HOU Drafts

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Jason Salvano

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Jul 15, 2017, 1:19:05 PM7/15/17
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Did I build this correctly? 

See five cards towards the bottom. 10+1 red sources 6+1 blue sources. Not sure how much to emphasize cycling/discarding.

Tom H

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Jul 15, 2017, 3:46:50 PM7/15/17
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Looks about right to me. I could see putting in one of the Granitic Titans over the Chaos Maw, especially depending on the match-up, but I'm far from sure on that one.

On Sat, Jul 15, 2017 at 1:18 PM, Jason Salvano <jasons...@gmail.com> wrote:
Did I build this correctly? 

See five cards towards the bottom. 10+1 red sources 6+1 blue sources. Not sure how much to emphasize cycling/discarding.

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Jason Salvano

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Jul 15, 2017, 4:29:19 PM7/15/17
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Yeah, I think it was a small thing. Thorned Moloch was the card I wanted to cut, but adding the cyclers or non-creature spells wasn't attractive to me unless I also included Cunning Survivor. I didn't really want to cut anything else, and I needed 17 land for Chaos Maw.

I can imagine situations where Chaos Maw is underwhelming, but it worked terrifically. It was twice a 3 for 1 and it completely decimated my zombie opponent's board, leaving him with just the 2/5. It would sometimes kill a creature or two of my own, but I think this is akin to playing a sweeper in an otherwise aggressive deck, except this one leaves a huge 6/6 on board. I would always start it, and I think I would first pick it over any common (assuming Open Fire is the best common?), though I can think of a few uncommons that I like better.


On Sat, Jul 15, 2017, 3:46 PM Tom H <trhu...@gmail.com> wrote:
Looks about right to me. I could see putting in one of the Granitic Titans over the Chaos Maw, especially depending on the match-up, but I'm far from sure on that one.

On Sat, Jul 15, 2017 at 1:18 PM, Jason Salvano <jasons...@gmail.com> wrote:
Did I build this correctly? 

See five cards towards the bottom. 10+1 red sources 6+1 blue sources. Not sure how much to emphasize cycling/discarding.

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Josh Zirkel

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Jul 15, 2017, 4:36:23 PM7/15/17
to Tom H, Jason Salvano, Comics and More MtG group
I think you built it correctly. There could be an argument for taking out thorned moloch for cunning survivor to make your curve smoother or substitute for trial of knowledge for the card draw since you are removal light. How did the deck preform?

Josh

Sent from my iPhone

On Jul 15, 2017, at 3:46 PM, Tom H <trhu...@gmail.com> wrote:

Looks about right to me. I could see putting in one of the Granitic Titans over the Chaos Maw, especially depending on the match-up, but I'm far from sure on that one.
On Sat, Jul 15, 2017 at 1:18 PM, Jason Salvano <jasons...@gmail.com> wrote:
Did I build this correctly? 

See five cards towards the bottom. 10+1 red sources 6+1 blue sources. Not sure how much to emphasize cycling/discarding.<IMG_20170715_131506.jpg>

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Jason Salvano

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Jul 15, 2017, 5:04:11 PM7/15/17
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Yeah, it's close. All of these cards were in contention. If the Survivor said non-creature spell rather than specifying a cycle or discard, that's an easy choice.

I took the blue Trial over not much else in hopes that the blue Cartouche would wheel, but it did not. If it had, I think my deck would have been +Trial, Cartouche, Survivor -Moloch, Bloodlust Inciter, Manticore Eternal.

The deck performed very well. I almost dropped a game (against the zombie deck), but Chaos Maw got me out of a bad spot. 3-0, 6-0 with decent draws and just two mulligans to 6.

Here were some good interactions/notes:

Spellweaver Eternal impressed me. I almost traded it off at one point, before realizing that I might have had lethal on my turn with its Afflict 2.  Lots of keywords on this little guy. It's not better than Unquenchable Thirst, and I'm not sure how it stacks up against Unsummon and Aerial Guide, but it could be the second or third best blue common in the right deck.

Firebrand Archer is just a good two drop. Messes with math and provides a surprising amount of reach, and my deck was not even optimized for it. Also casting an Inferno Jet with Firebrand Archer in play is hilarious. See how comfortable you feel at around 5 life when the opponent has one of these in play.

