Amonkhet Drafts

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Sidney Blumenthal

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Apr 28, 2017, 11:21:02 PM4/28/17
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As has become a habit of mine, my first draft of the format will likely be my best. Started off with Cast Out, Gustwalker, Cast Out, Electrify. The white dried up at that point but the red was flowing. Pack 2 I opened the Archdemon, which I took, hedging a bit. Stuck mostly to aggressive red cards still though. Third pack I opened the Dusk to Dawn and was passed Sweltering Suns. Deck performed great except when I flooded. Beat a Temur deck with Glorybringer and the clone, UG tempo deck with 5! Winds of Rebuke, 2 of the green cartouche, and the hexproof lizard, and a WB zombie deck in the finals that had 4 binding mummy and double lord.
IMG_1860.JPG

Tom H

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Apr 28, 2017, 11:40:04 PM4/28/17
to Sidney Blumenthal, CAM Magic
Nice! Pretty sweet looking deck.

I ended up drafting RG (against my better judgment) after opening a pretty bad first pack and taking some random green guy. I got a 3rd pick 4/3 for 3 that can't be countered and a 4th pick Deem Unworthy followed by Electrify later in the pack. Like every other RG deck that I've drafted in this format though, it looked sweet on paper, but played like crap. After going 1-2 I came home and drafted the attached deck, which is currently 1-0. Although Nissa was my p1p1 I was prepared to end up GXu just splashing her (UXg is typically harder to splash), but the blue was reasonably open as well.

I think that p1p2 Kefnet was the wrong pick (Soulstinger or even River Serpent maybe better), but I figured that it was a pretty weak pack so I wasn't giving up much and if I ended up in UG then I'd likely have some ramp which meant that 4 mana to draw a card later in the game to replace that ramp could be good. In the second game of my first match I got to 14 mana (thanks to Vizier and Gift of Paradise) and was drawing an extra 3 cards a turn and still leaving up Winds of Rebuke which I had sideboarded in. The Sandwurm Convergence ended up being in the last 10 cards of my deck, so my opponent could have tried to deck me (although I'm pretty sure he fails), but after I got my first wurm he untapped and conceded.

As long as I can avoid decking myself, I think I'll be in good shape.


On Fri, Apr 28, 2017 at 11:21 PM, Sidney Blumenthal <sidney.i....@gmail.com> wrote:
As has become a habit of mine, my first draft of the format will likely be my best. Started off with Cast Out, Gustwalker, Cast Out, Electrify. The white dried up at that point but the red was flowing. Pack 2 I opened the Archdemon, which I took, hedging a bit. Stuck mostly to aggressive red cards still though. Third pack I opened the Dusk to Dawn and was passed Sweltering Suns. Deck performed great except when I flooded. Beat a Temur deck with Glorybringer and the clone, UG tempo deck with 5! Winds of Rebuke, 2 of the green cartouche, and the hexproof lizard, and a WB zombie deck in the finals that had 4 binding mummy and double lord.

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TorpeshMTG-2017.4.28-1867-3772680-AKHAKHAKH.txt
GU ramp draw.jpg

Tom H

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Apr 28, 2017, 11:44:44 PM4/28/17
to Sidney Blumenthal, CAM Magic
BTW, I attached the draft log so that you can all tell me what horrible picks I made. So far my drafts online are all 2-1s. While I think I've gotten some insight into the format, I'm still not feeling super confident about it.

Also, a nice little interaction that I've come across twice now (once in a draft and once in one of my sealed pools) is Scribe of the Mindful and Wander in Death. It's a real slow engine, but if you're in a board stall it can give you some inevitability. You basically get a creature out of your graveyard every other turn for 4 mana, so if you can force trades it's going to likely win you the game.

Trevor McCarthy

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Apr 29, 2017, 9:58:48 PM4/29/17
to Tom H, Sidney Blumenthal, CAM Magic
This was from a 6-man pod. No picture because Cycling and Aftermath make the curve incomprehensible.


