"Glennbo" wrote in message
news:XnsAB9B59021CE9EBr...@144.76.35.198...
In news:r6pn2d$vu6$
1...@dont-email.me the killer robot "polymod"
<
pol...@optonline.net> grabbed the controls of the spaceship
cakewalk.audio and pressed these buttons...
> "Glennbo" wrote in message
> news:XnsAB9ABC903BA58Br...@144.76.35.198...
>
> In news:r6nktm$3dt$
1...@dont-email.me the killer robot "polymod"
> <
pol...@optonline.net> grabbed the controls of the spaceship
> cakewalk.audio and pressed these buttons...
>
>> <Snip>
>> In reality, the real use for the ability of ReaGate to transmit midi
>> notes when the threshold is crossed for a frequency range is drum
>> replacement. I have NOT tried it, but with drums you could pretty
>> easily replace crappy sounding acoustic drums with pristine sampled
>> ones.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>
>> Exactly the reason why software like Addictive Trigger, Steven Slate
>> Trigger and Drumagog exists!
>> ReGate is a ton cheaper - as long as you have the right samples for
>> replacement.
>
> I've got the right samples, but so far have never needed to replace any
> drums after the fact. :-)
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>
> Dat's cause you gots the REAL thang!
>
>:-)
Troo dat, but it is possible that an input channel could have too much gain
and a drum (say the kick drum) sounds distorted. That would be a valid case
for replacing.
Before I got my eight input Behringer UMC1820, I used an old school mixer
and had to set trims and volume faders each time I recorded. At least a
couple times I ended up with kick drum tracks that had nasty digital pops
several times through playback on louder kick hits. I hand cloned kick hits
that weren't distorted and replaced the bad ones manually, but if it had
been all through the track, rather than only a few times, that would be a
time I would have seriously considered automated drum replacement.
Now that I have dedicated inputs for kick, snare, Etc., the trims are set
and never dicked with again, so I've never had that cracking problem again.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Wow...that was a lot of shit to go through for a drum track!
Poly