[Virtual Sailor 6.8 Full Version Bot

0 views
Skip to first unread message

Stephanie Dejoode

unread,
Jun 13, 2024, 1:28:47 AM6/13/24
to burlagistechk

Virtual Sailor NG in an excellent nautical simulator, having excellent marine dynamics,this simulator allows you sail where ever you wish, to explore and customize your boatsand to train yourself on all forms of virtual-sailing, boat simulator or ship simulator.
Virtual Sailor NG was created by Ilan Papini, first version released on June 2021.

Virtual Sailor NG brings the best of my experience in developing marine simulators, this experience began with the development of Virtual Sailor in the year 2001,later continued with Vehicle Simulator in the year 2009, Fire Flight in 2017,and finally Virtual Sailor NG in 2021.
The program combines the best and most accurate physical models of vehicle dynamicsand ocean waves simulation, and is based upon the innovative physical elements methoddeveloped for Vehicle Simulator.

The program uses its own graphic engine,its netowrking library is based upon the ENet library using fast and reliable TCP/IP.
All scenery and vehicles developed over the years for Virtual Sailor and Vehicle Simulatorare fully working in VS_NG, and additional in game scenery design has been added.

I hope people will enjoy this program, appreciate the big effort it took to make, and show appreciation by bying the program, Please avoid using illegal and pirated copies, for the small independant developer piratedsoftware is the major cause of going out of business.

Thanks,
Ilan Papini

Virtual Sailor 6.8 Full Version bot


Download ————— https://t.co/vhNFKDPcCD



In its current form, Sailaway hits the rocky shoals when attempting to provide realism to a PC audience: complexity in a vehicle typically requires complex controls. Racing sims, flying sims, military sims: they all require complex and often expensive peripherals to allow the player to interact with the complexity of the machine. Flight simmers need HOTAS systems and rudder pedals, racing sims only come alive with a good force feedback wheel and an equally good set of pedals, and military sims require decent voice comms with squadmates. Sailaway has none of that. At this point in time, Sailaway is very hard to manage alone. Note that large and/or powerful sailing vessels actually are extremely hard to manage alone, so this is not a surprise, but it is again something to be aware of.

All is not lost, though. There is still active development going on, so some of what I consider to be gaps or faults may yet show up in a future update, but for now Sailaway seems to be at least partially lost at sea. Some of the fundamentals are in place and working well, but control is difficult and 6,000-mile cruises are visually boring for 5,998 of those miles. Sailaway will appeal to a select audience, but casual sailors will want to look elsewhere.

It its current form, Sailaway is an adequate way to learn about complex sailing vessels, travel the world by sea, and race online with other skippers. It is fairly straightforward to learn, but the limitations of controlling a complex boat with a keyboard and mouse are very evident. Sailaway is not for the casual player.

I've been fascinated with video games and computers for as long as I can remember. It was always a treat to get dragged to the mall with my parents because I'd get to play for a few minutes on the Atari 2600. I partially blame Asteroids, the crack cocaine of arcade games, for my low GPA in college which eventually led me to temporarily ditch academics and join the USAF to "see the world." The rest of the blame goes to my passion for all things aviation, and the opportunity to work on work on the truly awesome SR-71 Blackbird sealed the deal.

My first computer was a TRS-80 Model 1 that I bought in 1977 when they first came out. At that time you had to order them through a Radio Shack store - Tandy didn't think they'd sell enough to justify stocking them in the retail stores. My favorite game then was the SubLogic Flight Simulator, which was the great Grandaddy of the Microsoft flight sims.

While I was in the military, I bought a Commodore 64. From there I moved on up through the PC line, always buying just enough machine to support the latest version of the flight sims. I never really paid much attention to consoles until the Dreamcast came out. I now have an Xbox for my console games, and a 1ghz Celeron with a GeForce4 for graphics. Being married and having a very expensive toy (my airplane) means I don't get to spend a lot of money on the lastest/greatest PC and console hardware.

