#148: Mover fails to detect that its move is blocked by player entity
-------------------------+----------------------
Reporter: Carsten | Owner:
Type: defect | Status: new
Priority: normal | Milestone:
Component: Cafu Engine | Version: svn-head
Keywords: | Platform:
-------------------------+----------------------
In map Kidney, if the player stands in the frame of the open door (in the
attached screenshot at the very right, close to the wall near the blue
light) so that it blocks the door's lower half and thus prevents it from
closing, the door actually fails to detect that it is blocked: it closes
anyway, causing the player to get stuck (until it re-opens).
This only happens if the player stands on the floor at the very right. If
the player stands further left on the part of the door that sticks out,
the problem does not occur.
--
Ticket URL: <
http://trac.cafu.de/ticket/148>
Cafu 3D Game and Graphics Engine <
http://www.cafu.de>
The open-source game engine and graphics engine for multiplayer, cross-platform, real-time 3D action.