Sketchup Pro 2022 Pre Activated

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Kerby Kolpack

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Aug 5, 2024, 12:37:43 PM8/5/24
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Ifyou bought via a reseller, they can only see on which machines you have activated the classic license, they have no control over resetting.

You may activate on 2, but have one reserve activation. That is, for your active license. It might be that you also own a 2021 license, depending on the moment you bought it originally.

When did you bought it?


Yes, first I received Licence for SketchUp 2019 and than after few months I received license for SketchUp 2020. I am using number of SketchUp 2020. The last activation is fine (User Name: win-10) - I have my SketchUp working there.


The problem can be this MacBook Pro that collapsed and Apple service gave me new hard drive. After that I was trying to bring back my data from BackUp on the other computer and I did it. I deactivated it but looks like I still have this activation.


This is the exact thing have done, I have removed license from my old macbook pro via welcome screen, and tried to add license on new mac M1 but now none of these machines can add license, it looks super strange to me as this is not the first time I am removing and re-adding license from one machine to another


To create a new tool in Ruby, you must define a new class that implements the methods for the events that you want to respond to. You do not have to implement methods for every possible event that a Tool can respond to.


The #draw method is called by SketchUp whenever the view is refreshed to allow the tool to do its own drawing. If the tool has some temporary graphics that it wants displayed while it is active, it should implement this method and draw to the View.


In order to accurately draw things, SketchUp needs to know the extents of what it is drawing. If the tool is doing its own drawing, it may need to implement this method to tell SketchUp the extents of what it will be drawing. If you don't implement this method, you may find that part of what the tool is drawing gets clipped to the extents of the rest of the model.


Prior to SketchUp 2014 this method would assume the path was relative to the SketchUp resource folder. From 2014 and onwards you can specify the absolute path to an HTML file or the absolute path to a directory containing an index.html file.


The #getInstructorContentDirectory method is used to tell SketchUp the directory containing your Tool's instructor content. To use this, create a custom instructor directory, put an index.html file inside of it, and then return that path via this method. If the SketchUp user has the Instructor window open when they activate your tool, they will see your html file.


The #getMenu method is called by SketchUp to let the tool provide its own context menu. Most tools will not want to implement this method and, instead, use the normal context menu found on all entities.


In SketchUp 2015 the flags, x, y and view parameters were added. They are needed if you need to pick the entities under the mouse position. The new parameters are optional, but if you need to use one you must include them all.


Though this method has been documented in the Ruby API for many years, it has never worked properly. We are leaving this documentation in place for now in the hopes of fixing the implementation, but you won't have any luck trying to use it in SU7 and earlier.


SketchUp returns to the previous tool from the Orbit tool when the middle mouse button is released. Implement this method if you want a middle mouse button to do something other than return to the previous tool when in the Orbit tool.


The #onRButtonDown method is called by SketchUp when the user presses the right mouse button. Implement this method, along with the tool.getMenu method, when you want your tool to do something other than display the default context menu when the right mouse button is clicked.


The #suspend method is called by SketchUp when the tool temporarily becomes inactive because another tool has been activated. This typically happens when a viewing tool is activated, such as when orbit is active due to the middle mouse button.


I am trying to see shades in Bricscad. I activated the shades at the "Sun settings" and in the "realistic" view settings, but there is no change. No shades to be seen, not in the rendering window and not in the "realistic" representation of the 3d-model.

Please see the attached screenshot with the sun settings I chose.


I cannot understand why the sun, after being activated, does not appear in the "lights" list. Also, why there is no "sun" light in the possible lights that can be chosen, but only a "distant" light. It is not clear why the sun makes "separate opinion" here, and is not present in any way in the "lights list".


I think the OP was referring to viewport rendering (visualstyles) rather than to the render command.

Sadly, and for reasons hard to understand, sharp (traced) shadows where removed in V16 and have not been restored until now (see attached screenshot from V15, for what it looked like then).

Probably each user coming from sketchup or a BIM-application will miss them, and the shadow maps that BricsCAD offers now can hardly be seen as a viable alternative.


@Knut Hohenberg

I just noticed there is an issue with the sun in the default V18 templates. I can't change the color (no 'dropdown'), and changing the type under 'Render Shadow Details' does not work properly. Can it be that the issue you mention is also dwg dependent?