Oketra's Attendant
Regal Caracal
Pitiless Vizier
Devoted Crop-Mate
Blighted Bat
Cursed Minotaur x3
Lord of the Accursed
Anointer Priest x2
Fan Bearer x2
Festering Mummy
Edifice of Authority
Oketra's Monument (also known as Sir Not Appearing In This Draft)
Painful Lesson
Start /// Finish
Splendid Agony x2
In Oketra's Name
Time to Reflect
Cradle of the Accursed x2
Plains x8
Swamp x7

Round 1, my BG opponent got stuck on 3 lands, but I couldn't kill him quick enough before he drew out of it, although I eventually broke through the board stall with both Fan Bearers and the Edifice. Game 2 I mulliganed to 5 lands, kept, scried Regal Caracal (top), and won very easily.

Round 2 was against some kind of Jund concoction. Game 1 I went Cursed Minotaur into Cursed Minotaur into Lord of the Accursed and he just kind of died. Game 2 was another board stall game, but Oketra's Attendant went unanswered long enough that I was able to alpha for the win (with some additional Fan Bearer/Edifice shenanigans).

Round 3 was... well, like round 1, my opponent was from the other six-man pod, and his deck was basically mine - except instead of a billion 3-drops, he had two Wayward Servants and three Binding Mummies. Deck was absurd and I got crushed in two games, but a 2-1 is probably above average for this deck anyway.

Tom H

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Apr 29, 2017, 10:39:01 PM4/29/17
to Trevor McCarthy, Sidney Blumenthal, CAM Magic
I like your deck. I wouldn't be surprised to see it go 3-0. Some evasive threats, decent removal, a good curve, and several power cards. Looks like a recipe for success.

Tom H

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Apr 29, 2017, 10:43:46 PM4/29/17
to Trevor McCarthy, Sidney Blumenthal, CAM Magic
I just finished the last match with my UG deck. Went 2-1 (yet again...). Second match my opponent was able to tempo me out in the third game, which I blame on myself a bit. I played out the 0/3 on turn one and my opponent had just played out the 3/1 that can exert to get first strike. I had Cartouch of Kick Someone's Ass in hand along with Camel Who Removes -1/-1 counters. I decided to play out the 4/3 so that I could use him for the cartouche instead of just keeping my opponent's board clear. He had mulliganed and I had good end game cards in hand, so I was thinking that the only way he would be able to beat me would be to aggro me out. I got greedy though and of course not only did he have removal for my guy, but when I then tried to use the cartouch a turn later he had two open mana and used a bounce spell in response for the complete blowout. He finished up with the Banisher Angel to seal the game. Stupid misplay.

Jason Salvano

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May 1, 2017, 7:26:41 AM5/1/17
to Tom H, Trevor McCarthy, Sidney Blumenthal, CAM Magic

I also drafted U/G featuring a Channeler Initiate, a Glyph Keeper, 2 Weavers of Currents, and 2 Lay Claim. I was lacking in interaction; I really could have used a Cartouche of Strength or some bounce. I ended up losing to a nearly mono red deck that played the 4/3 minotaur on turn two in both games and once followed it up with a Crop Crasher.

There were multiple red drafters at the table, which makes me think that red is pretty deep and among the best of colors. I wasn't terribly impressed with U/G, though I didn't have any trouble against the black/red deck that I played in the first round or the white/green one I played next.


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Richard Romanowski

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May 1, 2017, 4:35:24 PM5/1/17
to Jason Salvano, Tom H, Trevor McCarthy, Sidney Blumenthal, CAM Magic

Wander in Death is one of my favorite cards since it is never dead due to cycling. Is a 2-for-1 mid to late game that is better than divination since you get back two real cards. And makes me more comfortable running out bombs in the mid game knowing I can get it back later. The scribe combo is something I look for in every set I draft and while it is more interruptible than normal since you have to wait a turn. It's still super powerful, albeit slow and cards like Gravedigger can help get it back online

Jason Salvano

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May 2, 2017, 8:16:05 AM5/2/17
to Richard Romanowski, Tom H, Trevor McCarthy, Sidney Blumenthal, CAM Magic

Censor has been very good for me at the prerelease and in draft. I haven't hit anything expensive on curve, but I've countered my share of 2s and 3s, and I hit a Cartouche of Strength once.

