Hi dave
The motion data for the models is held in vmd files
If you go to one of my pages www.sandfisher.com/lc/vocaloid.php you can get a primer of sorts on
the MMD videos. Links to some of the best ones. If you go to YouTube you can watch the vids I
produced using MMD under the channel MrQuestion100
Or on Youtube search for MMD Miku or MMD Gumi and you will see thousands of videos produced
using the MikuMiku Dance software - I find it really compelling. You will find every kind of vid there from the truly tacky to the truly inspiring.
For an amazing example of multi model dance motion see
http://www.youtube.com/watch?v=vsTyOGf4w70&feature=related
A recent vid capturing the energy of the genre with good vivid effects
http://www.youtube.com/watch?v=6ePehzAbVkY
and probably my best vid
http://www.youtube.com/watch?v=I2VO1v9kbPk&feature=plcp
But the final chapter is to get quality motion data from a kinect- the IPI products do that well and get you to a manipulable bvh file (which has by far the most complete bone structure) - and on the other side - I can get a csv file into the MMD software but the rub is to get the bvh into an appropriately structured csv.
Better yet would be to have bvhacker directly produce a vmd - but I don't have the skillset
to decompile or deconstruct the native vmd file. I can still send you one if you want. I understand the structure of the CSV file that can create the vmd (via VMDConverter) but not the VMD file itself.
1) IPI products for motion capture and to create motionbuilder bvh file
2) bvhacker to create a csv file from the bvh file (or a vmd file if you can crack it)
3) VMDConverter to create a vmdfile from the csv file (if bvhacker doesn't go that far)
4) VMD reduction tool (thins the kinect data making key frame edits easier)
5) MMD to do the final render.