American Truck Simulator is a truck simulator game developed and published by SCS Software. It was announced as being in development in September 2013[3] and unveiled at the E3 2015. It was released on 2 February 2016 for Microsoft Windows, Linux, and macOS.[4] The game is the parallel sequel to Euro Truck Simulator 2, the spiritual successor of 18 Wheels of Steel, and the fifth installment in the Truck Simulator series. The game is set in a condensed depiction of the United States, featuring American conventional semi-trucks and various locations across the U.S., where players pick up a variety of cargos and deliver them to their destinations.
American Truck Simulator is a truck driving simulator with business management elements. A beginning player will be directed to found a truck driving business and select a home city from which to operate that business. Upon selection of the home city, the player will own the pre-placed truck garage located in that city, which will operate as the player's home base.
During gameplay, the player will select from a menu of currently available goods delivery routes to drive one of several models of trailer-hooked truck and deliver the selected load to a designated location within a fixed amount of time. By making such deliveries, the player earns money for the player's company and experience points for the player themself. By delivering the selected cargo to its designation within the allotted time and with the least damage to the goods, the player will maximize the amount of money and experience points earned. Late deliveries or deliveries with damage will result in the player earning reduced cash and experience points. The amount of money and experience points earned are commensurate to the length of the delivery in distance traveled and type of goods being transported.
A beginning player will own a garage, but no trucks or trailers. The player will begin by completing "quick jobs," which are goods deliveries that utilize an in-game company's trucks and trailers. Once the player has earned enough money, they may then begin purchasing one or more trucks, but they may continue making "quick job" deliveries if desired. After purchasing a truck, the player may elect to use the purchased truck for deliveries, or go back to performing quick job deliveries.
As the player completes deliveries, they will unlock skills by spending experience points to purchase particular skills upgrades. These upgrade categories include fuel efficiency, route delivery distance, carrying heavy cargo, carrying dangerous goods, carrying fragile cargoes, or making urgent deliveries. The money earned by the player's company will automatically be used to pay back any company loans they obtains for their company or to pay any fines incurred in the course of their gameplay. The money is also needed to pay for fuel and maintenance on any vehicles or trailers owned by the player's company. When performing quick job deliveries using an in-game company's truck, repairs and other costs are paid by that in-game company and not from the funds of the player's company. The player may also use the company's money to purchase additional trucks and trailers which are held in designated slots in the garage.
The player may use company funds to hire NPC drivers (and pay their associated expenses), who are placed in additional driver slots in the garage. Once the player has earned sufficient money, the player may also purchase garages in other cities and hire NPC drivers to drive from those garages, as well. The longer an NPC driver is employed by the company, the more experience points they will earn, thus increasing the amount of money that driver earns from each delivery. Much like the player's experience points, the player may direct the focus of each hired driver's experience points, thereby ensuring that particular hired drivers become experts in particular skill areas, such as hauling dangerous goods or performing long-haul deliveries. Company money may be used to upgrade garages, which will allow the garages to hold additional trucks, trailers, and NPC drivers, as well as place a reduced-cost fueling station at the garage. The company money may be used to upgrade the company's trucks and trailers, specifically by upgrading their associated aesthetic, mechanical, and structural upgrades.
While driving routes, the game will direct the player to stop at designated weigh stations to determine the weight of the cargo before being permitted to proceed (though the game may occasionally allow the driver to bypass such station). When crossing the border into the state of California (currently only in the northern part of the state), the player is similarly obliged to stop at California Border Protection Stations to have their vehicle inspected. Avoiding a weigh station or border protection station will result the player being fined.