In isolation, I don't think it's better than Miscalculation, as you want to have two mana up anyway so you could counter something. But in the frame of Amonkhet, you can (and I have) used multiple one-mana cyclers at the end of a turn, taking advantage of its U cycle cost. I also wouldn't take it over Essence Scatter unless I had strong cycling synergies, but it's not far behind.

Richard Romanowski

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May 2, 2017, 8:31:56 AM5/2/17
to Jason Salvano, Tom H, Trevor McCarthy, Sidney Blumenthal, CAM Magic

I love me a censor the flexibility it has compared to its opportunity cost is great. I feel much more comfortable not falling behind early with it in my deck

Nathan Musselman

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May 6, 2017, 1:05:49 AM5/6/17
to Richard Romanowski, Jason Salvano, Tom H, Trevor McCarthy, Sidney Blumenthal, CAM Magic
Rich and I both managed to go 3-0, 6-0 in our individual pods.  Thankfully, I was not in his pod because his deck was bonkers.

Here's my list:

Manticore of the Gauntlet x2
Hieroglyphic Illuminations x2
Magma Spray x2
Aven Initiate x2
Shimmerscale Drake
Angler Drake
River Serpent
Pathmaker Initiate
Cryptic Serpent
Naga Oracle
Seeker of Insight x2
Censor
Essence Scatter
Cancel
Reduce // Rubble
Vizier of Tumbling Sands
Scribe of the Mindful x2
Minotaur Sureshot

Relevant Sideboard:
Seeker of Insight
Harsh Mentor (brought in against Fan Bearer)

First picked Harsh Mentor and then tried to stay open in my 6 man pod.  Red dried up very quickly in pack 1 and I really didn't get much after that.  The blue just kept coming to me so I just kept picking them up.  The Seekers and Scribes did a lot of work especially when I could untap with Vizier.  I managed to cast 4 Magma Sprays in one game thanks to the Scribes.  I also was able to draw 6 cards at the end of an opponent's turn with a Hieroglypic Ilumination with 2 Seekers on the field and then drew into another H.I.



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Peter Mitchell

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May 6, 2017, 10:16:57 AM5/6/17
to Nathan Musselman, Jason Salvano, cam-...@googlegroups.com, Sidney Blumenthal, Trevor McCarthy, Tom H, Richard Romanowski
i went 3-0 in my draft as well... two Sandworm Convergences... nuff said

Richard Romanowski

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May 6, 2017, 10:18:29 AM5/6/17
to Peter Mitchell, Nathan Musselman, Jason Salvano, cam-...@googlegroups.com, Sidney Blumenthal, Trevor McCarthy, Tom H

Lol. That's a lot of sand. Glad to hear it wasn't too clunky


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Peter Mitchell

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May 6, 2017, 10:36:42 AM5/6/17
to Richard Romanowski, Nathan Musselman, Jason Salvano, cam-...@googlegroups.com, Trevor McCarthy, Sidney Blumenthal, Tom H
my deck was great... ill post it later

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Tom H

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May 6, 2017, 12:27:58 PM5/6/17
to Nathan Musselman, Jason Salvano, Comics and More MtG group, Sidney Blumenthal, Trevor McCarthy, Richard Romanowski
 How have people been liking the sometimes looter? I haven't tried him because he didn't seem very good, but since I suck at this format I could be way off. 

On May 6, 2017 1:05 AM, "Nathan Musselman" <nate.mus...@gmail.com> wrote:

Tom H

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May 6, 2017, 12:28:47 PM5/6/17
to Peter Mitchell, Comics and More MtG group
Forgot to reply all. 

On May 6, 2017 12:25 PM, "Tom H" <trhu...@gmail.com> wrote:
I'm always happy to hear when Sandwurms converge successfully. Nice job.

I went 2-1 after losing to some Trevor guy in round one. I'll post my deck when I'm at my PC.

