Iron Lord C64

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Zee Palmer

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Aug 3, 2024, 1:23:09 PM8/3/24
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In the time immediately following the Collapse, before the rise of the Vanguard and the Last City, some Risen chose not to protect humanity, but subjugate it.[2] They became Warlords who ruled over vast swathes of Earth. Injustice reigned as the remnants of humankind struggled to survive under their tyranny. Eventually, Lightbearers with integrity chose to stand up to their cruel brethren and form the Iron Lords: the first Risen that could be called Guardians.[2] As they triumphed over notorious Warlords, word of them spread. Noble Guardians continued to join the Iron Lords until they were an army, hundreds strong.

The Warlords could not match their strength and were deposed. To ensure their despotism was ended permanently, many Iron Lords inflicted final deaths by destroying their foes' Ghosts. Yet not every Warlord was slain. One former Warlord, Lord Felwinter, was swayed by the Iron Lords' message and decided to join their cause.[2]

Following the Warlord conflict, the Iron Lords dedicated themselves to safeguarding survivors of the Collapse and restoring civilization. They helped raise the walls of the Last City and defended them in the massive Battle of Six Fronts, holding out against six Fallen approaches. Not a single front faltered.[3] During this conflict, the Iron Lords were renowned for their combat prowess, cementing their legend.[4]

Seeking a way to rebuild what was lost during the Collapse, they eventually found SIVA. Hoping it would be able to build ships and colonies, the Iron Lords pushed through the Cosmodrome despite Rasputin's desperate attempts to sway them and suffered the loss of hundreds of Lords to a combination of aerial strikes, a Frame army, and SIVA constructs.[5] Ultimately, the venture would result in the loss of all save for Saladin Forge and Efrideet, who had disappeared to live in the wilds beyond the City. The eight Iron Lords who made it to SIVA's Replication Chamber, save for Lord Saladin, sacrificed themselves to contain the biomechanical plague by sealing themselves in the chamber before it had time to escape.[6] The sacrifices of the most well-known Lords are honored at the Iron Temple atop Felwinter Peak, and celebrated in the Iron Banner tournament. The names of their signature weapons are lent to various Iron Banner equipment, such as the Felwinter's Lie Shotgun and the Jolder's Hammer Machine Gun.

The Iron Wolves were the second generation of the Iron Lords. They existed alongside the Lords and, like their senior counterparts, they were felled in what would become The Plaguelands in the quest to claim SIVA.

After the horrific losses inflicted by SIVA, Saladin Forge knighted The Guardian and named them the first of the new generation of Iron Lords. They would once again serve as a beacon of hope for the Last City.

The Iron Lord, or Huhrong, was the highest-ranking male ruler of Rashemen. He was expected to rule wisely in the best interests of the people of Rashemen.[1] His duties included keeping travel between settlements relatively safe, securing the frontier lands, controlling raiding monsters from the wilder parts of Rashemen, and serving as supreme warlord during times of war.[2]

At a local level, each settlement was ruled over by a fyrra who only controlled the armed forces under his command. A fyrra's rule could be compared to that of a mayor. Each fyrra reported to the Iron Lord.[1]

Patrons at this tier are granted the ability to submit questions to each respective podcast with the understanding that not all submitted questions will be read and answered on the shows. The individual shows are as follows:

At this level of support, patrons are able to select what the lords react to, in addition to obviously being able to watch the reaction video. Note that the video will only be available to watch through Patreon.

Note: As Lord Cognito does not possess a gaming PC, the co-op goodness will be limited to the Xbox One, Playstation 4 and Nintendo Switch. (I can see the smirk forming as you read Nintendo Switch. Stop it. Inclusivity, remember?)

Supporting The Iron Lords at this level gets you a seat at The Round Table for an episode of ILP. The Lords will roll out the red carpet as you'll be treated to a custom Lord Cognito intro and gaming history interview. The floor is yours Lords and Ladies.

Supporting The Iron Lords at this level gets you a seat at The Round Table for an episode of R&R With The Lords. Join King And Addict to talk about the latest Movie and TV content. This includes spoilercasts for certain Movies and TV Shows if there is not a guest already scheduled to appear.

Supporting The Iron Lords at this level gets you a seat at The Round Table for an episode of The Addict Show. Join Lord Addict and his guests as they talk about the latest gaming industry news and opinions.

The Iron LordsScenario informationGame Age of Empires II: Definitive Edition - Dawn of the DukesCampaign Jan ZizkaCivilization BohemiansColorCyanScenario no.3PreviousCourage and CoinNextThe Golden CityThe Iron Lords is the third scenario of the Jan Zizka campaign in Age of Empires II: Definitive Edition - Dawn of the Dukes.

