Dragon Quest X: Rise of the Five Tribes Online,[h] also known as Dragon Quest X Online,[i] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. It is the tenth mainline entry in the Dragon Quest series. It was originally released for the Wii in 2012, and was later ported to the Wii U, Windows, PlayStation 4, Nintendo Switch, Android, iOS, and Nintendo 3DS, all of which support cross-platform play. Other than a discontinued Windows version in China, the game was not released outside of Japan. A single-player remake, titled Dragon Quest X Offline, was released in 2022 in Japan. It is also set to release in other Asian regions in 2024.
Dragon Quest X is set in the world of Astoltia, with the player character being initially human before an attack by Nelgel the Netherlord which he forces their soul into the body of another race. Following this, they must gather magical gems to seal Nelgel once again, while the player character's sibling is sent back in time to be safe from Nelgel. Gameplay follows a combination of elements from the Dragon Quest and other contemporary MMORPGs, such as real-time combat in an open world environment and a job system tied to skills and abilities.
Concepts for an MMORPG within the Dragon Quest series began among a small team during the later development of Dragon Quest VIII. Development progressed alongside that of Dragon Quest IX. The aim was to make it accessible to series fans and newcomers alike, along with creating a long-term content plan. The development team featured multiple series veterans, including director Jin Fujisawa, series creator and designer Yuji Horii, series artist Akira Toriyama, and series composer Koichi Sugiyama. New staff members included producer Yosuke Saito, who had previously worked on the Drakengard series and whose company Orca helped with development; and Chikara Saito, who took over as director in 2013.
Dragon Quest X was teased in 2008, with its full reveal as an MMORPG in 2011. Critical reception to the game have been generally positive, with praise going to its integrating of Dragon Quest features into an MMORPG structure. The game has since received several expansion packs and other updates. By 2014, the game had sold over one million copies across all versions.
Dragon Quest X is a massively multiplayer online role-playing game (MMORPG), where a customized player character travels the world of Astoltia completing quests and fighting monsters.[1][2] While starting out as a human character, the player character is later transferred into the body of one of five available tribes: the powerful Ogre, the inquisitive Puklipo, the aquatic Weddie, the forest-dwelling Elves, and the mining Dwarfs. Humans populate multiple settlements across Astoltia.[3] Later versions added an additional Dragon race.[4] The game utilizes cloud storage for save files and other game data.[5] As with most MMORPGs, Dragon Quest X requires a subscription fee to access, however there is a daily two-hour window dubbed "Kid's Time" where players can access and play the game free of charge.[6]
Battles are triggered when the player encounters an enemy in the overworld. Battles take place in a themed arena, using a version of the Active Time Battle system: each side is given a turn in which to perform an action such as attacking. Each side can also interrupt an opponent's action, prolonging their waiting time. At the end of battle, players are granted experience points, which raise their experience level and boost their maximum health and statistics, in addition to in-game currency. Players can form a three-strong party to fight monsters, explore and battle alone, or loan non-active player characters of a similar or lower experience level for a fee, which are then controlled in battle by the game's artificial intelligence. Any character can be loaned to three different people, and the loaned character keeps the experience points and gold that they have earned.[1][7]
Player characters' combat abilities and skills are dictated by a character class-based job system. The jobs in the initial launch were Warrior, Priest, Mage, Martial Artist, Thief, and Minstrel. Later updates added further jobs, such as the Beast Tamer and Dancer.[4][8][9] Each job has a separate skill point system that allows customization, and jobs can be changed at dedicated temples found in each major town.[8] Player characters can also adopt Trades, skills that include woodwork, weapon and armor forging among others. Each Trade skill requires materials gathered from the overworld, which are then used to create a specific type of equipment unique to the gathered materials and Trade.[7] Weapons and items are acquired either in battle alongside in-game currency or through Guilds scattered through Bazaars located in major towns. Guilds will forge new gear, weapons and items for a combined fee of money and materials salvaged from the game world. Also found in towns are vendors where excess items can be stored, merchants which buy and sell various items, and tailor's establishments where the player character can gain new outfits.[7][10]
The story begins in the village of Tenton, focusing on the protagonist, an orphan living with their sibling. The peace is shattered when Nelgel, the Lord of Hell, attacks the village. The protagonist's soul is transported to a shrine and placed within the body of a member of the five non-human tribes, while their sibling is transported to the past to protect her from Nelgel. Under the guidance of a sage, the protagonist travels to Astoltia searching for sacred emblems with which to reach Nelgel's lair. After collecting six out of ten emblems, the sage attempts to form a bridge to Nelgel's lair. This fails, and he decides to separate the protagonist's soul from their body in a desperate attempt to try another method. This proves to be successful, as the protagonist then meets the body's original owner.