The game is set in a condensed 1:20-scaled version of the entire Western Contiguous and part of the South Central and Midwestern regions in the United States, expanded periodically by the developer through downloadable content. It currently features depictions of the U.S. states of California, Nevada, and Arizona, with New Mexico, Oregon, Washington, Utah, Idaho, Colorado, Wyoming, Montana, Texas, Oklahoma, Kansas and Nebraska available as DLCs.[5] The game features 204 visitable cities, including most state capitals and major cities, as well as many thousands of miles worth of in-game roads.[5] Currently, the player may travel as far north as Bellingham, Washington, as far south as Brownsville, Texas, as far west as Eureka, California, and as far east as Beaumont, Texas, assuming the player has all the states available to them. SCS have stated that most future map expansions, if not all, will be at additional cost.[5]
At launch, the game started off with the U.S. states of California and Nevada. Arizona was released in June 2016 as a free update to all players.[6] A number of other states have now been added as paid downloadable content.
On 11 April 2014, SCS Software announced that there will be 100+ cities in the game once completed (not initially), and SCS released screenshots of the game. Truck brands included on American Truck Simulator so far are Kenworth, Peterbilt, Volvo, International Trucks, Western Star, Mack and Freightliner. More will follow; the only setback remains the licensing of trucks from their manufacturers. SCS plans to eventually include the entire contiguous United States, as long as the game continues to do well. On 26 January 2015, SCS Software published a one-hour video to YouTube of footage from early alpha of the game. On 18 December 2015, SCS Software announced the official release date for American Truck Simulator, 3 February 2016, on their blog. The game was released one day earlier instead.[9]
Andy Kelly of PC Gamer commended the game and noted that it shared the strengths and shortcomings of its predecessor due to the two games' similarities, though advised that it was not finished on launch and urged more cautious gamers to wait until it was more completed before purchasing the game.[18]
Death Stranding isn't on PC, and won't be until the summer. It's cruel, is what it is. We've been denied Kojima's promise of 3D printing a vehicle, loading it with cargo, and driving it down a freshly laid freeway all the way to the west coast. A sort of American truck simulation, if you will.
OK, I've googled 'american truck simulator' and it turns out there is something we could try. Like Norman Reedus, we're going to reconnect this divided country through the power of logistics alone. We're going west, baby, with a trailer full of peace, love, and heavy metaphors. Or empty pallets, depending on the preference of my employer.
Our journey starts as far east as SCS Software's North America goes, which is Roswell, New Mexico. It's a long way from the ocean, but where better to start a mission of connection than in the city where humankind first confronted the extraterrestrial? Or, if you believe the US military, mistook a surveillance balloon for a UFO and spent the next 70 years banging on about it?
An effigy of a green man waves us out of the depot with a shipment of frozen food. The sat nav recommends we take the 285 out of town, but I've chosen a detour along the 54 instead. That way I can make a quick pilgrimage into UFO territory.
The polyrhymthic punch of Tool accompanies the first leg of the trip, which means I don't hear the cab collide with a concrete barrier on the verge. The crash turns out to be providence, though, since it leaves me stock still at the door of the local museum, dedicated to Billy the Kid.
Kid had shot eight men dead by the time he was 21, and didn't do much else before he was shot dead himself, becoming one of the most notorious legends of the Old West. Back then, the race was to bring infrastructure to the frontier, the railroad that signified civilisation. I'm in the business of infrastructure too. Perhaps if he was around today, John Wayne would be driving frozen goods to Albuquerque.
A track runs parallel to the highway, and for a little while I chase cargo trains across the desert. Then, squinting, I spot something flying low above the road. It's zipping erratically, threatening to strafe the electricity poles.
The skies are pink by the time I roll into Albuquerque, and the customer is getting antsy. Luckily, my bump hasn't damaged the goods. Honestly, freezing your cargo is the way to go. Boba Fett would tell you the same.
Truck Simulator has always dealt with inbetween spaces, the service entrances and lay-bys of the world. But here they take on a more sinister edge thanks to Albuquerque's most famous export, Breaking Bad. The darkness on the road out to Show Low, Arizona, is the stuff of stakeouts and kidnappings, and the first smiling face I see is that of a criminal defence lawyer on a billboard. Who drives in the desert at night? Only truckers, and people who kill truckers.
d3342ee215