Despite my skill as a commander, I cannot say that I am a great man - but I was fortunate to be alive at the same time as one, and even luckier to join his ranks. That man was the reformer Jan Hus.

Hus saw through the hypocrisies of our leaders and criticized them openly; the clergy and nobility, he said, exploited the common folk and denied them the wine in the holy act of communion. He was fearless - and the Pope was terrified of him.

Powerless to contain the chaos, King Wenceslaus died of shock, causing the hated Sigismund to lay claim to the throne. Now, as we prepare for all-out war, some Hussites have journeyed to the south and rebuilt an abandoned fortress into the citadel of Tabor.

The player starts in the north of the map, with a Feudal army of Archers, Spearmen, Men-at-Arms, and a few Hussite Wagons (unique units). Similar to Korean War Wagons, they tend to be a bit clunky to maneuver and their damage is weak, but they are undeniably tanky. They also make units behind them tankier. The player should use them as meat shields (wooden shields?) in the early phase of this scenario where they will need to reach purple town. Across the first river crossing will be a few Knights and Long Swordsmen. The player should try to lure them in few groups if possible. The first bridge the player comes by is too well fortified to cross, therefore the player should continue southbound. The player will encounter a group of Light Cavalry and Knights. At this stage, the player can choose between two options. First, brute force their way through the force guarding the bridge next to purple town. It is guarded by a dozen Knights, Light Cavalry, and Long Swordsmen. The player could expect several casualties. Alternatively, the player can circumvent this army by crossing the marshes south of their position, entering via the spot guarded by two wolves. This will allow the player to proceed via the island on the river delta directly south of purple base where one of Green's Blacksmith is located. By destroying it, the player will be granted Chain Mail Armor and the Pikeman upgrade, helping in the upcoming battles.

Whichever route the player decides to pick, entering the town will transfer it to the player's control. The map does not allow the player to build any Blacksmith, nor does it allow many upgrades to be researched. The player will therefore need to rely on destroying Green's Blacksmiths scattered around the map. The player should build a Town Center east of the town by the Docks and start building an economy. Wall off the island south of the base as well as the bridge leading to the city (wooden palisade is fine). This will force all attacks to come from the north. There is some stone south of the player's Castle. The player should mine it and use it to erect a new Castle towards the Orange base. The player will soon be under heavy pressure from the three enemies with almost every type of unit on the field. Blue will mainly train Knights and Mangonels; Yellow will train Long Swordsmen, Crossbowmen, and Rams; Orange will train Pikemen, Skirmishers, and Scorpions. The player must not waste any stone in this stage, especially when erecting a Castle. Initially, the player's best units will be Pikemen, Light Cavalry, and Hussite Wagons to push towards the bridge that was heavily defended earlier. As soon as the opportunity present itself, the player must clear the Blacksmith on this location and then erect the second Castle as quickly as possible. This will grant the player access to Crossbowmen and research Bodkin Arrow. Orange will not have an answer to this Castle, providing some reprieve for the player. Defending it from Yellow's rams becomes a priority. The player should use it manually to destroy Blue's Mangonels as well. Once the player is able to stabilize the Castle's surroundings, build a Siege Workshop and build some Battering Rams (minimum three). Assault Orange, but the player's focus must be on destroying the Castle, as all of Orange infrastructure transfers to the player's control once accomplished. The player will also be given Conscription and the Capped Ram upgrade once they take any city.

A Trade Workshop lies behind what used to be Orange base to the north. The player can secure it for extra resources. The player's next step should be to mine Orange's stone depots and cross over with the full army towards the Green Blacksmith in the middle of the map. This one will provide the player with Leather Archer Armor and the Elite Skirmisher upgrade. The location just east of that Blacksmith (near to the marshes the player used in the beginning of the scenario) is ideal for a Castle. This position is to contain Blue on their side of the map. The player should build production building here and also northeast of Yellow's base by the river crossing over the river's delta. The player should have enough stone for one last Castle (buy at market if needed) and should Castle drop the outskirts of Yellow's base to the east. Since Yellow fields a lot of Crossbowmen, Elite Skirmishers make a great addition to the player's force as long as they also have an answer to Yellow's infantry and rams. Using the same approach as the Orange base, the player should be able to destroy the gate and Castle since they also have Capped Rams instead of the original Battering Rams. Destroying two enemies makes the player victorious.

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