Khenra Scrapper, call Pathmaker Initiate for a good time.

This deck felt like Theros/Born of the Gods or M12 blue/red. Lots of tempo plays and larger creatures than this color pair usually gets.


On Sat, Jul 15, 2017, 4:36 PM Josh Zirkel <zir...@yahoo.com> wrote:
I think you built it correctly. There could be an argument for taking out thorned moloch for cunning survivor to make your curve smoother or substitute for trial of knowledge for the card draw since you are removal light. How did the deck preform?

Josh

Sent from my iPhone

On Jul 15, 2017, at 3:46 PM, Tom H <trhu...@gmail.com> wrote:

Looks about right to me. I could see putting in one of the Granitic Titans over the Chaos Maw, especially depending on the match-up, but I'm far from sure on that one.
On Sat, Jul 15, 2017 at 1:18 PM, Jason Salvano <jasons...@gmail.com> wrote:
Did I build this correctly? 

See five cards towards the bottom. 10+1 red sources 6+1 blue sources. Not sure how much to emphasize cycling/discarding.<IMG_20170715_131506.jpg>

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Sidney Blumenthal

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Jul 15, 2017, 6:17:23 PM7/15/17
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Here was my masterpiece from FNM. 6 player draft. I think the deck was very good, but would have had trouble with a deck like Jason's. Actually went 1-2, but my round 3 opponent had Oketra and Glorybringer (was passed to her!). I flooded a lot, but I don't think I could go down to 15 lands. I think variance just got the best of me. No question in my mind that it could have gone 3-0 against the opponents decks I played.
IMG_2620.JPG

Jason Salvano

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Jul 15, 2017, 8:18:54 PM7/15/17
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I like that deck. Is that three walls that I see?

It's strangely lacking in the middle of the curve (more ramp or some aggressive pairing like Sidewinder Nagas and Aerial Guides would be good while the walls hold it down). How was Rhonas's Last Stand?

On Sat, Jul 15, 2017 at 6:17 PM Sidney Blumenthal <sidney.i....@gmail.com> wrote:
Here was my masterpiece from FNM. 6 player draft. I think the deck was very good, but would have had trouble with a deck like Jason's. Actually went 1-2, but my round 3 opponent had Oketra and Glorybringer (was passed to her!). I flooded a lot, but I don't think I could go down to 15 lands. I think variance just got the best of me. No question in my mind that it could have gone 3-0 against the opponents decks I played.

Sidney Blumenthal

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Jul 15, 2017, 9:03:50 PM7/15/17
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The walls were my main win condition! By the time I was casting the big stuff, the ground was super bogged down most of the time and the walls brought it home. I just didn't see many 3 and 4 drops during the draft. Never saw a Sidewinder or Aerial Guide. At some point I gave up on being aggressive at all and decided getting to my big threats is what I needed to do.

Rhonas' Last Stand was fine...cast it on turn 2 twice...got Vizier of Defermented once, Lethal Sting turn 4 the other time. It's definitely high risk high reward.

Sent from my iPhone

Richard Romanowski

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Jul 18, 2017, 2:28:40 PM7/18/17
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IMG_20170718_075202.jpg

This is the masterpiece I drafted on Friday to a cool 2-0-1. Play against surprising all Ux aggro decks, so results are representative of what it would be like to play against a more aggressive Rx deck.

Started out with a Torment of 3 -1/-1 counters, then into the 1/4 miller in a weak. Saw a Fraying Sanity that I took a note on if it wheeled (it did) and there was also a Swarm Intelligence that wheeled but didn't work out.

Coming out of pack 2 I had a couple directions to go with my 3 Manaliths: Ub with some removal. Uw with a camel, farm, and a desert, Ug for Feral Prowler and wall. Well, we opened sandwurm convergence and went to town.

Convergence won half my games. Spring//Mind was great. Picked it over the embalm hydra and was happy i did. It was awkward that Manalith was the worst of my acceleration since they come in pack 1, but something to keep in mind if you draft greenramp. Turn 4 'pedes were great all night and they were easy to pick up. I milled someone out on turn 7, and another game where i got a pretty big burst of mill late in the game.

Overall, fun draft, I don't recommend trying to replicate this, it was low on threats and beat weak decks. The 1/3s and 1/4s did just enough in a world of afflict and menace, but they were definitely felt fragile.

