I'll have to dive into this a bit, since I'm not familiar with the git flow. I'm sure I'll figure it out sooner or later though. :) Are you creating accounts for us or can anyone check in changes?
I finally (gasp!) was able to pull down the repo and started working on a
little more C++-ification of the code.
1) Reworked GameList to use iterators instead of an integer offset. This
buys us a few things.. Iterators have increment/decrement and dereference
operators, the code is quite simple (no more getAt() and pointer hell). We
can now use any STL container, and the next/prev will just work. Less
bookkeeping, we are bound by begin() and end(). end() is technically just
past the last item, so end()-- is the actual last item.
Ok, I'll give that a try tomorrow to see how it goes. I had iterator issues as well, so I'll let Joseph have a crack at my code. What should I do with the menu xml examples? Perhaps a tgz file in the database or should we distribute those separately?
I plan to get a gold account at HS, and download the graphics files to see if we can set up some nice skins. Next step after that will be the videos. Any thoughts on support for flv vs mp4?
Kind regards,
Pieter