Too Many Joints (Newb)

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Kreki Muki

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Apr 13, 2014, 7:22:27 AM4/13/14
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Hi, completely new to this, hoping someone could give me a helping hand?
I downloaded a TrueBones motion capture from animstreet.
I load the BVH file into bvhacker no issues, I can animate the figure which is great.

However, it would seem that there are too many joints to be Second Life compatible.
From memory, I believe there are 65 inc site ends. So when I select SL Joint naming, I get an error message.

Any ideas? :)

Pyewacket Kazyanenko

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Jun 25, 2014, 11:53:52 PM6/25/14
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yes i have this same issue did u sort it out?

Robert Martin

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Jun 27, 2014, 9:30:38 AM6/27/14
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just as a reference
http://static-secondlife-com.s3.amazonaws.com/downloads/avatar/bvh_files.zip
is a set of Linden Labs BVH files.

On Wed, Jun 25, 2014 at 11:53 PM, Pyewacket Kazyanenko
<pkazy...@gmail.com> wrote:
>
> yes i have this same issue did u sort it out?
>
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Robert L Martin

Pyewacket Kazyanenko

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Jun 30, 2014, 6:59:52 AM6/30/14
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yes , interesting ..thanks for the idea to use a LL bvh as a reference.
Im having that issue you have with learning programs, being bewildered and confused every step of the way!
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