I just found SpriteImage.initializeFromMap(image, map), which answers
my question. I have two questions regarding this:
1) Does anyone know if I can nest sprite images? Ie, I have a large map
of images, and some of them are in themselves image maps (ie, a bunch of
buttons). Does that work with CAAT, or do I need to break things up? I
would like to use CAAT's handy feature of automatically splitting
images by row and column count, but I have to embed these images in a
bigger texture.
2) I use setBackgroundImage(asfd, true) a lot to set the size of
actors. How can I keep the same functionality when using sprites from a
map?
Arne
On Wed, 8 May 2013 18:36:50 +0200 Arne Brutschy <
abru...@xylon.de>
wrote: