Thepeople who were in charge of choosing the music for the Bass Arena are officially my favourite people involved in this game. That soundtrack is pure amazingness. However, I'm a little underwhelmed with the Rock station.
Welp, I'm officially old. I've only heard of 11 of those groups, most of them from the Rock section. Out of those 11, I can only say I've actually heard their music on 4 of them. And that little blurb of Neon Trees from the commercial. I have probably heard some of the others, just not to know it was them.
A good list but I'm sure like most forzas, because they are such large games time wise (over 100hrs to 100% on them) that even these tracks will get on your nerves after the 20hr mark and you'll switch to listening to your own music stored on the HDD instead =)
Didn't say you couldn't do it, said it may hinder things. Events won't fail to appear just because you didn't hear about them. You may just have to find it by driving near it on the way somewhere else, instead of hearing about it on the radio and being able to drive to it.
Matt Hardigree created it, I do not take any credit for it. Some songs you can skip if you dont like but most of the songs are amazing, especially when you tag along the "driving while listening to these songs"!
I was looking foward to the trance, but then I see it's all mainly dubstep...looks like I still have my headphones in racing. Depending on how this one does, they could get some big names in for Forza Horizon 2. Maybe even get Armin Van Buuren or Paul Oakenfold (godfathers of trance) to be the broadcasters and live mixers in the game at the various festivals, now that would be fucking awesome.
Look, I'll admit that this game is not necessarily in my wheelhouse. I'm an unapologetic Forza Horizon guy. I'd rather tear up a beach in a Halo Warthog than politely do three laps around a real world circuit in a Honda Civic. But I can enjoy simcade games and I had a decent time with last year's Gran Turismo so I thought I'd check out the new Motorsport via Game Pass.
If Gran Turismo felt pretentious and silly then Motorsport feels like visiting the house of a rich and extremely uptight classmate, where you're allowed to sit at the table and have a glass of water but you can't touch anything or speak loudly or have any unsanctioned fun.
Not only does the game require practice laps before each race as it very slowly unwinds its progression, but IT HAS NO MUSIC. NO MUSIC IN A DRIVING GAME! I'm not saying it needs Horizon's suite of radio stations with funny DJs and eclectic rap and pop songs, but how about just slapping the music from the Horizon classical station on there? Gran Turismo has music. Who wants to run practice laps with no music before every race? And to the extent those people exist aren't they playing even simmier games?
Maybe this is designed for online races and they don't really care about the single player, but I feel like this game was made for a very small crowd of hardcore racing fans. I have not seen a lot of discussion around its launch or Microsoft touting how many players it has but maybe it's doing well. Still I'm kind of bewildered that they spent all this time to make the game and while the graphics look great and the handling feels very good they seem to not have spent any time on adding flavor to attract more casual fans.
Are there a lot of fans of this kind of self serious super dry racing out there or is everyone just going to sample it and go back to Horizon? So far under 40% of players have finished the initial series of 3 races, which seems like a steep drop off but is not unheard of for Game Pass.
The series has progressively become more and more by the numbers with every entry after 4, menu design becomes more boring, music has faded away almost completely, Gran Turismo attempts to create a car museum-esk lounge experience for you to touch and sniff the history of motor vehicles but Forza doesn't attempt much of that anymore, it doesn't really attempt anything, i figured they were ditching the sequel number and rebooting it for a reason but i don't know what that reason is.
Tracks are missing, cars are present but currently unavailable to the player with the promise of free updates in the future but you just know some of them will be dlc, graphics downgrades, incorrect downforce physics for race spec cars, a multi page bug list, this is definitely a 2023 game.
Before his paternity leave, Jeff Gertsmann pretty much hinted at the game being like this too. Judging by your comments, he might have been right. I haven't started it yet, because I would need to free up space on my SSD and I'm still playing Starfield. I will still give it a try at some point. The last Forza Motorsport I played was a pretty good demo you could download from the Microsoft app store years ago. In fact I think it was the free edition Forza game exclusive to the store as a way to advertise it back when it first started. So I will give the game the benefit of the doubt.
