The success of Resident Evil for the PlayStation really brought horror games to the forefront of gaming, finally giving them a genre name to call their own. Unfortunately, much like the success of Street Fighter during the 16-bit era, it would lead to a slew of clones, ranging from decent to garbage. Even the next generation would see their share, and the Dreamcast is no exception. But what were the survival horror games on the Dreamcast? How do they play? And were they any good? I decided to take a look to find out.
Synopsis: Jill Valentine returns in the third installment of the official Resident Evil storyline. This time she must escape a Raccoon City overrun by hordes of the undead while being hunted by Nemesis, an enormous bio-weapon sent to kill the members of S.T.A.R.S. team.
Release Date: November 17, 2000 (USA)
Developer: Capcom
Publisher: Capcom
No. of Discs: 1
Controls:
Synopsis: The Secret Operation Raid Team (SORT) has sent an operative to investigate a research facility on Ibis Island. The agent reports that the facility is conducting a secret weapons project. A team of four SORT members are sent in to capture the research head, Dr. Edward Kirk. Once the SORT members arrive, they discover dinosaurs have overrun the facility, so are forced to fend them off while attempting to complete their mission.
Release Date: November 14, 2000 (USA)
Developer: Capcom
Publisher: Capcom, Virgin Interactive (EU)
No. of Discs: 1
Controls:
Synopsis: In the year 2000 an island appears where the meteor that wiped out the dinosaurs 65 million years ago crashed into the Earth. Eighteen years later, the island is home to a biotech corporation performing various experiments. Meanwhile, a young ESER agent named Eliot Ballade is vacationing nearby when a new meteor collides with the island, forming an impenetrable dome around it. Now a mysterious creature named Nephilim is following Eliot around, and he must figure out with the help of his friends Dogs and Janine the secret of the island and why these events have taken place.
Release Date: August 31, 1999 (USA)
Developer: Climax Graphics
Publisher: Sega (Japan), Activision (USA)
No. of Discs: 1
Controls:
Synopsis: After the murder of his best friend, Edward Carnby heads off to Shadow Island to get revenge and recover three stone tablets that his friend was searching for. He is joined by Aline Cedrac, a young archaeologist with a possible hidden agenda. On the way their plane is attacked by something not seen, and the two are separated.
Release Date: September 24, 2001 (USA)
Developer: Darkworks
Publisher: Infogrames
No. of Discs: 2
Controls:
Synopsis: Laura Harris is falling asleep on an airplane flight over northern Canada when terrorists led by a cultist suddenly attack. A meteorite then hits the plane, forcing it to crash in the Canadian wilderness. Laura wakes up several days later in a cabin being cared for by another passenger. But they quickly discover that something is driving the other passengers insane and turning them into monsters. Laura must now go into the wilderness to find another survivor, a little girl.
Release Date: August 2, 2000 (USA)
Developer: WARP
Publisher: Sega
No. of Discs: 4
Controls:
Synopsis: Reina Shiragawa and Kei Asuka attempt to visit their friend Dr. Ernest MacFerson at his research institute on a small island. But when they arrive, they discover their friend is nowhere to be found, and strange monsters are running loose. Reina and Kei must use their brains to navigate the institute and attempt to find the missing doctor.
Release Date: January 20, 2000 (Japan)
Developer: KOEI
Publisher: KOEI
No. of Discs: 1
Controls:
I LOVED the story, and never had any technical difficulties (playing a decent condition original version of the game). The graphics (especially the interiors) are beautifull, and I could never describe how excellent the soundtrack is.
Code Veronica is actually rather good once you take into account certain things, such as not expecting it to be like the other racoon city based re games. Nice graphics, classic gameplay, puzzle solving. its all right there for you.
D2 is an acquired taste. I personally think that the inclusion of lightgun support for the fighting sequences would have been great. (Use a controller to move around, pick up a lightgun for fighting.)