Jason Salvano

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Jul 18, 2017, 2:49:32 PM7/18/17
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The image is low quality for me, so I can't make out most of the cards. It doesn't sound like a deck that I would draft! 

I value drafted a foil Swarm Intelligence that wheeled. It has the word "copy" on it so it has to be an EDH card, right?

Richard Romanowski

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Jul 18, 2017, 3:09:36 PM7/18/17
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Disappointing, but whatever. Swarm intelligence is probably 1-2 Mana too much to play, but untapping with it seems like an auto win with cheap stuff like unsummon, strategic planning and compelling arrogance

Trevor McCarthy

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Jul 18, 2017, 9:21:21 PM7/18/17
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Deck was insane and so am I. (Not pictured: 10 Mountains, 3 Plains.)
IMG_0176.JPG

Tom H

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Jul 18, 2017, 9:38:38 PM7/18/17
to Trevor McCarthy, Jason Salvano, Comics and More MtG group, Sidney Blumenthal, Richard Romanowski
 Looks like a petty good aggro deck, although I would have probably gone with a 10/7 split on the mana. Unless you have something like Rhonas's Last Stand, Cryptic Command, or a lot of one drops the difference between 10 and 11 sources isn't huge, but going from 6 to 7 seems like it could make a difference. You have few enough white cards that it doesn't hurt much. Extra white sources could be critical in activating the deserts though. 

On Jul 18, 2017 9:21 PM, "Trevor McCarthy" <argon.ph...@gmail.com> wrote:
Deck was insane and so am I. (Not pictured: 10 Mountains, 3 Plains.)

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Tom H

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Jul 18, 2017, 9:50:10 PM7/18/17
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Here's my latest draft deck along with the draft log in case anyone is interested. The p2p1 angel was questionable. I suspected that white was not open, but I figured that the card was powerful enough that it was worth taking as a speculative pick.
TorpeshMTG-2017.7.17-2287-5031487-HOUHOUAKH.txt
RG Draft Deck.jpg

Trevor McCarthy

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Jul 18, 2017, 11:17:26 PM7/18/17
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I'm still not sure how comfortable I am calling that deck an aggro deck - it is running Wall of Forgotten Pharaohs, after all. However, you're totally right about the land distribution; I should have had an extra Plains in there. (In my defense, the white Deserts were in there to be sacrificed to the red Desert and to enable Wall of Forgotten Pharaohs and Desert's Hold.) Still, deck somehow managed to not drop a game, and that was despite only seeing Glorybringer twice.

Haven't looked at the draft log yet, but the deck looks solid so far; God-Pharaoh's Gift is a beating. Good luck in the games!

Tom H

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Jul 18, 2017, 11:44:26 PM7/18/17
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I already played out the games. The deck went 3-0. I had to sideboard out the God-Pharaoh's Gift once against a UW "tempo" deck that was running multiple Unsummons and Winds of Rebuke to lower my curve a bit, but otherwise the card performed extremely well. There were some games when I only had one creature in the graveyard, but getting back a 4/4 vigilance for 7 mana and then making it so that your opponent never wants to kill your creatures any more is still pretty good.

Since I just finished up another draft I'll drop it here as well in case people want to see it. Opened my first god of the set (the Scorpion God) and he was about as insane as you would expect - maybe even more so. Oh, and might as well get my first planeswalker of the set too and toss a Samut into the deck. Good thing I snagged a late Traveler's Amulet in pack 1. Oh, and it wasn't like I got super lucky and opened both the god and planeswalker. Someone passed me Samut. I couldn't wait to play this deck, so I went ahead and played out the games. 3-0 (6-0) including two super long and grindy games against a UW deck in the finals that had the Angel of Condemnation and two of the guys that fetch an eternalize or embalm creature and then draw a card every time you use one. Despite casting the angel on curve and getting out both of those guys in game one (drawing lots of cards) I was eventually able to stabilize until I could find my own bombs. Both games my opponent got me down to under 5 life before I was able to lock up the board and both times the Wall of Forgotten Pharaohs was key. Puts a stop to Oketra's invulnerable 3/1 and comes in handy when the opponent has a 1/1 that the want to suicide in so that they can then eternalize it. The thing also probably did more damage overall than my Nef-Crop Entangler did.

