The time used by the Starcraft engine change from frame to frame so
taking only one measure is not good enough.
Disabling the CPU throttling doesn't seems to help, the engine will
still take time to before showing a frame.
I'm not sure in wich order computation are done, but if the onFrame()
is the last thing done before waiting and showing the frame, having
access to the time at which the frame was showed would be perfect. Is
there a way to get this time ?
On Jan 25, 5:10 pm, gabriel synnaeve <
gabriel.synna...@gmail.com>
wrote: