Vici Map Editor

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Cory Kilger

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Nov 18, 2009, 12:38:01 PM11/18/09
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Robert and I discussed how maps will be structured and given to the game interface. We discussed to options: 1) use images for the background and each image, like iCounquer does, or 2) use a background and paths to define country boudoirs. We've decided to use the second. Now Robert is going to begin writing a map editor, while I create a sample map using the prescribed method. Our questions is, where would the code for the editor lie? Should it be part of the same project (there will be virtually no shared code, if any), or should we create a new project? If we create a new project should we just stick it in the trunk, or create a subdirectory for it? Should we make a subdirectory for the current code (losing all history)?

Thoughts?

Cory

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