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I'm not too worried about loading 7 graphical elements on the spot. I'll have a look soon, and fork from your code. That's the one with the video fix?
My apologies for the delays. I've forked and cloned your fork, and managed to get everything compiled and running. Next step is to analyse the code structure, and then I'll have a try and fixing this big list issue. I'll keep you posted.
I could upload the code so you can have a look. Should I remove the old code (currently commented out) or shall I leave it in so you can see what was taken out?
You're welcome. :) I'm still considering integrating my menu plans into Cabrio 1 as well. It will give me a chance to test its features while we wait for Cabrio 2.
I don't actively use Cabrio at the moment, but once I've done my next upgrades I'll do some more testing, and check the debug info should it crash. It needs a few more changes before I'm willing to dump Mamess for it. :)
I did away with letter jumping in MAMESS, and simply had a jump 1, 10, 100, and 1000 using 2 buttons in combination with up/down. Left/right was used for switching emulated platforms.
I did away with letter jumping in MAMESS, and simply had a jump 1, 10, 100, and 1000 using 2 buttons in combination with up/down. Left/right was used for switching emulated platforms.
I'm having a bit of a dilemma here. I notice applying changes in C takes a lot more effort than programming in C++, but Cabrio1 will not compile using g++. I might be more effective creating a transition version of Cabrio while Steve figures out the OpenGL code for 2.0. This transition would combine my plans for menu structures, and platform/game based theming with some of the Cabrio1 code.
I'm having a bit of a dilemma here. I notice applying changes in C takes a lot more effort than programming in C++, but Cabrio1 will not compile using g++. I might be more effective creating a transition version of Cabrio while Steve figures out the OpenGL code for 2.0. This transition would combine my plans for menu structures, and platform/game based theming with some of the Cabrio1 code.