A friend of mine had Evil Dead and it was the most frustrating game I played on the console. It was so damn hard and if I remember correctly there were no extra lives. If you ran through the levels and killed nothing you wouldnt get past 5 screens. Almost forgot about this game until this article.
Another great article. This is really a great site. I always think now everything has been covered and right then another very interesting read gets pumped out by racketboy or one of the other contributers. Thanks guys and keep it up!
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The survival horror genre first became popular in the mid to late nineties thanks in large to Capcom's hugely popular Resident Evil series. Since then, it has grown into one of the most competitive game types in the industry, with plenty of new challengers emerging year after year. While gaming hardware may have changed a lot over the decades though, the genre's roots remain largely undisturbed.
There can be no disputing that modern technology has massively improved the visual fidelity of survival horror games, but many of the core mechanics that really define them remain incredibly similar to some of those found around the time of the genre's inception. As a result, the influences of the original Resident Evil and other pioneering games like it are still very much evident today.
The Silent Hill series needs little introduction and is widely considered to be one of the greatest survival horror franchises of all time. While its visuals have not aged particularly well, it remains one of the scariest series to ever release in the western market and is still a lot of fun to play.
Despite constant rumors of remakes and new games, there's still no official word on if or when they'll ever see the light of day. At present, the closest thing available is the Silent Hill HD Collection, which contains the second and third Silent Hill games and can be played on the PS3 or Xbox 360. Those hoping to play the first Silent Hill game though will need to track down a physical copy.
Considered by many to be the forefather of the survival horror genre, Alone in the Dark implemented ideas and mechanics that would go on to the become synonymous with the genre. It spawned numerous sequels throughout the early nineties, although subsequent attempts to reboot the franchise in the years that followed didn't go quite to plan.
The series' first entry can be purchased on Steam and is available both individually or as part of a bundle containing the original Alone in the Dark trilogy and the series' fifth title. Despite being released in 2008 though, the latter is arguably the weakest of the bunch despite being a lot more pleasant to look at. Alternatively, the original can instead be purchased on IOS for a very modest sum.
While the first Alone in the Dark game arguably laid a lot of the foundations, it was not until Resident Evil released some three years later that the survival horror genre was built. With its fixed camera angles, foreboding atmosphere and terrifying enemies, it's widely considered to be the most influential survival horror game ever made.
As is often the case with great games, the title has been remastered and remade on numerous occasions, meaning that it's surprisingly accessible for a 25 year old game. It was remade for the GameCube in 2002 and this version was subsequently remastered in 2015. It's widely available as a result and can be purchased through Steam, the PlayStation Store and the Xbox Marketplace.
Many years before working on the first Resident Evil game, producer Tokuro Fujiwara created a little known survival horror title called Sweet Home. Released exclusively in Japan for the NES in 1989, the game features many of the same elements that would define Fujiwara's later work and was seen as revolutionary at the time of its release.
Despite the game's critical and commercial success in Japan though, it never received an official western localization; perhaps due to its disturbing imagery. Thankfully, however, the ROM hacking community has provided numerous translations for the game over the years; although the legality of such releases is somewhat questionable.
The idea of a point and click survival horror game may seem like a strange one to some, but Clock Tower is proof that the concept can work well. This visually impressive SNES game does a wonderful job of creating tension and offers a solid gameplay experience from start to finish.
Although the first game was never released outside of Japan, numerous fan translations of it are available. While the original definitely remains the pick of the bunch, there are also three sequels for the PS1 and PS2; all of which made their way to western shores.
One of the things that made Clock Tower so daunting was that players were given no means of defending themselves and this is a mechanic that can also be found in the first Corpse Party game. Having to silently sneak around the haunted school grounds that play host to the game's story creates real tension and the branching pathways and multiple endings make it incredibly replayable to boot.
Although the series started life as a Japanese exclusive, it was eventually brought to the west in 2011 for the PSP. Since then, many of the series' older titles have made their way west, as too have some of its more recent outings. They can be played on PC, Switch and IOS as well as a few other handheld devices.
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