Warcraft 3 Frozen Throne 1.31 Full Download

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Maitane Roderiques

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Aug 3, 2024, 12:04:04 PM8/3/24
to calwesttuvo

Bye the way, i have to bought a physical copy of W3 + TFT in order to have the originals french voices. (they replaced them with the terrible new ones)
Which old patch should i download for a solo play?

Note: if you go for anything above 1.29, DO NOT click on battlenet in Main Menu. Also, do not run the Launcher.exe. Instead, always run from Warcraft III.exe. Also, I would recommend having entire warcraft game folder saved as backup in archive. Just in case you mess up.

Even talking about lag - the game runs a web-app main menu and has no region toggle option, so the terrible performance is expected. Crossplay between classic and reforged modes also seem to cause performance issues.

i bought the original warcraft 3 along with the frozen throne and ever since this reforged crap came out i stopped playing warcraft 3 because i have to update the launcher to the stupid retarded reforged launcher what a let down

maybe consider removing the function - that you seemingly added with 1.31.0 - from the warcraft 3 launcher/updater that causes it to take the path to the gamefiles from the windows registry (without asking again if the path is correct!! ).

And some my wishlist for reborn:
make good stats site like dotabuff but for wc3 melee maps.
make some good replay viewer. Because this is just LAME. It is lame to have a prof game and without opportunity to watch replays from 1.30 patch, etc, etc.

Ricordate che quasi ogni miglioramento al Warcraft III originale sar fondamentale e integrato in Reforged, per cui potete vedere queste patch come un anteprima di cosa ci aspetta in futuro. Iniziamo dalle novit generali per poi passare, pi in fondo, a quelle del bilanciamento.

Dev Comment: Spiked Barricades has not had much of a role in high level 1v1 games. Giving the upgrade extra percentage based damage increases the effectiveness against late game units, and reducing upgrade level count should help with it coming online faster. This does make the upgrade more complex, so we look forward to hearing feedback about this direction.

Dev comment: While the Knight is quite formidable in single combat with other units, we wanted to improve its role vs medium armor further than the default damage bonus of 150%. This allows Knights to be more threatening vs ranged units they chase down, such as Crypt Fiends, and increases their ability to fight against Mountain Giants.

Dev comment: This change is intended to help Human players transition to their Tier 3 units. Increasing base hit points should help reduce the reliance on Animal War Training, and reducing the lumber cost should slightly help the overall transition to these units.

Dev comment: The Hippogryph Rider is a merge of both the Hippogryph and Archer, this means they share hit points as well. This should have minimal balance impact beyond making it more consistent with their individual hit points.

Dev Comment: Raising the speed of Gargoyles above ground units allows them to better pick off retreating enemies or intercept reinforcements trickling into the main force. They are still slower than the anti-air units designed to counter them though. Reducing their cost makes them a bit more competitive choice with Crypt Fiends.

Dev Comment: Currently Necromancers must be produced in large numbers right away in order to summon many skeletons, as their single target spells are locked behind the Necromancer training upgrades. This commitment to Necromancers can be problematic as the opposing player has a large window to scout and prepare. We want to address this by rearranging and revamping the skills of the Necromancer so that producing a few early on can provide value right away while massing them later still lets players summon a large skeleton army.

Dev Comment: With this item the Undead race will have access to an early game healing effect outside of the Death Knight. Using in conjunction with Rod of Necromancy or Crypt Lord Beetles gives more viability to creep and fight early game. We added the interrupt from damage to match the intent of a recovery mechanism between fights.

Dev comment: Currently Cloak of Shadows has low desirability among many players. It also is one of the few items that deactivates for portions of the game without player input. Making it usable during the day should give it more flexibility.

Dev comment: We get quite a bit of feedback about the Rings of Protection being under-powered compared to other items in their tier. So we increased the bonus armor they provide by 1. We are removing the highest tier ring as it is often less impactful for heroes who obtain it compared with other options in that tier.

Dev comment: As a baseline, aura items should at least be the same as a level 1 hero ability. Since Devotion Aura and Vampiric Aura were buffed, we are increasing the effect of their respective aura items as well.

Dev comment: Experience comes from the blood of your enemies! We believe one of the core fun parts of Warcraft III melee is the tension between players leveling up their heroes. Tome of Experience changes this by giving the player who finds it a big bump in power but in a way that an opponent cannot prepare for or predict. Since this tome already has reduced effectiveness in late game there was concern that simply reducing its experience amount would make it feel uninteresting late game, while still maintaining its issues early game. So we are going to remove it.

Dev comment: This is currently the only aura item that stacks with a similar aura from one of the playable races. This is a slight nerf to Orc, but it does make the aura items overall more unified and operate without exceptions.

bilanciamentopatch 1.31reforgedwarcraft iii MasterRedzAbout AuthorSignore indiscusso della redazione, MasterRedz ha spadroneggiato in BattleCraft dopo aver sterminato i suoi rivali a furia di dirette BlizzCon e articoli. Ora ha puntato gli occhi sulla conquista di DailyQuest e nessun redattore sar al sicuro!

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