Richard Romanowski

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May 6, 2017, 12:30:50 PM5/6/17
to Tom H, Nathan Musselman, Jason Salvano, Comics and More MtG group, Sidney Blumenthal, Trevor McCarthy

As Pete will attest I like looters more than most especially when they can block. People say this format is faster than I've experienced which is possibly true since last two weeks the pods I played in were slightly weak. So the blocking is nice. Even though cycling doesn't trigger it, I think it is active enough to warrant a spot in most definitely as a curve filler. I'll almost always play the first in a slow blue deck with 5+ spells


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Jason Salvano

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May 6, 2017, 12:45:29 PM5/6/17
to Richard Romanowski, Tom H, Nathan Musselman, Comics and More MtG group, Sidney Blumenthal, Trevor McCarthy
The more I see the more I think the format is actually quite fast. I haven't played with Seeker either but the extra two toughness is a nice bonus if you're playing enough spells, which means you pretty much have to be playing UR or UB, unless you're very Cartouche/Trial heavy?  

Tom H

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May 6, 2017, 1:07:32 PM5/6/17
to Jason Salvano, Richard Romanowski, Nathan Musselman, Comics and More MtG group, Sidney Blumenthal, Trevor McCarthy
The problem that I've had with aggressive decks though isn't that I get run over by 2/2s and 2/1s. It's usually that I have 5/5s or 5/4 menace guys attacking me every other turn. Or I face never ending Cartouche of You Can't Block and Ahn-Crop You Can't Block. That ends up turning these guys into chump blockers at best.

Jason Salvano

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May 6, 2017, 1:37:41 PM5/6/17
to Tom H, Richard Romanowski, Nathan Musselman, Comics and More MtG group, Sidney Blumenthal, Trevor McCarthy
Right, I think that's exactly it. Red and green in particular are very capable of running out some big early threats. Anything with four+ power is a big deal. Other than the obvious, here are a few cards that have been good:
  • Winds of Rebuke (all bounce is good against the 4/3 guy for 1R, Brute Strength, Cartouche, -1/-1 counter things, enbalm, etc. and bonus if you're UB with Wander)
  • Wasteland Scorpion (the set has just a little bit of a Theros feel with early large things, and lacking Sedge Scorpion this is the best there is)
  • Baleful Ammit (love the existence of this alongside the green crocodile)

Nathan Musselman

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May 6, 2017, 4:18:42 PM5/6/17
to Jason Salvano, Tom H, Richard Romanowski, Comics and More MtG group, Sidney Blumenthal, Trevor McCarthy
The looter did a lot for me but I was also running 8 spells and had the ability to untap them with my Vizier.  They didn't do a particularly great job of blocking except against the WB zombie deck.  They really helped me power through my deck to all of my control cards and/or finishers.  There was only one point all night where I was ever down to 1 card in hand and I often was holding 4-6 cards when passing the turn.  

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Tom H

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May 6, 2017, 8:09:46 PM5/6/17
to Jason Salvano, Richard Romanowski, Nathan Musselman, Comics and More MtG group, Sidney Blumenthal, Trevor McCarthy
The scorpion did save my bacon in one game last night. My opponent played a t2 Exemplar of Strength on the play. On turn three he played double Shed Weakness on it to hit me for 8 and leave it as a 4/4. I played t3 scorpion and laughed a little inside while still sweating a removal spell that he didn't have.

The one thing that my deck was really lacking (which I never saw all draft) was a Cartouche of Ambition. I was telling Trevor last night that the black cartouche and Baleful Ammit are a couple of my favorite cards because they can swing races so hard and get you out of some real jams.

I've also come around a lot on Winds of Rebuke. Normally I'm not a huge fan of bounce spells like that because it's hard to get a card out of them and they end up just delaying things a bit. It seems like it always seems to earn a card against pretty much any of the decks out there in this set though and I'll usually main deck my first one if I'm in blue and not feel bad about it at all.