My interests these days are primarily auto racing and flying sims on the PC. I'm too old and slow to do well at the FPS twitchers or fighting games, but I do enjoy online Rainbow 6 or the like now and then, although I had to give up Americas Army due to my complete inability to discern friend from foe. I have the Xbox mostly to play games with my daughter and for the sports games.
View Profile

Virtual training at Surface Warfare Officers School (SWOS) Command has been an integral aspect of preparing sea-bound warriors to serve on surface combatants as officers, enlisted engineers, and enlisted navigation professionals for more than two decades. Over the past two years, SWOS has employed an expansion in the use of virtual environment technologies and capabilities in all areas, including shiphandling, navigation, engineering and maritime warfare to ensure Sailors have the right training when they need it to perform at their highest level.

The addition of more than 30 shiphandling trainers - including those for both Littoral Combat Ship (LCS) classes - in Newport, Rhode Island; Norfolk, Virginia; and San Diego supported the stand-up of the new Junior Officer of the Deck (JOOD) course. It was fielded in summer 2019 at Newport and San Diego to meet the demand of providing junior surface warfare officers with more realistic and challenging shiphandling evolutions.

During four weeks of instruction, students receive 110 hours of simulator time in a wide variety of challenging maritime scenarios and build upon the foundational mariner skills training of the Basic Division Officer Course. The JOOD curriculum more than doubles time spent on navigation, seamanship, and shiphandling topics and provides a 44% increase in junior officer training before arriving to their first ship assignment.

With the establishment of the new Mariner Skills Training Centers in San Diego and Norfolk in 2021, more than 60 shiphandling trainers will be dedicated to training individuals in a virtual maritime environment.

Since 2013, SWOS has collaborated with Surface Training Integration Program Office at NAVSEA (PMS-339) to modernize dozens of engineering courses of instruction with the Surface Training Advanced Virtual Environment-Engineering (STAVE-E). Two courses in particular, the Valve Maintenance and the Littoral Combat Ship (LCS) Engineering Plant Technician (EPT) courses, highlight the enormous capability of STAVE-E in fleet education.

The Valve Maintenance course incorporates tablet-based trainers capable of simulating tasks required to conduct valve maintenance with physical laboratory training equipment in accordance with mandated Preventative Maintenance System requirements. Students conduct their tasks virtually on the tablets and then take the lessons learned into the physical lab where similar tasks are conducted on an actual valve. If a student has difficulty with task accomplishment, they are able to refer to the applicable references on the tablet. As a result, course graduates return to the fleet with an advanced level of hands-on training and better knowledge retention that directly contributes to increased material readiness.

With the LCS EPT course, conducted entirely within an Immersive Shipboard Virtual Environment (IVSE), individual lessons are similar to shipboard on-the-job training but in a digital environment. A computer-generated avatar acts as an over instruction watch, providing initial training as students familiarize themselves with the ship and their duties for standing watch onboard an LCS as an EPT. As students progress through the courseware, they slowly move from observation to demonstration of acquired skills similar to completing personnel qualification standards. Familiarization time is reduced drastically, allowing Sailors to "hit the ground running" when they report to their ships. The existing version of the EPT courseware trains on 67% of the qualification standards for EPT watchstanders, allowing graduates to qualify nearly twice as fast as non-graduates.

Over 85% of engineering courses of instruction and 60% of all SWOS courses have been modernized under STAVE and now use some form of the digital realm to deliver required skill set training. These STAVE-E trainers range from fully computer-rendered valves, piping systems and engines that can be taken apart piece by piece, to physics-based systems that operate and respond to user inputs in a computer-generated world. The trainers focus primarily on casualty control. The STAVE-E environment also includes fully rendered ship interiors for the LCS and DDG-1000 class ships.

SWOS continues to press forward with advances and increased exposure for students in the digital training arena. The STAVE-E enclave will advance with more ship spaces and equipment to be mapped, with DDG-51 ship class next in line for virtual environments. The JOOD course provides a dramatic increase in virtual shiphandling exposure and with new challenging special evolutions.

795a8134c1
Reply all
Reply to author
Forward
0 new messages