Canconfirm this works great. For me it removes a "haze" (that I'll admit I feel I didn't notice until I toggled this on/off) long distance stuff, and in cockpit it sharpens up the text (F16, master arm text is pretty obvious) without felling like a "sharpen" filter has been applied that makes other things look funny.
I can't say enough how beneficial this mod is for VR users! Best way I can describe it is going from being outside on a bright sunny day with no shades on, then putting on my prescription/polarized sunglasses.
Hmm, not seeing that on my 3090, I'm afraid. No difference in cockpit clarity, just improved external view colour and removal of a bit of a haze. Slight performance hit as well, about 0.5ms frame time.
Its working with assetto corsa also. Just copied the files into my root assetto corsa folder. It seems when you bring up the reshade menu via the HOME key I get this grey console in my headset, but it goes away when you close the menu via HOME key. Haven't seen any problems, but haven't tried it for long.
Same result as with DCS. Not much difference close up, but better colors, less fog and things sharpen from close/mid range and out. This is usually the area that is difficult to resolve even with SS. I find the distance sharpness very pleasant. For me it makes a big difference. Kind of difficult to describe. Perhaps nuanced, but impactfull is a good description.
The cockpit also seems somehow better, I think it just improves the contrast. The AMPCD colour map for example I usually struggle to get the contrast right for VR so I turn it off - much better with the mod.
Completely justified. But you can just move them back out manually or use a mod manager. They don't really "install" as such. Reshade presets are a bit "marmite" tbh, some people really like the colour boost etc and other not so much. But because they are profile based there is an ability to modify them to meet your own specific needs in terms of colour, sharpening and a ton of other filters. It's a bit of a rabbit hole. The one supplied in the archive is just a very vanilla and generic one, but certainly worth taking a look at.
So far I like sharpness intensity around 1.5 for my Index, and everything else at default values. It doesn't seem to affect CPU frametime, but GPU frametime will increase by 0.5-0.6ms which is very little.
With this on, I can run my Index at SS 150% while getting sharper image than 220%, and this seems to help reduce CPU frametime by quite a bit meaning you won't get framedrop in CPU intensive missions. In F/A-18 Syria Freeflight, my CPU frametime is always in the green zone in fpsVR which is great. In F-16C Normandy freeflight which is typically a VR framerate killer (especially around those black smokes area), I get steady CPU and GPU frametime in yellow zones without drop. Runways and ground objects also pop more and are easier to see.
Sure this has been asked several times elsewhere... but is there a noticeable visual difference between Terrain Textures High/Low?
I personally can't "see" a difference visually or in performance.
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