Dungeon Crawler Xbox Series X

0 views
Skip to first unread message

Lynn Hepler

unread,
Aug 5, 2024, 2:30:29 AM8/5/24
to caeriatiholl
LootRiver has faced criticism, primarily due to its repetitive mechanics and lackluster progression system. Nevertheless, it secures a spot on this list due to its innovative sliding-platform mechanics. In Loot River, players can manipulate parts of dungeons to forge new paths or evade specific adversaries. This unique feature creates the sensation of being both the warrior and the dungeon master simultaneously.

The storyline is simple: conquer the dungeons and kill the big bad boss. The gameplay? Not so much. Utilizing an enchantment system, players upgrade their weapons, with each added ability influencing the overall combat experience.


In Dicey Dungeons, the task is to combat monsters using, well, dice. Numbers, combos, and spells constitute the player's arsenal. However, the way they're used, along with the classes players select, significantly influences the outcome of each dice roll.


The game introduces numerous fascinating manipulators that, after a certain point, cause players to forget that they're a die warrior battling demons with numerical combinations. Instead, they feel like a mastermind deciphering or generating complex codes.


Ghostlore stands out as one of the finest indie games on Game Pass, blending action role-playing game (ARPG) elements with dungeon-crawler mechanics. Set in a world inspired by South Asian folklore, the story immerses players in a realm overrun by ghosts and monsters encroaching upon the lands of the living. The player takes on the role of a warrior tasked with purging the planet of these invaders while striving to seal the gates of hell shut.


In terms of gameplay, Ghostlore offers six distinct classes: Adept, Exorcist, Geomancer, Hashashin, Feral, and Sentinel. It also features a plethora of weapon combinations and intricate character progression systems. What sets it apart is the ability to craft an ideal hybrid class by amalgamating the abilities of multiple classes, allowing for a truly personalized gaming experience.


While Darkest Dungeon 2 may be slightly more renowned among dungeon-crawler enthusiasts, the first installment of the franchise has proven itself timeless. It blends randomized dungeons with a plethora of modifiers and conditions that impact outcomes. With 14 classes, numerous enemy variants, complex weakness-strength mechanics, and strategic team formations, players must carefully weigh their options before delving into a vault.


Was wondering if anyone could suggest a good dungeon crawler for the 360 (or Mac) that maybe I have over looked. I've been having an itch to play one lately and I can't find any that I am really enjoying.


I think I've already played and/or researched quite a few of the games available, but I wanted to see if there were any I was overlooking or maybe one that videos and reviews didn't do it justice and I should actually give it a try.


I'm going a slightly different direction on this, but Fallout 3 and Fallout New Vegas? They do have a TON of different area to explore and a LOT of loot to find which is what I think of when I hear the term dungeon crawler


I originally bought Sacred 2 when it first came out and I did enjoy the game, but there were a lot of problems with co op online. A lot of my friends couldn't join eachothers games or my games. which was kind of a bummer. I also ran into a glitch that got me completely stuck (can't remember exactly what it was, but basically I ended up not being able to progress in the game because I couldn't complete a quest. I'm sure I can pick it up quite cheap nowadays though, I may look back into it. Hopefully they fixed the few minor problems I had with it.


Sounds like you've played most of the loot-driven action RPGS on Xbox. You could try more straight-forward RPGs like Risen or the new Arcania game. Also, you might want to try the Trenched demo, as it's also got a bit of a loot focus, and it's supposed to be good.


It's not on Xbox, but Titan Quest is a fun action-RPG. I don't believe it's natively supported on Mac either, but you could try it through a Windows emulator like Wine. I had it up and running on an Linux system that way, albeit with some occasional crashes.


Still haven't found anything to "scratch" the "itch" I've been having with a dungeon crawler, but I do appreciate all the suggestions. Will be checking into some of the newly listed that I haven't played. Thanks everyone.


As others have said though dungeons and dragons:daggerdale is a pretty good game, i started playing it recently, also deathspank 3 is coming out soon, and also bastion is coming soon which is similar to torchlight from what i've seen.


When you say Hinterberg to us, we sense adventure, we demand mysterious mountains and picturesque (but very weird) villages. We want awful German outfits, strange woodland creatures, gnomes, and mad guys who stand about in tights listening to rap music on a beatbox.


