I would like that!
It has to do with something else I've noticed about SL skeletons... they all seem to have 26 joints now, has this been flagged as a possible issue?
I have noticed because when I export from Brekel to BVHH, I have to add the extra joint for the abdomen. This doesn't seem to be enough though, the animations still aren't working inworld, and I've downloaded some of the default animations and they all have two extra joints on the neck.
In addition, it seems that SL likes to get the abdomen first, all of the default anims do it that way. So I'm planning on using excel to flip things around after they look nice in BVH.
Great work, btw, this is a solid time saver :)
-Matt