I have no clue what's going on. My guy doesn't climb the vines I bend; and that's if it even works. Currently I'm just bending the G string on whatever fret it says on the vine, but how far up am I supposed to bend? And then how do I make my guy even climb the vine?
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Magic Vines is a tile matching game, where the player has to connect pieces of vines to make them disappear. Each level shows a grid of a different shape, with short pieces of vine occupying each slot over a tile. The objective is to break the tiles, by rotating the pieces with mouse clicks to align three or more of the same type, creating a long vine that vanishes and breaks the background. Later levels increase the challenge by adding new vine types, and there's an option to play with or without a timer.
As the game's title would suggest, this game will have you practicing the bend technique.
Temple of Bends is a platforming game where you control the environment but not the character. The game's protagonist is a explorer, trapped in a collapsing temple. The explorer will automatically run backwards and forwards along whichever platform he is on until a path opens up to the next platform either above or below him.
The threat will either come from above or below the explorer in the form of a falling ceiling of spikes or a rising sea of acid. If either of these threats reaches the explorer he will die and your game will be over. To keep the explorer alive you will need to connect platforms together with vines which he can climb across.
In order to connect platforms together, and give the explorer a path between them, you will need to play a bend on the correct string, which is indicated by the colour of the platform, on the correct fret, as indicated by the number below the vines. You must also ensure that your bend is played severely enough to reach the next platform, either up or down. If the next platform is fairly close to the one your explorer is currently on, you need to play a half-step bend (equivalent to moving one note up the fretboard) and if the distance is twice that, you will need to play a full-step bend (equivalent to moving two notes up the fretboard).
Occasionally you will come across gems. Pay attention to the colour of the gem. If you want to collect it, you will need to play a full-step bend on the string and fret indicated by the colour of the gem and the fret number below it respectively. Collecting gems will also award you with bonus points and add 2 to your current score multiplier. In addition, collecting the gem will change your string and the direction the game is travelling in (i.e. if you have been going up the temple, you will switch to going down).
In order to unlock the trophy you will need to obtain a score of 10,000,000 in a single game of Temple of Bends. The trophy will unlock once you have done so.
You will most likely need to play multiple games before you will be able to make a run at successfully reaching 10,000,000 points. This is because most Guitarcade games have a separate multiplier which increases when you complete missions. You will always have 3 missions available to you when starting a new game. Completing a mission earns you a star, and earning 5 stars will level you up, earning you a permanent 1 to your multiplier on that game. As you complete missions they gradually get more difficult. It is recommended that you increase your multiplier to the highest level you can before trying to go for the required points to get the trophy.
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