#149: Add sounds and documentation for Mover components

0 views
Skip to first unread message

Cafu Trac

unread,
Jun 29, 2015, 4:35:47 AM6/29/15
to cafu...@googlegroups.com
#149: Add sounds and documentation for Mover components
-------------------------+----------------------
Reporter: Carsten | Owner:
Type: enhancement | Status: new
Priority: normal | Milestone:
Component: other | Version: svn-head
Keywords: | Platform:
-------------------------+----------------------
We now have a very good implementation of Mover components with many
features and several examples in our game maps.

However, these items are not yet covered:

- An example for an initially "locked" door (e.g. player must turn on
electrical power before the door's infrared sensor opens and closes the
door automatically).

- A door that is activated by damage (e.g. the player must shoot
something in order to activate a moving platform, e.g. in JrBaseHQ).

- Should doors have special behavior when activated ''while'' moving?
E.g. ignore (proceed normally), stop (?), revert/move to HOME, revert/move
to DEST.

- Should we provide more behavior options when a mover is blocked? E.g.
wait (default), revert movement, kill blocking entity, script callback.

- Consider the example in map Gotham, where a lift platform can push the
player from below into a diagonal obstacle. Can/should we somehow address
this?

- Add sounds: start sound, stop sound, loop sound.

- More documentation at
http://docs.cafu.de/lua/classGameSys_1_1ComponentMoverT.html and a related
tutorial / how-to for mappers should be added.

--
Ticket URL: <http://trac.cafu.de/ticket/149>
Cafu 3D Game and Graphics Engine <http://www.cafu.de>
The open-source game engine and graphics engine for multiplayer, cross-platform, real-time 3D action.
Reply all
Reply to author
Forward
0 new messages