Amazingly, all of these things - even the mountains - are in this game. And they are beautiful. The cel-shaded/hatched cartoon style may be divisive, and it's purposely rough and strange around characters' faces at times - but it also puts us in mind of a very cool PS Vita game, like Gravity Rush or something like Sable. It's not trying to be a graphical powerhouse, but the art direction and style are cannily chosen, making for an indie effort that has a great personality of its own and, for us at least, looks exactly as colourful and dreamlike (and strange) as we had hoped.


Jumping into the game, you assume the role of Luisa, a fairly irritating upper-class lawyer type who's burnt out on being highly successful and cool in the city. Luisa has decided she's switching it up on a holiday, where she can be highly successful and cool around other highly successful and cool people somewhere that isn't the city. The twist here is that the holiday involves going into dungeons and slaying monsters for the fun of it. So it's the RPG dungeons we all know and love, turned into fun adventures for hipsters who need a break from drinking oat milk in their fibreglass thinking pods at home.


We're not huge fans of any of the characters in the game - not sure if you picked that up from the last paragraph - but we are also perhaps not the intended audience for this particular sort of narrative experience. Hey, maybe you'll find it massively relatable! In any case, the game gets over this hurdle fairly quickly, and it's something we were able to excuse, even taking into consideration the social aspects that we'll detail - because everything else is so good here.


And, even though the actual dialogue isn't our cup of tea, it has to be said that placing your dungeon-crawler within a "realistic" setting and world has worked out very well regardless. It helps ground all the monsters and dungeons in a weird sort of semi-reality that makes exploring all the regions on offer a unique treat. It also gives us a way to forgive some of the overly annoying chatter from NPCs, because we all have mates like that in real life, innit.


Hinterburg gives you four different regions in which to explore overall, each one coming in the usual palette mix-up between seasons. Moving between regions sees you gain new magic powers from a skill shrine, and these powers are exclusive to the area you obtained them. So, you'll start out with fire-based magic skills in the first area (I'm not looking up how to spell it), then move onto the second region where wind-based stuff comes into play. This is the game's finest element. Microbird has crafted some really quite complex and fun puzzles to play about with in areas that feel great to wander around. As the music tinkles and winds along, some deer dart across your path and you get busy trying to figure out how to get Luisa onto some platform or other (lift her up with the tornado attack, FFS!) it slips into a lovely old-school Zelda vibe. (It's the faces, the hideous N64 Zelda faces. AHHHHHHH!)


The gaining of new powers betwixt regions is another great idea that works well here, although they are quite samey at times, and the constant shifting between these as you fast-travel between regions and backtrack for goodies, makes for dungeons that don't grow as stale as they might had we been given all the powers at once.


Luisa can also use Attack Conduits, which are collectible programs that allow her to pull off a bunch of fancy moves in combat, such as spinning around with her sword or jumping into the air and landing for an AOE attack. Further to this, she has access to collectible charms which give you stuff like perfect dodge slowdown, an attack boost or shockwaves when you kill an enemy. All very run-of-the-mill, and the fights here are small scale and not too difficult - as long as you're at the right monster-slaying level.


Dungeons are all labelled with advised levels for the posh tourists, you see, most high level ones are unreachable starting out, due to strong-ass baddies or environmental obstacles, and the game is wonderfully freewheeling in how it plants Luisa in Hinterburg and lets you just hang out and explore and talk to people or wander off and find dungeons if you can. It has a Persona-styled day-to-day setup, although we didn't really feel as though we needed to concentrate or focus on it that much as the game isn't that complex, but it feeds into the simplified social structure of proceedings, which in turn feed into Luisa's constantly increasing stats. It's also very familiar and easy to get into the flow of.


Spend time between dungeons talking to locals, and you'll find yourself with very simple fetch quests and the like which, when completed, give you upgrades to stats that also unlock perks such as the ability to take screenshots - you'll get that from a photographer! - and a bunch of others we won't spoil for you. The main narrative convos here are OK, there's a reasonable cast of core characters, but the NPCs you meet outside in the world as you explore are Pokmon-franchise-levels of basic. Which is a bit of a shame, but we get it! It's not some huge game with 100 people working on it, and it works for what it needs to for the most part.

3a8082e126
Reply all
Reply to author
Forward
0 new messages