Re: [BYUCH] Re: Army Experience

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Dave DeLong

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Oct 10, 2009, 11:14:13 AM10/10/09
to BYU CocoaHeads, BYUCH Group Project
Let's move this to the group project mailing list. (http://groups.google.com/group/byuch-project
)

Dave

On Oct 10, 2009, at 8:32 AM, Robert Brown wrote:

>
> Perhaps what could be done is add 1 to the die roll per experience
> level for that army's roll or to the highest die roll overall. It's a
> similar situation with Star Wars Episode 2 Risk. Plus, when
> casualties happen, the player gets to choose which armies are
> removed. The player can choose to not lose the experienced army as
> long as the casualties are not greater than the number of armies they
> play that roll.
>
> On Oct 9, 2:44 pm, David Dolinar <ddoli...@gmail.com> wrote:
>> Perhaps you could just "weight" the dice for the more experienced
>> army...
>> more experienced the more likely they are to get a good roll.
>> -- David Dolinar
>>
>> On Fri, Oct 9, 2009 at 12:57 PM, Ontario Britton
>> <ontario.brit...@gmail.com>wrote:
>>
>>
>>
>>> On Fri, Oct 9, 2009 at 12:42 PM, Dave DeLong <davedel...@me.com>
>>> wrote:
>>
>>>> Scenario:
>>
>>>> Player 1 attacks (+0 army and +0 army) attacks Player 2 (+1 army)
>>>> (so
>>>> 2 on 2).
>>>> Player 1 wins the roll. What happens? Does player 2's army lose
>>>> experience? Do player 1's armies gain experience? If so, do they
>>>> both gain experience or does only one gain experience? If so,
>>>> which
>>>> one?
>>
>>>> If player 1 wins the roll, player two is dead in that country,
>>>> since he
>>> only had one army there. Both of player 1's armies increase
>>> experience by
>>> 0.1.
>>
>>>> If we count experience in 0.1 increments, do we only count the
>>>> extra
>>>> army when we hit an even integer? (ie, gain the extra army every 10
>>>> wins)
>>
>>>> No, I think we add up all the experience of all the armies and
>>>> floor *
>>> that* as an integer. Consider that the total number of armies (or
>>> integer
>>> total of armies' experience) in a country determines whether that
>>> player can
>>> roll 1, 2, or 3 dice. The outcomes of the rolls aren't weighted
>>> by any
>>> means.
>>
>>> So if someone has 3 armies in a country but their experience adds
>>> up to
>>> 4.3, they count as 4 armies and can roll still roll 3 dice even
>>> when there
>>> is technically 2 armies left (with a remaining experience total of
>>> 3.3).
>>
>>>> Dave
>>
>>>> On Oct 9, 2009, at 12:36 PM, Quinn Taylor wrote:
>>
>>>>> Shouldn't it also decrease when they lose? ;-) Bad for morale and
>>>>> all. What about losing experience the longer they haven't been
>>>>> in a
>>>>> battle? (Sorry, just playing devil's advocate.)
>>
>>>> *Ontario Britton* *Game Developer*
>>> [image: ZAGG logo]
>>> ZAGG Inc.
>>> 470 N University Ave
>>> Suite 100
>>> Provo, UT 84601
>>> 801.319.5477 (c)
>>> *HOME OF THE*
>>> [image: invisibleSHIELD logo]
>>> Nasdaq BB Symbol: ZAGG <http://finance.yahoo.com/q?s=ZAGG.OB>
>>> ZAGG.com <http://www.zagg.com/>
> >

Alex Esplin

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Oct 10, 2009, 2:26:05 PM10/10/09
to BYU CocoaHeads Group Project
> On Oct 10, 2009, at 8:32 AM, Robert Brown wrote:
> > Perhaps what could be done is add 1 to the die roll per experience
> > level for that army's roll or to the highest die roll overall.  It's a
> > similar situation with Star Wars Episode 2 Risk.  Plus, when
> > casualties happen, the player gets to choose which armies are
> > removed.  The player can choose to not lose the experienced army as
> > long as the casualties are not greater than the number of armies they
> > play that roll.

I've never played Star Wars Risk, but when you're rolling d6, by the
end of a game an experienced army will never lose if you add 1 to the
dice roll...

Dave DeLong

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Oct 10, 2009, 2:26:36 PM10/10/09
to byuch-...@googlegroups.com
Maybe we could cap total experience?

Dave

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