On10 September 2014, a revival of the show produced by September Films and Motion Content Group debuted on ITV and was hosted by Warwick Davis.[3] On 13 November 2015, DCD Media confirmed that the show had been cancelled.[4]
The show is based on noughts and crosses. Inside each box is a celebrity. The host asks a celebrity a question, and if the contestant can correctly predict whether the celebrity got that question correct or wrong, then they will win that square and a money value. If the contestant's prediction is wrong, the opposing contestant wins the square and no money is won. However, if the round is at game point, the opponent must put their nought or cross in the square themselves. If they get three in row vertically, horizontally, diagonally or five in total, then they will win the round. Regular celebrities featured often with Willie Rushton occupying the centre square for the majority of editions. Pat Coombs was another regular participant and she and Monkhouse developed an ongoing repartee based on her response 'Hello Bobby' to his 'Hello Patty'.
In the ATV run, each square and game was worth 10. In rounds two, four and five, one celebrity was designated as a "secret square". Contestants who picked this square and got the corresponding question right won a special prize, usually either a holiday or a weekend break to a location in Europe.
In the Central and Reg Grundy Productions era of the show, each square in the first two rounds was worth 10 and winning a round was worth an extra 50. Also in this version, round two was the "secret square" round. For each round that neither player chose the secret square, the prize would be carried over to the next round, and the secret square would be re-positioned to a different celebrity.
In the current version, each square in the first two rounds was worth 50 and winning a round was worth an extra 500. Also in this version, round two (and round four in 2014) was a "Mystery Square" round.
The ATV editions contained a segment where the public sent in questions for Monkhouse to answer, posed by the squares; if he cannot answer them correctly, the writer earns 5, but if he can, he earns 10 for each and at the end of the round, it goes off to a member of the public in need of assistance.
In the second part of the show in the Central and Reg Grundy Productions era, the prize value doubled in round three to 20 a square and 100 for a winning round. If there was enough time for a fourth round, the money was doubled again to 40 a square and 200 for a winning round. In the fifth game on the 2014 series and the third game on the 2015 series, the prizes were 100 a square and 1000 for the win. When exactly one minute of game play was left, a buzzer would sound, and the rest of the round currently in progress would be turned into a speed round, by getting through the questions at a much quicker pace. At the end of the penultimate round, the contestant with the most money went into the final round.
In the ATV version, the winning contestant had a choice of playing for an additional bonus of up to 100, or risking their money and Secret Square prizes for a chance to augment their cash winnings to 1,000. Failure to win 100 added 5 for each correct answer; gambling for the 1,000 jackpot and losing lost all but 5 for each acceptable answer.
In the Central version, winning the final round allowed the player to randomly choose of one of five cars on display. If a player lit seven or eight squares, their cash winnings were doubled as a consolation. From the second series in 1994, the choice of their car was selected prior to the final round and they got a pick of three different categories for their question. The five cars on offer for the star prize in the first series consisted of a Mini, a 4x4 Sports, a Cabriolet, a Saloon, and a Coupe. In the second series, the Mini was replaced by a Hatchback, and in the third series, the Coupe was replaced by an Estate, whilst the Mini returned, replacing the Saloon.
According to the BBC Four documentary The Secret Life of Bob Monkhouse, nearly every single one of the 138 episodes of the ATV era has been wiped from the archives but Monkhouse saved 40 episodes in his video cassette collection.[5]
A contestant can win the game by getting three of their symbol in a row, either vertically, horizontally, or diagonally. If it becomes impossible for a contestant to win by getting three in a row, they can win by being the first to get five squares. Winning the game wins the contestant additional cash ($250 in the first game, $500 in the second game).
Before becoming the host, D.C. Young Fly was a panelist on the VH1 version of Hip Hop Squares in 2017 which also mirrors to DeRay Davis who was the host of this version and was a panelist himself in the original Hip Hop Squares on MTV2 in 2012 which in turn also mirrors to John Davidson who was a panelist on the original Hollywood Squares before becoming the host of his version in the 80s.
The bonus round called "Lucky Seven" shares its name with an actively rotating pricing game from The Price is Right and was also the name of the bonus round from two failed Mark Goodson-Bill Todman/Mark Goodson produced pilots which are Spell Binders in 1978 and On a Roll in 1986.
This was also the name of the British version originally hosted by (the late) Bob Monkhouse from 1975 until 1979 and again fourteen years later from 1993 until 1997. 17 years later, it was rebooted hosted by Warwick Davis from 2014 until 2015 and was also the name of the Australian version hosted by Jimmy Hannan that aired on the Nine Network from 1975 until 1976.
I am trying to build a game playing against the computer (tic-tac-toe). The player picks a square, which triggers to layer asking a question. The player answers correctly and returns to the game board. I added triggers to change the state to show X (visited) and gray-out the figure, which indicates this square was already chosen.
The game board also has a button for the computer's turn (O). The player selects this button and I built the trigger to select one of the squares for O. The trigger changes the button state to disabled under the condition the button state was normal. I believe I will need a second step here too. Where to tell he program to go next if the button state was visited. (tricky part because you don't know where the player will go next)
Hi Darlene. Tic Tac Toe is one of those games that's a bit maddening to work through, isn't it? It's deceptively challenging to build since you need to track whose turn it is, and what state to change each square to. It can end up feeling like a lot of work for such a simple game!
You might want to save yourself a little agony and go the reverse engineering route using an existing Tic Tac Toe project from the community. I like using this approach see how another designer successfully worked out the game mechanics. I found two downloads you might to check out that are very similar to your project: This download from Amy Lamb and this one from Craig Dickinson are both inspired by Hollywood Squares. Hopefully one of these will help get you pointed in the right direction.
Best wishes on your project!
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