The quiet over-performer of the deck (and in past experiences as well for me) was the Sunset Pyramid. The card isn't a bomb or anything, but it continues to impress me. Easy to leave up tricks or removal on the opponent's turn on a stalled board then just draw a card or scry at the EOT if you don't need to spend your mana.


TorpeshMTG-2017.7.18-2287-5047289-HOUHOUAKH.txt
Jund mythics.jpg

Richard Romanowski

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Jul 19, 2017, 8:48:49 AM7/19/17
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Sunset pyramid seems like one of the best tomes they've printed for limited. First card cost 4 Mana instead of 7-8, and the next two like you said are super easy to fit in. I haven't got to play it yet, but it should be a lynch pin of any deck wanting to slow the game down


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Tom H

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Jul 22, 2017, 7:34:18 PM7/22/17
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Last night's FNM deck. I took Fervent Paincaster p1p1 over Torment of Venom, Doomfall, and Marauding Boneslasher. I figured that the paincaster was close enough in power level that I'd rather just let other people fight over black next to me. The next pack I took Open Fire over another Torment of Venom and another Marauding Boneslasher and pick 3 was another Open Fire over yet another Torment of Venom.

I didn't see any other red the whole pack and was a little worried when I looked at my pile at the end of the pack and had 3 red cards, 5 blue cards, 4 green cards, and 3 white cards. I had gotten a 4th pick Tenacious Hunter, but all of the blue had come super late, so I figured that I would end up in at least one of those two colors. In pack two I opened another Fervent Paincaster and got passed another Open Fire, so I decided that I would be in red no matter what and if I had to put together 16 cards of another color then that's what I would do. Luckily it didn't come to that. The blue also turned out to be super open as I expected, with me picking up a 3rd or 4th pick sphinx. I was a little disappointed that a second Firebrand Archer didn't wheel when I took one of the Open Fires over it.

I really liked playing the deck. The cantrip type draw spells were much better than I expected since I was usually digging for powerful spells. I had a bunch of games follow the same pattern - I'd try to stabilize while my opponent got me down to 4 life (in one game, 1) then I'd play Angler Drake or Lay Claim, follow that up with either draw spells or other big spells, and eventually take over the game to win in short order. Ended up going 3-0-1, with the draw being unintentional against a GR ramp deck. One of our games I got down to 4 cards left in my library. The deck was really a lot of fun to play, with lots of interesting decisions.

I left a Riddleform in my sideboard. Anyone have any experience with it? Although I had a lot of spells, it seemed like a card that you would want in an aggressive tempo deck, not a more controlling deck like mine. Imaginary Threats also sat in the sideboard given the rest of my deck. I brought in the second Illusory Wrappings against the GR ramp deck and a Proven Combatant against a deck with multiple wraths (Hour of Devastation and Bontu's Reckoning) and some x/1s. I even brought in a Bloodlust Inciter against an opponent with a lot of x/1s and removal with the idea that I could haste up my Fervent Paincasters. Probably getting a bit too cute there, but it worked out (in that I never drew the inciter).

CREATURES
------------------
1x Firebrand Archer
1x Pathmaker Initiate
1x Wall of Forgotten Pharaohs
1x Aerial Guide
2x Fervent Paincaster
2x Aven Initiate
1x Ominous Sphinx
1x Angler Drake
1x Striped Riverwinder

SPELLS
-----------
1x Magma Spray
1x Strategic Planning
1x Unquenchable Thirst
1x Illusory Wrappings (a second in the sideboard for big green decks where my burn wouldn't be enough)
3x Open Fire
1x Supreme Will
1x Tragic Lesson
1x Hieroglyphic Illumination
1x Trial of Knowledge
1x Lay Claim

LANDS
----------
2x Desert of the Mindful
7x Island
8x Mountain


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Jason Salvano

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Jul 24, 2017, 10:23:26 AM7/24/17
to Tom H, Richard Romanowski, Trevor McCarthy, Comics and More MtG group, Sidney Blumenthal
Your first three drafted red cards are all correct, lacking any other information. Each of those cards is better than the competing black cards, and red is a better color. (Personally, I think Torment of Venom is underrated, and it's a straight up 2-for-1 in an aggressive deck. But if you're aggressive, what's the best pairing? Red.)

Sometimes a person downstream cuts red pretty hard. What can you do? As long as someone to your left in search of a second color doesn't choose red (and it'd have to be some ridiculous rare given that you and possibly someone to your right cut red in pack 1), you should have a nice pack two. 

I think your deck would've been even better if you could've picked up another desert or two, and more copies of Wall or Unquenchable Thirst. But Illusory Wrappings is almost as good in your deck, and I would have played the second Illusory Wrappings over Pathmaker Initiate.  

I think the spell count in your deck would've been great for Riddleform, but I'm not sure your deck has aggressive enough creatures to back it up. But that's the tension of the card. If you were on the play, I could see going +Riddleform, Bloodlust Inciter -Wall, Illusory Wrappings. 

But I think your deck is wrong for Riddleform. I think you need three ingredients: lots of two drops, multiple Unsummon effects or cheap removal spells, and as many exert creatures as you can draft. The two drops obviously curve aggressively into the Riddleform, the Unsummon effects and removal activate and are cheap enough to give you two spell tempo turns with the two drops, and exert creatures like Scrapper and Emberhorn Minotaur would just be unblockable. I think that's the deck. I see your deck as more of a stop the ground, draw cards, and win with flyers and incidental damage, which is why I advocated for the second Wrappings.

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Tom H

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Jul 24, 2017, 10:35:37 AM7/24/17
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Thanks for the comments and suggestions. Yeah, I would have been pretty happy to have a second wall (over say, the Pathmaker Initiate) and another desert or two. The wall continues to impress me, being both a stabilizing card and a finisher all in one.

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Jason Salvano

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Aug 3, 2017, 11:37:16 AM8/3/17
to Tom H, Comics and More MtG group, Richard Romanowski, Sidney Blumenthal, Trevor McCarthy

0.jfif
It's a bit blurry, so here's the relevant contents:
3 Walls
1 Abrade
2 Open Fire
1 Manalith
1 Big Hydra
1 Oasis Ritualist
1 Simic Enchantment
1 Deem (Un)worthy
1 Hippo
1 Bounce Drake
1 Sandwurm
and the payoffs, Nicol Bolas and River Hoopie.

P1P1 Hydra, hedged multicolor with the remainder of the pack, picking up deserts, Abrade, and Open Fire. I made the mistake of not taking an Unquenchable Thirst over Rhonas's Stalwart, I believe. It's hindsight, but still probably wrong. An Oasis Ritualist did not wheel. 
P2P1 Nicol Bolas, it's on.
P3P1 UB cycling land over 6/6 embalm Honored Hydra? Lost the chance to theme deck.

Defeated a few decks and then lost a close one to zombies, where he used Lethal Sting to kill my Hydra, bin his Adorned Pouncer, and make the 4/4 double strike the next turn. I died one mana short of Nico Bolas'ing it. 

The deck played wonderfully, though I would've liked a better distribution of deserts (I picked up 4 black deserts, including two Ifnir, and only one blue one, because that's all there was) and I was a bit soft to incidental and fast damage. 

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Tom H

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Aug 3, 2017, 11:42:24 AM8/3/17
to Jason Salvano, Trevor McCarthy, Sidney Blumenthal, Comics and More MtG group, romanowskisoccer16
 Seems pretty sweet. Exactly the kind of deck that I want to draft in this format. I don't know if I would have the discipline to take the UB land over Honored Hydra, but I suppose it depends on what fixing you already have at that point.

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Jason Salvano

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Aug 3, 2017, 11:48:07 AM8/3/17
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I may not have needed it, but I thought it was better to be safe. If it were x3 Amonkhet then perhaps I could hope for a wheel, but not in the third pack when everyone is established. (Unless there was no UB player. There was.) While I would have certainly played the Honored Hydra, I viewed him as replaceable. He's better than Sandwurm and Hippo, but not by so much that I want to hurt my ability to play Angler Drake or Nicol Bolas on curve (or earlier).  

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Jason Salvano

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Sep 1, 2017, 7:44:28 PM9/1/17
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Is this deck good? I have no idea if I'm about to go 3-0 or 0-3.
IMG_20170901_194121.jpg

Trevor McCarthy

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Sep 1, 2017, 11:13:14 PM9/1/17
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Not enough 4s to justify the Imminent Dooms, I think. How'd you do?

