BVHacker crashes when trying to open BVH file

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Peter Meindertsma

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Oct 2, 2014, 2:02:28 PM10/2/14
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So i'm animating in maya then exporting to motionbuilder to export as BVH for SL and i'm getting "Invalid Hierarchy Header" so i tried to upload the file into BVHacker and it crashes every time i upload it. i attached the BVH file if yo could maybe figure out what's wrong?
walktest.bvh

davedub

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Oct 2, 2014, 4:03:23 PM10/2/14
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lol - Maya exported (almost) nothing:

End Site
{
  OFFSET 0 0 0
}
MOTION
Frames: 33
Frame Time: 0.0333333

No joints (just one end site), no motion data, even though it says there's 33 frames, there are none. I'm guessing you had nothing selected when you exported.

 - davedub

Peter Meindertsma

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Oct 2, 2014, 4:23:19 PM10/2/14
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what about this one it won't open this file either
walktest2.bvh

Peter Meindertsma

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Oct 2, 2014, 4:24:35 PM10/2/14
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it says Problem with file: was the file saved using Mac line endings?

Peter Meindertsma

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Oct 2, 2014, 4:34:00 PM10/2/14
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ok now i got it to import at least but now i got this...

davedub

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Oct 2, 2014, 4:37:39 PM10/2/14
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Please search the previous group messages or read the help files on the bvhacker website before posting!


 - davedub

On Thursday, 2 October 2014 19:02:28 UTC+1, Peter Meindertsma wrote:

davedub

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Oct 2, 2014, 4:40:14 PM10/2/14
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ah - that's just a scaling issue - your joint sizes are tiny compared to SL ones (bvhacker is basically an SL tool)

You can scale up your joints using bvhacker (see menu->edit)

 - davedub
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