Hello,
I can see that effect even when we aren't adding and removing children
dynamically. That is, we add all children during scene creation and
then we do not modify the scene afterwards anymore. Still, memory size
seems to grow, and the speed of growth seems to correlate with the
number of children initially added. (I haven't really measured this,
though.)
You can see the leak even in a simple demo such as
documentation/demos/demo3/sprites_org.html
It is small, but it is there.
To see this in Chrome, I activate the console, go to the tab "Timeline",
and click on the record button. The total memory slowly increases; in
this demo at about 10kB/second.
Arne