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Tom H

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Sep 2, 2017, 8:36:29 PM9/2/17
to Jason Salvano, romanowskisoccer16, Comics and More MtG group, Trevor McCarthy, Sidney Blumenthal
 Several bombs, decent removal, good early game, some counterspells for opposing bombs, and some card advantage. I like it.

I don't think that the Imminent Dooms need to get past 3 to be good, but I don't know that I'd play both of them. If you draw both and don't happen to have one of your 3 or 4 one drops then it's bad news. Plus, I think that the deck is good enough without them. I'd play them just to see how good they are though. 

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Jason Salvano

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Sep 3, 2017, 1:13:19 PM9/3/17
to Tom H, romanowskisoccer16, Comics and More MtG group, Trevor McCarthy, Sidney Blumenthal

There was nothing easy about playing the deck--it was one of the more challenging ones I've played recently. There were indeed issues with the curve, and predictably, it was difficult to jump above 3 cmc. The deck went 2-1, losing to U/G/b (splash Decimator Beetle and Obelisk Spider), and defeating U/B and R/G/u (splash Locust God), but it felt underpowered in general. Oracle's Vault was actually the best card in the deck; I won every game in which I played it. Feels very different than it did in Amonkhet!

In hindsight, I think I should have been U/B in my seat. I first picked Dreamstealer, though black was completely cut in pack 1. I should've stuck with my nearly mono blue draft, and cut black in pack 2. But a late Imminent Doom and a Burning-Fist Minotaur (which I didn't end up playing) had me thinking U/R. Plus, I was passed a second copy of Doom in pack 2, and I had heard that Imminent Doom could be amazing, so I wanted to try it. I did find that drawing the second copy of Imminent Doom was poor (unless you need a 3 cmc). I was never able to get both copies ticking up. Here's the big issue with the deck: I needed card draw and looting effects. It would've helped both plans, the Doom and the God Pharaoh's Tomb (which was lackluster all night).

I'd be hesitant to recommend this kind of deck. It's challenging to draft, and it's challenging to sequence your plays and know when to hold back certain cards so that you can get Doom value. It's strange to play this way in draft, in general. I think there's something here, but I didn't quite piece it together perfectly.


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Tom H

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Sep 3, 2017, 3:55:30 PM9/3/17
to Jason Salvano, romanowskisoccer16, Comics and More MtG group, Trevor McCarthy, Sidney Blumenthal
My deck from FNM. It was a 5-person pod (10 players, split into two pods). I took p1p1 Overwhelming Splendor and was almost mono-white through pack one with a few dips into green, including a wheeled Oasis Ritualist, a wheeled green desert, and an early Ambuscade. I was expecting green to be more open as a result, but someone else moved into it in pack two. P2P1 I opened up the Hour of Revelation. I managed to go 3-1. Went into the finals as the only 3-0 player, but then lost to a BW zombie deck, including a game one loss where I resolved Overwhelming Splendor, but couldn't get enough creatures out to prevent him from getting through the last 8 damage. I beat UR spells, GR monsters, and a UW embalm/eternalize deck.

One thing that I noticed was that the Unwavering Initiates, despite the embalm, are still kind of weak in this format. There are just too many 2/4s that blank them. They were still good in a good amount of match-ups, but very weak in others.

CREATURES
------------------
1x Oketra Avenger
1x Wall of Forgotten Pharaohs
1x Dauntless Aven
1x Harrier Naga
1x Solitary Camel
2x Unwavering Initiate
1x Vizier of Deferment
1x Oasis Ritualist
1x Aven of Enduring Hope
1x Scaled Behemoth

SPELLS
-----------
1x Stinging Shot
1x Saving Grace
1x Leave/Chance (card wasn't as good as I had hoped)
1x Ambuscade
1x Beneath the Sands
1x Farm/Market
1x Manalith
1x Sandblast
1x Electrify
1x Deem Worthy
1x Hour of Revelation
1x Overwhelming Splendor

LANDS
----------
1x Desert of the Indomitable
2x Desert of the True
1x Shefet Dunes
1x Traveler's Amulet
6x Forest
1x Mountain
5x Plains



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