The protagonist's mission is made clear when they realize that a sacred vessel called the Ark of the Heavens is the only thing that can penetrate Nelgel's defenses. The protagonist then travels 500 years into the past, where the Ark of the Heavens was last used in recorded history. After fighting Razban, a demon bent on bringing Nelgel to life, the protagonist forges a friendship with a young boy who knew the secret to using the Ark of the Heavens. Returning to the present, the protagonist entered Nelgel's lair, and after a long battle, emerged successful. During the end credits, the protagonist is greeted by the sage from before, who informs them that despite Nelgel's defeat, the seal he had on the central continent was still active.
In the first expansion, the protagonist travels to Rendashia, the central continent of Astoltia where Nelgel's seal was created. The protagonist investigates the demonic events there and continues to work towards stopping Nelgel's legacy for good.[9][11] In the second expansion, the protagonist becomes embroiled in a royal power struggle, at the same time as a massive monster invasion of Astoltia, controlled by a mysterious hooded man. They eventually journey to the world of Nadragand to assist an enigmatic race of dragonic people defeat an ancient evil plaguing their world.[12] The third expansion has the protagonist travel across several periods of time in the distant past and future, hoping to stop a future where Astoltia is completely destroyed while learning of their own origins. In the fourth expansion, the protagonist travels to the world of the demons themselves, and fights to stop an evil plaguing Astoltia since the time of its creation. In the fifth expansion, the heroic deeds that took place in the world of the demons attracts the attention of the heavens themselves, where the protagonist's new adventure takes place.
Dragon Quest X was developed by Square Enix.[13][14] This was the first modern Dragon Quest title to be developed by Square Enix, as earlier mainline entries had been handled by external companies. The CGI opening was handled by Square Enix's CGI department Visual Works.[13] The game was directed by Jin Fujisawa, who also directed Dragon Quest IX.[15] The scenario was written by Fujisawa, with later scenario support by Atsushi Narita.[16] Horii served as game designer and general project director.[13][17] Series art designer Akira Toriyama returned to design the characters, while the music was composed by series veteran Koichi Sugiyama.[18][19] One of the chief planners was Naoki Yoshida, who had worked on earlier Dragon Quest spin-offs, and was later assigned as the director of Final Fantasy XIV and its reboot A Realm Reborn.[20] A newcomer to the series was producer Yosuke Saito, who worked as an executive producer on the Drakengard series before producing its spin-off game Nier. After Cavia closed in 2010, Saito formed his own company Orca, which was chosen by Square Enix to support the development of Dragon Quest X. Due to this, work had to be scrapped on a PlayStation Vita version of Nier.[21][22] Saito had earlier worked with MMORPGs when he was involved with the development of Cross Gate (2001).[23] A second newcomer was Chikara Saito who, after working on Dragon Quest X during its development alongside Cross Treasures, would take over as the game's director in 2013.[24]
When speaking about why an online game was chosen as the next step in the series, Fujisawa cited the intuitive character AI in Dragon Quest IV and party member communication in Dragon Quest VII.[23] Solid ideas for an online game set within the Dragon Quest series were first suggested in 2005, when development was wrapping up on Dragon Quest VIII. It was initially worked on by a very small team, who worked together on the groundwork for some time. A core part of the initial plan was that the game would have a pre-planned ten-year lifespan with continual content updates. Once work had finished on Dragon Quest IX, Dragon Quest X took full priority. During these earlier phases, it was still undecided whether to make the game a mainline title, and there was even doubt as to whether it could be an MMORPG rather than just an online multiplayer game. These doubts, held by Saito, were assuaged by Fujisawa's confidence in the project.[15] Despite this, Fujisawa was a novice at both developing and playing MMORPGs, putting him in stark contrast with other staff members such as Saito, Yoshida and second chief planner Takashi Anzai.[25]
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