short for screenshot. I suppose I could be more explicit.
I was enumerating all of the image types, thus the association with
a particular quad. It makes the code really simple:
Platform.GetImageByType(ImgType::Background);
returns null if no association is there.
The background is a bit of a special case, and I'm not sold on
Platform containing imagery just yet... it doesn't make sense for
list by genre.
My thinking is this was a good generic way to create that
association for game displays. Just need to tie in the positioning
of the various image types with the list to be displayed. So, we can
loop over the enabled images somewhere, pull them and position them
by "type". I even included a means to leave the render list alone
until the selected game changes, limiting memory read/write and some
computational overhead.
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