This feature should be easy to implement: We only need to group all
materials, textures and color definitions for a theme in a common
subfolder of the GUI -- the contents of the subfolder defines the theme
contents, the name of the subfolder is the name of the theme.
The only truly new extra feature that seems to be required is for color
definitions, for which we have to introduce e.g. "color tables" as a means
of indirection.
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Ticket URL: <http://trac.cafu.de/ticket/111>
Cafu 3D Game and Graphics Engine <http://www.cafu.de>
The open-source game engine and graphics engine for multiplayer, cross-platform, real-time 3D action.
Comment(by Carsten):
For some very cool GUI theming / skinning ideas, see
- http://www.digitaljuice.com/products/products.asp?pid=1585
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Ticket URL: <http://trac.cafu.de/ticket/111#comment:1>