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Peter Mitchell

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May 7, 2017, 9:16:31 PM5/7/17
to Tom Hummel, Jason Salvano, Nathan Musselman, Trevor McCarthy, Sidney Blumenthal, Comics and More MtG group, Richard Romanowski
Ok here is my awesome Sandworm stompy deck in all its glory.  I was running two Bitterblade Warriors in place of the two Pouncing Cheetahs  but nobody was playing very fast decks so I opted for the glash creatures that go well will my counterspells and sometimes used cheetahs as a removal spell in a blocking situation.  This deck was a lot of fun.  the life off the gifts of paradise was relevant in a couple senerios.  Still dont understand why someone passed me the Sphinx bit glad they did:)  lastly the visier is stupid witg my Naga sol ring and the gifts.
20170507_211005.jpg

Peter Mitchell

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May 7, 2017, 9:18:04 PM5/7/17
to Tom Hummel, Jason Salvano, Nathan Musselman, Sidney Blumenthal, Trevor McCarthy, Comics and More MtG group, Richard Romanowski
glash = flash before the comments come pouring in haha

Sidney Blumenthal

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May 20, 2017, 4:20:07 PM5/20/17
to CAM Magic
Sometimes the draft gods look down upon you and bequeath you with the nut. P1P1 and P2P2 Liliana's Mastery, P1P2 and P2P3 lord. You know you have a good deck when Baleful Amut and Cumpulory Rest are in the side.
IMG_2094.JPG

Richard Romanowski

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May 20, 2017, 5:10:34 PM5/20/17
to Sidney Blumenthal, CAM Magic

Wow, luckily you had two fan bearers to cool yourself down


On Sat, May 20, 2017, 4:20 PM Sidney Blumenthal <sidney.i....@gmail.com> wrote:
Sometimes the draft gods look down upon you and bequeath you with the nut. P1P1 and P2P2 Liliana's Mastery, P1P2 and P2P3 lord. You know you have a good deck when Baleful Amut and Cumpulory Rest are in the side.

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Tom H

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May 20, 2017, 5:13:04 PM5/20/17
to Sidney Blumenthal, Comics and More MtG group
Nice. That's one fantastic deck. Reminds me of a 3-0 draft that I had recently. I took p1p1 RB minotaur that distributes -1/-1 counters. By the end of pack one I was basically mono black so for p2p1 I took Lord of the Accursed in a weak pack since I had a couple of zombies. P2p2 I took the cycler that makes zombies and p2p3 got a Liliana's Mastery. In the end I was still mono black so I played 3 of the zombie making lands and an Evolving Wilds plus a couple Mountains to splash the minotaur. Sometimes it just falls into your lap. 

On May 20, 2017 4:20 PM, "Sidney Blumenthal" <sidney.i....@gmail.com> wrote:
Sometimes the draft gods look down upon you and bequeath you with the nut. P1P1 and P2P2 Liliana's Mastery, P1P2 and P2P3 lord. You know you have a good deck when Baleful Amut and Cumpulory Rest are in the side.

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Mike Wall

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May 22, 2017, 8:35:26 AM5/22/17
to Sidney Blumenthal, Tom H, Comics and More MtG group
Nice deck! I don't have much experience with the format, but I've heard aggro is very powerful at the moment. Curious about the decision to play 2x final reward over the rest and 1 copy. Seems like being able to play the rest earlier or along with another spell would be beneficial 


From: cam-...@googlegroups.com <cam-...@googlegroups.com> on behalf of Tom H <trhu...@gmail.com>
Sent: Saturday, May 20, 2017 5:13:02 PM
To: Sidney Blumenthal
Cc: Comics and More MtG group
Subject: Re: [CAM-magic] Re: Amonkhet Drafts
 
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Jason Salvano

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Jun 3, 2017, 1:40:57 PM6/3/17
to Mike Wall, Sidney Blumenthal, Tom H, Comics and More MtG group
I drafted a BG counters deck relatively unsuccessfully last night. I thought it was roughly average but perhaps lacking a few key cards, like Cartouche of Ambition. 

