There was another thread asking a similar question but I still don't understand how to do this.
I have created a SpriteImage and called initializeFromMap with an object that has the same structure as the output of the online sprite packer tool.
Next I create an ActorContainer and call setBackgroundImage passing in the SpriteImage object.
Now how do I get the ActorContainer just to show a specific subimage instead of showing the entire image that was passed into initializeFromMap?