Description
I am currently trying to get windows SDK set up using VS 2017. I got VS 2017, due to all the documentation on zoom SDKs being 2017, I have created my SDK app in our test enviroment and downloaded the windows SDK folder from within here. When I try and open this in visual studio I only get the one option (sdk_demo_v2.sln), however I am looking to find the visual studio 2017 option like seen on this tutorial: Install the Zoom SDK - Getting Started - Windows - Client SDKs - Zoom Software Development Kit (Zoom SDK) - Zoom Developer - Technical Documentation and Reference
I try initialize sdk windows in my visual studio, but when try run multiple messages erros apper in my screen. I follow steps in the tutorial -sdks/windows/getting-starte but not woking, also download files of sdk not equals in the tutorial. Has there been any change? All errors references are in zoom_sdk_def.h
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I tried this in the first game template and since I have no idea yet how to bind keys I tried to add the zoom to the built-in onFire function from the Character class. I was thinking about setting the field of view to a float that I have declared EditAnywhere so that I could edit outside visual studio. The problem is nothing changes when I try the game.
Then I added these 3 methods, the first one returns me the default field of view, the second and third are the actual events, where I set the field of view to a new float, and returns back when I release the key.
When possible it is recommended that you share learning materials with the student prior to class. Sharing learning materials ahead of time can help students follow your thoughts and orient themselves during class.
State clearly the expectations and structure of your Zoom class. How do you want the class to run? How do you want students to ask questions? How do you want the students to interact with each other? Outlining these expectations early, will help with the flow of your Zoom class, and can help reduce students stress and anxiety.
When you are Screen Sharing or completing a demonstration, it is important to spend a little extra time in describing what the students are expected to see. For students with visual impairments or have their eyes on their notes, small motions such as mouse movements may get lost in a live demonstration.
When planning how students will answer questions, please keep in mind that some students may not find it easy or even possible to access the chat window and the main zoom video simultaneously, and those students using a screen reader to listen to the chat may encounter audio interference with the conversation in the main window. When possible, sticking to a single communication mode within Zoom will make learning easier for all students.
If you do choose to have students post questions into the chat function, try to repeat the question for everyone to hear before answering it. To limit distractions, some students may have closed the chat window and missed the outlined questions.
The Polling feature is accessible to people who use assistive technology. To ensure accessibility, alert participants when launching a poll. Notify students verbally when you are launching a poll, this is helpful for assistive technology users as well as anyone who may not be looking at their screen.
If students in your class are using assistive technology, try to avoid posting important hyperlinks in the Zoom chat. The assistive devices may not be able to activate the links that are posted in the chat. If possible share the links with all students either prior to the class, or after the class, through email, or on Brightspace.
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