#137: entity component system: Lift in TestPatches map needs more work
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Reporter: Carsten | Owner:
Type: enhancement | Status: new
Priority: high | Milestone:
Component: other | Version: svn-head
Keywords: | Platform:
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The lift in the TestPatches map needs more work:
- We have to implement some `GetContacts()` method for the `Mover.lua`
script, so that the lift can carry touching entities with it. Note that
both the `ComponentCollisionModelT` as well as the `CompGameEntityT` can
have clip models these days.
- If the lift is in the upper position, and we jump against it from
below, sometime it is possible to see "thtough" the lift. This is most
likely a result of the fact that the players bounding-box extends four
units above the eye position, and that the OpenGL near clip plane is four
units away from the origin as well...
- Sometimes I can see moire patterns on the lifts bottom surface...
- Even if the lift is in the upper position, it seems like there is some
collision model at the bottom: We "step up" as if the lift was still
there, even if it isn't.
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Ticket URL: <
http://trac.cafu.de/ticket/137>
Cafu 3D Game and Graphics Engine <
http://www.cafu.de>
The open-source game engine and graphics engine for multiplayer, cross-platform, real-time 3D action.