A sweet RIX draft deck

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Tom H

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Feb 23, 2018, 7:13:27 PM2/23/18
to Comics and More MtG group
I don't know if people here are still playing Magic, but I was about to go play at FNM (first time in awhile) and was unsleaving my last deck, so I thought I'd post it here because it was a pretty sweet deck that managed to go 4-0.

CREATURES
------------------
1x Deeproot Warrior
1x Giltgrove Stalker 
1x Kitesail Corsair
1x Jungle Creeper
1x Ranging Raptors
1x Ravenous Daggertooth
1x Siren Lookout
1x Storm Fleet Spy
1x Deadeye Rig-Hauler
1x Crested Herdcaller
1x Prosperous Pirates
2x Colossal Dreadmaw

SPELLS
------------
1x Expel from Orazca
1x Moment of Craving
1x Siren's Ruse
1x Treasure Map
1x New Horizon
1x Squire's Devotion
2x Waterknot
2x Hunt the Weak

LANDS
----------
6x Forest
5x Island
3x Evolving Wilds
1x Plains
1x Swamp
1x Woodland Stream

The mana was so good :)

Jason Salvano

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Feb 23, 2018, 8:02:36 PM2/23/18
to Tom H, Comics and More MtG group
Oof, I don't know what all these cards do. But I know what Treasure Map does, and that's sweet. I haven't drafted the format but I understand it's much better than Ixalan. Instead of elbowing someone out of the way for a tribe, you can draft three and four color piles of good cards, and that's fun, right? :) 

I might give the next set a shot, since it's also coinciding with them bringing back FNM promos.

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Tom H

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Feb 23, 2018, 11:02:54 PM2/23/18
to Jason Salvano, Comics and More MtG group
The format is a HUGE step up from Ixalan. I basically stopped playing Ixalan a few weeks into the format (maybe I played a draft or two a whole month out). I've been enjoying this one a lot though. Part of it is the ability to draft 3 and 4 color decks, but even beyond that just being able to play games where blocking might happen or where there are actual decisions and it's not just, "I play a creature, attack with all" occasionally interspersed with a combat trick. Tribes are still draftable at least to a degree. Merfolk relies on some rares and uncommons from Rivals and then ALSO getting enough of the good common merfolk in Ixalan, so it's always possible that the packs break bad for you and your deck ends up as garbage even when it's open. Pirates can be good, but often ends up as just a deck that has some pirate synergies here and there (although an all-out pirate deck can happen). Dinos got a big boost and vampires took a small hit, but it's still decent (actually what I ended up in tonight for a 2-1).

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Richard Romanowski

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Mar 23, 2018, 12:52:18 PM3/23/18
to Tom H, Comics and More MtG group, Jason Salvano
Some people have said it's too tribal and it pigeon holes you early. I only drafted once so can't confirm that. Did you find the same thing?

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Tom H

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Mar 23, 2018, 1:17:21 PM3/23/18
to Richard Romanowski, Comics and More MtG group, Jason Salvano
I haven't found that at all actually. I haven't been drafting much lately (when Legacy Cube came back I moved to that, and after that left I just stopped), but I still probably had 20+ drafts and my opinion was that it was very easy to switch based on signals at least deep into the first pack and sometimes you can do it in the second pack if you're just switching one color. I've drafted some tribal decks, but I've also drafted UW flyers, Esper Ascend, 4 and 5-color shenanigans, and BG "good stuff" multiple times. Even the tribal decks that I've had (especially dinos and pirates) are often just a handful of synergies for that tribe and then "good stuff". I've only been in the situation a couple of times where I was basically, "just take every single merfolk (or vampire or whatever) because even vanilla creatures of that type help my synergies."

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Richard Romanowski

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Mar 23, 2018, 1:28:08 PM3/23/18
to Tom H, Comics and More MtG group, Jason Salvano
That's good to hear. When I drafted I ended up in UG merfolk and was wondering how to value the understatted ones like the 1/1 unblockable for 1.

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Tom H

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Mar 23, 2018, 1:40:50 PM3/23/18
to Richard Romanowski, Comics and More MtG group, Jason Salvano
I've found that it varies drastically based on what you already have in your deck and merfolk is one of the riskiest/trickiest to draft. Kumena is maybe worth drafting around as is the elite guy that lets you put out a +1/+1 counter every time a merfolk enters the battlefield. If you see a late Merfolk Mistbinder then you might consider going in on it, but then you still want to pick up at least a second one. The problem is, if you open a Merfolk Mistbinder and take it with the idea of going into merfolk then you have to hope that other people open them (and don't take them) as well. Otherwise what are you hoping to get? Drafting a bunch of River Darters (2/3 for 3, unblockable by dinos) isn't where you want to be. Jungleborn Pioneers are much better, but anyone in green is going to take those highly. Most of the good merfolk are in IXA, so you end up hoping to get lucky in the RIX packs to have a good starting point and then hoping to get lucky again in IXA that specific merfolk cards get opened. Like, what if only one River Herald's Boon is opened in all 8 packs?

One of the best decks that I drafted was a merfolk deck. I can't remember if I posted it here, but it had triple Forerunner and in the IXA pack I opened up the guy that gives all merfolk with +1/+1 counters unblockable. But if you think about that - I had to open/get passed 3 premium uncommons and then open a bomb rare in my tribe in pack 3 (I also had at least one mistbinder I think and maybe even an elite). So really I just got incredibly lucky. Think about what that deck looks like if only one of the uncommons was opened (seeing only one of a specific uncommon is pretty normal). There's always luck involved of course, but it just seems like merfolk is super reliant on getting lucky with the downside being an almost unplayable deck.

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Richard Romanowski

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Mar 23, 2018, 1:43:23 PM3/23/18
to Tom H, Comics and More MtG group, Jason Salvano
I went 2-1 in an average fnm skilled pod. Got the 1ug 3/3 merfolk that can add counters and remove them to draw cards and the 1/3 add two counters for 2g in the third pack, so those were good additions, but it was mainly a good curve deck. 2 welling tern pirate things, 3 Hardy veterans, etc

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