#147: Better control over shadow details for PointLight components

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Feb 22, 2015, 5:57:53 AM2/22/15
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#147: Better control over shadow details for PointLight components
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Reporter: Carsten | Owner:
Type: enhancement | Status: new
Priority: normal | Milestone:
Component: other | Version: svn-head
Keywords: | Platform:
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At this time, PointLight components have a ShadowType attribute that
allows toggling between "none" and "stencil" shadows.

Consider the lights attached to the "Call Lift" terminals in map BPWxBeta.
If set to "stencil" shadows:

- The terminal models themselves don't cast shadows (why not??).
- The 1st person player model casts shadows (which are, in this case,
not wanted).

It seems as if control over shadow casting should be a bit more fine-
grained. For example, there should be controls for:

- 1st person player models
- 3rd person player models
- the parent entity
- other entities
- the world

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Ticket URL: <http://trac.cafu.de/ticket/147>
Cafu 3D Game and Graphics Engine <http://www.cafu.de>
The open-source game engine and graphics engine for multiplayer, cross-platform, real-time 3D action.
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