One card that impressed me was Nest of Scarabs. I had low expectations for it, but it was terrific with Splendid Agony and Soulstinger. The insects are great fodder for -1/-1 counters, and they're fine throwaway blockers for exert creatures. It does seem to put pressure on your 2s, because you can't just pass the second turn without a play and then follow that up with a do nothing. 

I was hoping someone with experience drafting and playing the deck could answer a few questions:

How good is Naga Vitalist in the deck?
What are its best early plays?
How good is Oracle's Vault? (I drafted it second or third pick out of the third pack, but never drew it. I'm also interested in how good the card is in general, not just in the context of this archetype.)

Additional insight is welcome!

On Mon, May 22, 2017 at 8:35 AM Mike Wall <michael....@gmail.com> wrote:
Nice deck! I don't have much experience with the format, but I've heard aggro is very powerful at the moment. Curious about the decision to play 2x final reward over the rest and 1 copy. Seems like being able to play the rest earlier or along with another spell would be beneficial 


From: cam-...@googlegroups.com <cam-...@googlegroups.com> on behalf of Tom H <trhu...@gmail.com>
Sent: Saturday, May 20, 2017 5:13:02 PM
To: Sidney Blumenthal
Cc: Comics and More MtG group
Subject: Re: [CAM-magic] Re: Amonkhet Drafts
 
Nice. That's one fantastic deck. Reminds me of a 3-0 draft that I had recently. I took p1p1 RB minotaur that distributes -1/-1 counters. By the end of pack one I was basically mono black so for p2p1 I took Lord of the Accursed in a weak pack since I had a couple of zombies. P2p2 I took the cycler that makes zombies and p2p3 got a Liliana's Mastery. In the end I was still mono black so I played 3 of the zombie making lands and an Evolving Wilds plus a couple Mountains to splash the minotaur. Sometimes it just falls into your lap. 
On May 20, 2017 4:20 PM, "Sidney Blumenthal" <sidney.i....@gmail.com> wrote:
Sometimes the draft gods look down upon you and bequeath you with the nut. P1P1 and P2P2 Liliana's Mastery, P1P2 and P2P3 lord. You know you have a good deck when Baleful Amut and Cumpulory Rest are in the side.

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Richard Romanowski

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Jun 3, 2017, 3:47:54 PM6/3/17
to Jason Salvano, Mike Wall, Sidney Blumenthal, Tom H, Comics and More MtG group

Nest of scarabs also impressed me the first time an opponent cast it against me.

I like vitalist since there several 4s and 5s you play. It's better with the ones that give one counter since it can still to for Mana but it's still expendable later if you have creatures that give multiple counters. Dimmed dissenter seems to me like the other good two drop for the deck.

As much as I like drawing cards. I think the vault is too slow in this format and there is enough draw and cycling for the decks that would want it to use there Mana and cards that way

Tom H

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Jun 3, 2017, 4:33:02 PM6/3/17
to romanowskisoccer16, Jason Salvano, Mike Wall, Sidney Blumenthal, Comics and More MtG group
Festering Mummy is a great early drop for the deck. It's one of the few early cards that deals with Nef-Crop Entangler cleanly.

I also like the Naga Vitalist because you have to be doing something turn two and like Rich said, it can be a good place to drop a counter.

I really like the card Oracle's Vault as a card, but sadly in this format it just doesn't work too often. Even if you "stabilise" you usually can't spend time grinding out card advantage because there's a Pathmaker Initiate on the board or your opponent just needs to top deck an Ahn-Crop You-cant-block. I've won games with it, but I think that in general in this set it's a negative EV card. 

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Josh Zirkel

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Jun 3, 2017, 5:46:39 PM6/3/17
to Tom H, romanowskisoccer16, Jason Salvano, Mike Wall, Sidney Blumenthal, Comics and More MtG group
Naga Vitalist is probably your best turn two play since it ramps you to your higher impact spells such as soul stinger or crocodile of the crossing while letting you get closer to higher impact removal such as final reward. Short of that, I really like Dune Beetle since it just shuts down so many aggro strategies with 4 toughness as well as being a nice place to put a bunch of -1/-1 counters if you want your soul stinger to come out as a 4/5 for 4.


