback to the developers in the official thread.
That provides us from wrong decisions in the official udpates: Blizzard can still change stuff before going live on all servers. To play the Warcraft 3 PTR just download the files below, but it is only for a short time. Afterwards the patch goes live and can be installed normally.

Natural expansion creep camp changed from 2 Mud Golems, 2 Ogre Warriors and Rock Golem to Ice Troll, Ice Troll Priest, Tuskarr Trapper, and Ogre Magi. Item drop no longer includes a level 2 power up.
Red creep camp changed from Blue Drake and 4 Ice Troll Berserkers to Magnataur Reaver, Ogre Magi, Polar Furbolg Shaman, and Ogre Warrior. Item drop now includes a level 2 power up.
Goblin Laboratory creep camp changed from 2 Gnoll Wardens and 2 Gnoll Overseers to 2 Tuskarr Sorcerers and Polar Furbolg Tracker. Item drop changed from level 2 permanent and level 2 power up to level 3 permanent.
Replaced 1 Gnoll Assassin with Gnoll Warden at Goblin Merchant creep camp
Replaced 1 Ice Troll High Priest with Ice Troll Berserker at Marketplace creep camp
Replaced 1 Warrior Arachnathid with a Barbed Arachnathid and a Crystal Arachnathid at the Arachnathid creep camp. Also moved the Nerubian Webspinner to the other side of the creep camp. Item drop changed from level 3 permanent and level 1 power up to level 2 permanent and level 2 charged.
Added additional fence near Goblin Laboratory and moved expansion back a little into the tree line to improve pathing.
Fixed gaps in tree line around the map.
Removed 2 stray trees near the top expansion in the river.
Removed random frogs around the map and added a frog critter at the orange ogre/tuskar creep camp for each player.
Small visual terrain changes and improvements around the map.
Shifted the northeast starting location so that it is an optimal distance away from the Gold Mine
Changed some terrain on islands in the northwest and southeast to be unbuildable
Removed Rock Archway doodads near starting locations to improve visibility
(2)PlunderIsle_LV

Added trees near several of the starting locations to make them more equal
Removed one rock and shrub doodad, lowered one grid of terrain, and added additional trees nearby the most northern Goblin Laboratory
(6)RuinsOfStratholme

Added trees near southwest and west starting locations
Slightly adjusted position of west and south starting locations
Changed target acquisition range of creeps guarding expansion locations to Normal
(8)Friends

I have 3 machines, all with Warcraft 3 1.31 (Not Reforged.) A Mac, A Windows 7 PC and a Windows 10 PC. Any of them can host a lan game just fine, but the windows 10 PC cannot find games hosted by the mac or the windows 7 PC. Even if I turn off the firewall.

Based on Some Articles I found on the BattleNet forums, it seems like Blizzard has been trying to faze out LAN for awhile now, perhaps starting with 1.30.2 but definitely now with reforged. If LAN has worked before on the current patch you are on, make sure that your computers can see each other. You can do a simple ping check by checking your ip address with ifconfig on your mac and ipconfig on Windows in a terminal/command prompt and then using the ping command with the IP addresses of your other computers. You can also check in your file systems if you have your computers open to each other on your network.

If you were forced into this patch after not playing for awhile, I'd recommend following the first article to get an older version of the game. You may not have upgraded to reforged but they did get rid of the classic client which did remove LAN. It sounds like you still have the option but people mentioned issues finding games and games force closing while on LAN in the second article so an older version may help.

Du mouvement du ct de Warcraft III, avec l'ouverture cette nuit du PTR 1.31. Les nouveauts sont trs nombreuses, avec notamment l'ajout de la version 64 bits, une longue liste d'ajustements d'quilibrage pour les hros, les units (nouvelle amlioration pour les Chevaliers), les objets (avec un nouvel arrivant) et les cartes (dont de nouvelles), des amliorations du ct de l'diteur et bien plus. Retrouvez sans plus attendre l'ensemble des dtails dans le patch notes ci-dessous!

Dev Comment: Spiked Barricades has not had much of a role in high level 1v1 games partly due to how long the upgrade takes to become effective and that it does not scale with high tech melee units. Giving the upgrade extra percentage based damage increases the effectiveness against late game units and reducing upgrade level count should help with it coming online faster. This does make the upgrade more complex, so we look forward to hearing feedback about this direction.

Dev comment: While the Knight is quite formidable in single combat with other units, we wanted to improve its role vs medium armor further than the default damage bonus of 150%. This allows Knights to be more threatening vs ranged units they chase down - such as Crypt Fiends - and increases their ability to fight against Mountain Giants.

Dev comment: This change is intended to help Human players transition to their Tier 3 units. Increasing base hit points should help reduce the reliance on Animal War Training, and reducing the lumber cost should slightly help the overall transition to these units.

Dev comment: The Hippogryph Rider is a merge of both the Hippogryph and Archer, this means they share hit points as well. This should have minimal balance impact beyond making it more consistent with their individual hit points.

Dev Comment: Increasing the speed of Gargoyles to match Flying Machines and Hippogryphs should allow them to better choose when and where they want to fight. Reducing their cost also helps in general with making them a more competitive choice against Crypt Fiends. Moving Stone Form to Tier 2 was also a piece of feedback we considered, but are not moving forward with right now as increasing the Gargoyles mobility and ability to regenerate hit points at the same time could push their harass ability into being too oppressive.

Dev Comment: With this item the Undead race will have access to an early game healing effect outside of the Death Knight. By using it in conjunction with Rod of Necromancy or Crypt Lord beetles Undead players should have more options as to how they want to creep and fight early game. The current stats of Ritual Dagger are likely on the strong side, which is to help promote testing. Adding a new item like this is a large change so we are going to be watching closely for feedback.

Dev comment: We get quite a bit of feedback about the Rings of Protection being under-powered compared to other items in their tier. So we are increasing the bonus armor they provide by 1. We are removing the highest tier ring as it is often less impactful for heroes who obtain it compared other options in that tier due to how armor has diminishing returns as more is added.

Dev comment: Currently, Cloak of Shadows has low desirability among many players. It also is one of the few items that deactivates for portions of the game without player input. Making it usable during the day should give it more flexibility.

Dev comment: Experience comes with the blood of your enemies! We believe one of the core fun parts of WarCraft 3 melee is the tension between players in how they level up their heroes. Tome of Experience changes this by giving the player who finds it a big bump in power but in a way that an opponent cannot prepare for or predict. Since this tome already has reduced effectiveness in late game there was concern that simply reducing its experience amount would make it feel uninteresting late game, while still maintaining its issues early game. So we are going to remove it.

Dev comment: This is currently the only aura item that stacks with a similar aura from one of the playable races. This is a slight nerf to Orc, but it does make the aura items overall more unified and operate without exceptions.

Dev comment: As a baseline, aura items should at least be the same as a level 1 hero ability. Since Devotion Aura and Vampiric Aura were buffed, we are increasing the effect of their respective aura items as well.

Ricordate che quasi ogni miglioramento al Warcraft III originale sar fondamentale e integrato in Reforged, per cui potete vedere queste patch come un anteprima di cosa ci aspetta in futuro. Iniziamo dalle novit generali per poi passare, pi in fondo, a quelle del bilanciamento.

Dev Comment: Spiked Barricades has not had much of a role in high level 1v1 games. Giving the upgrade extra percentage based damage increases the effectiveness against late game units, and reducing upgrade level count should help with it coming online faster. This does make the upgrade more complex, so we look forward to hearing feedback about this direction.

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