I just did a quick test in V18 starting from a V17 template. I have tried a number of different shadow options. But the image file created by the _Render command is always binarily identical, with, what I would call, sharp shadows.


Roy,

same here in v19 Mac.

When trying to Render in Render Window.

Sharp Shadows works,

Area Shadows (can't change the value other than 1)

will render asharp Raytrace Shadow and bring a Red SDK

exception warning.


As a workaround, you could adjust the value of the DefaultLightShadowBlur system variable. The higher the value, the softer the shadow. There is a hardware limit of 15 to 20 (depending on the graphics card) for the softness. The DefaultLightShadowBlur user preference only controls the on-screen rendering. Results of the Render command currently always have hard shadows.


@Louis Verdonck

Note that there are some GUI issues as well. The non-functioning color dropdown has already been mentioned. And some fields under 'Render Shadow Details' are displayed/hidden in an unexpected manner.


Since BricsCAD V18 - AutoCAD 2016 it is no longer possible to set LIGHTINGUNITS to a 0 value ( = do not use lighting units ) - only 1 ( foot-candles ) or 2 ( lux ) can be set. Legacy drawings can have their LIGHTINGUNITS set to 0.

This produces poor lighting simulation because of the (very) unrealistic linear attenuation of light intensity instead of the inverse square attenuation applied when LightingUnits are used. Besides the unrealistic light intensity, LightingUnits=0 also allowed to set the Sun to any desired color, not very realistic either. When LightingUnits are used, the color of the Sun is set to a fixed value, which matches the experiences described in this post.


I am encountering in v20 what may be a related bug: upon executing a 3D modeling operation, such as Slice, the Sun randomly turns off, and gets reset. Sun property Status changes to "Off", and Date changes to 09/21/2011. If I undo the command, it turns back on. When I redo, it turns off again. Happens in different visual styles and whether or not shadows are displayed in viewport.


The Sun-turning-off problem recurs consistently for me with Slice, in all its variations (command line, quad, toolbar, multislice, etc.). I may have wrongly remembered it happening with other commands; it seems to be unaffected by other 3D operations, e.g., boolean, push-pull, dmextrude, that I've tried recently. Curious if others have had a similar problem.


Hi as a new user of vectorworks I find it really difficult to orbit in 3d like sketchup which I've used for 15 years. There are 100's of thousands of sketchup users that for years have been looking for sketchup to fix their Layout program so it can be used for construction drawings, and the last 2 years of releases have ignored updating the program to suit. I'm one of those many many people that have decided to pick up another 3d BIM program.


Vectorworks feels the most like sketchup and has a more residential style about it and not too complicated. I've picked up pretty well but a few things bug me, one of the things is the way it orbits. In sketchup you don't need to select an object to rotate around, it orbits around your mouse pointer or something and it's so intuitive. If you want to cash in on thousands of thousands of frustrated sketchup users having an option to orbit like sketchup could get you a lot of new clients. And if you could make an option to use the middle mouse button like sketchup to orbit that would even be better.


Hi Mark, thank you for the reply. I've tried all of these and the interactive origin option is the best but you need to constantly more it if you are working all over the place on a masterplan for example. Sketchup uses where the mouse pointer is on the screen at the time as the interactive origin, so when you engage the orbit with the middle mouse button it uses that point as the origin to spin from. I'm ok at using the existing system but I try and design so much in 3d like in sketchup that it just makes things twice as hard and find I then just revert to designing it in 2d. It effects my productivity as well as design freedom, which is what all new sketchup users will first experience.


The other option would be to get hold of a 3D Connexion space mouse and use that. Many contributors here including me use these all the time and I find it invaluable for lengthy work in 3D. They are a little bit pricey but will transform the way you work once you have got the hang of it.


I've just worked out after a couple of months the interactive origin mode can be changed by clicking in space somewhere to set it, I had always been selecting objects first and setting the interactive one that way. So that helps, it works like sketchup but you need to click the mouse first to set where the orbit point is first, not just use where the mouse pointer it..... however... my work flow is in 2d plans then holding down ctrl and the mouse button to activate the 3d orbit tool which makes working in 2d and 3d similtansionsly much better, but you don't get the option to set the interative origin point doing it that way, you can only orbit from the previous origin which is set.

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