I thought Gran Turismo's weird cafe where you run into a bunch of retired car designers who talk to you in text about various cars was silly as heck but it had a kind of goofy earnest charm to it and at least made it feel like the game was really passionate about cars and car culture.
Forza replaces it with...nothing. Just racing and basic menus and some tutorial stuff. And it's wild because Horizon has a ton of personality and Turn 10 and Playground work together so you'd at least think someone from Playground would have given some pointers on adding some kind o personality even if it wasn't Horizon's wild PG party vibe.
This seems like a crazy argument to me. The main Forza games have always been dry, and when they tried to add personality in the past it was stuff like that Jeremy Clarkson shit in 5. It's been a while so it's easy to forget that these games have always been in the same category as stuff like Project Cars and the F1 games. If anything, Forza is the warm and fuzzy version of that kind of game because of the wide range of difficulty options.
@borgmaster: First of all there's no argument here. It's literally just a description of my experience. There's a question posed as to how well it will do with the mass audience but that has nothing to do with prior Forza games.
Secondly...you're wrong. I mean you're not wrong that Forza has usually been somewhat dry and hasn't always done attempts at personality well, but you're wrong that this isn't a departure. For one thing the biggest thing that makes it feel SO dry is the lack of music, and Forza has definitely had soundtracks in the past. For another, Forza has tried to have some flavor in the past like with 6's "Stories of motorsport" campaign that tried to situate the gameplay within the context of the sport's history.
It's never been Motorstorm or Split Second but it has attempted to do something along the lines of what Gran Turismo 7 does and encourage people to care about racing and have a sense of drama, as opposed to dumping you into 3 music free laps of forced practice in a series of races with absolutely nothing beyond the gameplay.
It's impressive that they've managed to make an even more soulless game than the last one. I watched a couple streams of the game and it just seemed boring. It's like they want to go after the hardcore racing sim audience but also don't commit to doing that fully so it ends up being a game that isn't appealing to sim people but also is too serious and sterile for the more casual audience. By trying to appeal to both audiences simultaneously they've ended up appealing to neither. I loved Forza Motorsport 3 and 4 but have bounced off every one of them since 6 (I never played 5). I even bought the FM6 themed Xbox One because I was so excited since apparently 6 was supposed to be a return to form after 5 but the game itself was just dull (the Forza Xbox did rev when turned on though which was amusing). There's just something that's been missing in them. I'll try this one but I can't see myself playing it a ton. At least it seems like they got rid of the attempts at a story mode, which is a big part of what ruined the last games for me. Just give me a big ol' grid of races to choose from and let me race.
And yeah the Forza games did used to have soundtracks and at least some personality. The first Forza in particular had a bunch of instrumental versions of classic rock songs. Of course none of them come close to Gran Turismo 2's soundtrack or Gran Turismo 3 having Judas Priest's "Turbo Lover", the most racing song-ass racing song in existence (so much so that the Indy 500 uses it sometimes as their theme song). The less said about Snoop Dogg's "Dogg Turismo 3" the better.
It's so frustrating for me because I used to love these games so much. I played through Forza 1 and Forza 3 multiple times each. It honestly seems like the better thing to do here is to just go back to Forza 3 again rather than play the new game and be disappointed again.
@borgmaster: Sorry that's more than a bit reductive, it would be weird if FM did something like a Dirt 2 animated trailer park menu or a PGR4 luxury house with an arcade machine, but there's nothing stopping them from having some style, nice menus, mood music, anything, that's what Gran Turismo does with it's world map, jazz, silly car wash, history lessons and a photo mode designed for creating car pinups, it creates a car culture vibe that gives it its identity.
Forza has done this before, FM3's menu was beautiful opening with your chosen car parked on a mountain road, with lovingly slow camera pans showing off the next gen graphics and upbeat chill electronic music that saw me vibing in the menus for way too long, the rest of the UI was extremely clean sticking with a minimalist red, white and grey theme matching the Forza logo, advancing through the menus was met with a warm electronic pulse while going back took on a slight negative tone like closing a book, whoever came up with the game's style was probably proud of what they achieved.
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