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Jason Salvano

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Jun 9, 2017, 9:14:08 PM6/9/17
to Josh Zirkel, Tom H, romanowskisoccer16, Comics and More MtG group, Mike Wall, Sidney Blumenthal
Did I build it correctly?

Richard Romanowski

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Jun 9, 2017, 9:43:31 PM6/9/17
to Jason Salvano, Josh Zirkel, Tom H, Comics and More MtG group, Mike Wall, Sidney Blumenthal

I think for the most part. Depending what you passed in the draft, you could include one of the more targeted spells with cycling since they will rarely be dead instead of maybe if one of the weaker two drops

Jason Salvano

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Jun 10, 2017, 12:09:37 AM6/10/17
to Richard Romanowski, Josh Zirkel, Tom H, Comics and More MtG group, Mike Wall, Sidney Blumenthal
P1P1 Hazoret
P1P2 Gust Walker
P1P3 Trial of 4/2 > Thresher Lizard, Cartouche of Zeal
Cartouche of Zeal is pretty good, but I can't see it being better than the green Trial as of my third pick. It turned out to be pivotal, as green flowed well with red being almost non-existent except for a pack with multiple options including the 4/3 1R guy. White was never truly open, but I picked up a couple of Binding Mummies in the third pack. Colossapede should've been an Ahn-Crop Champion but it didn't make it back around.  


Forsake the Worldly came in twice, once for Josh's Edifice and once for a deck with a high number of targets (Bounty of Luxa, Compulsory Rest, and I suspected Lay Claim). Stinging Shot also came in once. I never had reason to side into a higher curve version with Naga Vitalist and I think it would've been strictly inferior considering my removal (fight cards). 

If I had a bit more depth in my board, I would've liked to have sided out the two 3/1 cats against Josh's Sick and Tired. It wasn't for lack of trying. I feel like there's a large gap between the Fan Bearers and Magma Sprays of the set and the rest. Maybe it's the mapping, but the situation is exacerbated by how fast and unforgiving the format is, turning the typically terrific like Scaled Behemoth and Lay Claim into mediocre.

I played 16 lands (8-8) and I felt it was too risky to go down to 15 without an Evolving Wilds or something to fix. Edifice overperformed my expectations in this type of deck. How good is Hazoret?

Richard Romanowski

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Jun 10, 2017, 10:06:35 AM6/10/17
to Jason Salvano, Josh Zirkel, Tom H, Comics and More MtG group, Mike Wall, Sidney Blumenthal

Edifice is the pacification array of this set. The more narrow icy manipulator that still overperforms.

Never played against or with Hazoret but seems fine now a fast set like this one where you can empty your hand

Tom H

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Jun 10, 2017, 12:48:42 PM6/10/17
to Jason Salvano, Josh Zirkel, romanowskisoccer16, Comics and More MtG group, Mike Wall, Sidney Blumenthal
It looks pretty solid to me, although I would probably put the Trial up with the creatures when laying things out. ;)

I also agree with Rich (like usual). Edifice always seems good at a minimum and sometimes it's great. I've played against Hazoret and since he's one of the easier gods to "turn on" he's pretty good. He also has that inevitability built in that makes it hard/impossible for the opponent to stabilize.

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Richard Romanowski

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Jun 10, 2017, 12:53:31 PM6/10/17
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Thanks :) I should write a book and sell it to Tom. Picking Prowess: How to 2-1 your local FNM. I'll get SCG to publish it. I've played with kefnet which was super durdly, but publishes any deck that doesn't do anything by attacking on turn four on the draw. Rhonas seems the best, and oketra third, behind Hazoret


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Tom H

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Jun 11, 2017, 12:30:06 PM6/11/17
to Richard Romanowski, Jason Salvano, Josh Zirkel, Comics and More MtG group, Mike Wall, Sidney Blumenthal
I'd definitely buy that book. Improving to 2-1 with this format would be some welcome relief. Can you include a chapter on how to weave shuffle too? (I actually had to explain to someone near the beginning of this format why that's not actually a legal way to shuffle your deck)

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